|
@@ -78,19 +78,21 @@ public class MeshAttachment extends VertexAttachment {
|
|
|
if (region instanceof AtlasRegion) {
|
|
|
AtlasRegion region = (AtlasRegion)this.region;
|
|
|
float textureWidth = region.getTexture().getWidth(), textureHeight = region.getTexture().getHeight();
|
|
|
- width = region.originalWidth / textureWidth;
|
|
|
- height = region.originalHeight / textureHeight;
|
|
|
if (region.rotate) {
|
|
|
u = region.getU() - (region.originalHeight - region.offsetY - region.packedWidth) / textureWidth;
|
|
|
v = region.getV() - (region.originalWidth - region.offsetX - region.packedHeight) / textureHeight;
|
|
|
+ width = region.originalHeight / textureWidth;
|
|
|
+ height = region.originalWidth / textureHeight;
|
|
|
for (int i = 0, n = uvs.length; i < n; i += 2) {
|
|
|
- uvs[i] = u + regionUVs[i + 1] * height;
|
|
|
- uvs[i + 1] = v + width - regionUVs[i] * width;
|
|
|
+ uvs[i] = u + regionUVs[i + 1] * width;
|
|
|
+ uvs[i + 1] = v + height - regionUVs[i] * height;
|
|
|
}
|
|
|
return;
|
|
|
}
|
|
|
u = region.getU() - region.offsetX / textureWidth;
|
|
|
v = region.getV() - (region.originalHeight - region.offsetY - region.packedHeight) / textureHeight;
|
|
|
+ width = region.originalWidth / textureWidth;
|
|
|
+ height = region.originalHeight / textureHeight;
|
|
|
} else if (region == null) {
|
|
|
u = v = 0;
|
|
|
width = height = 1;
|