@@ -1179,7 +1179,7 @@ function Animation.IkConstraintTimeline.new (frameCount)
local MIX = 1
local BEND_DIRECTION = 2
local COMPRESS = 3
- local STRETCH = 1
+ local STRETCH = 4
local self = Animation.CurveTimeline.new(frameCount)
self.frames = utils.newNumberArrayZero(frameCount * ENTRIES) -- time, mix, bendDirection, compress, stretch, ...