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@@ -1,533 +1,17 @@
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-/*
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- * Copyright (c) 2012 Calvin Rien
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- *
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- * Based on the JSON parser by Patrick van Bergen
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- * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
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- *
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- * Simplified it so that it doesn't throw exceptions
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- * and can be used in Unity iPhone with maximum code stripping.
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- *
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- * Permission is hereby granted, free of charge, to any person obtaining
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- * a copy of this software and associated documentation files (the
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- * "Software"), to deal in the Software without restriction, including
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- * without limitation the rights to use, copy, modify, merge, publish,
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- * distribute, sublicense, and/or sell copies of the Software, and to
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- * permit persons to whom the Software is furnished to do so, subject to
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- * the following conditions:
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- *
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- * The above copyright notice and this permission notice shall be
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- * included in all copies or substantial portions of the Software.
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- *
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- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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- * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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- */
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-using System;
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-using System.Collections;
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-using System.Collections.Generic;
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using System.IO;
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-using System.Text;
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-using System.Globalization;
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namespace Spine {
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- // Example usage:
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- //
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- // using UnityEngine;
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- // using System.Collections;
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- // using System.Collections.Generic;
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- // using MiniJSON;
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- //
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- // public class MiniJSONTest : MonoBehaviour {
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- // void Start () {
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- // var jsonString = "{ \"array\": [1.44,2,3], " +
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- // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
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- // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
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- // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
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- // "\"int\": 65536, " +
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- // "\"float\": 3.1415926, " +
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- // "\"bool\": true, " +
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- // "\"null\": null }";
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- //
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- // var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
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- //
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- // Debug.Log("deserialized: " + dict.GetType());
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- // Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
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- // Debug.Log("dict['string']: " + (string) dict["string"]);
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- // Debug.Log("dict['float']: " + (float) dict["float"]);
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- // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
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- // Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
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- //
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- // var str = Json.Serialize(dict);
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- //
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- // Debug.Log("serialized: " + str);
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- // }
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- // }
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-
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- /// <summary>
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- /// This class encodes and decodes JSON strings.
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- /// Spec. details, see http://www.json.org/
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- ///
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- /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
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- /// All numbers are parsed to floats.
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- /// </summary>
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public static class Json {
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- /// <summary>
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- /// Parses the string json into a value
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- /// </summary>
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- /// <param name="json">A JSON string.</param>
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- /// <returns>An List<object>, a Dictionary<string, object>, a float, an integer,a string, null, true, or false</returns>
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- public static object Deserialize (TextReader json) {
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- if (json == null) {
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- return null;
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- }
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- return Parser.Parse(json);
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- }
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-
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- sealed class Parser : IDisposable {
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- const string WHITE_SPACE = " \t\n\r";
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- const string WORD_BREAK = " \t\n\r{}[],:\"";
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-
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- enum TOKEN {
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- NONE,
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- CURLY_OPEN,
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- CURLY_CLOSE,
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- SQUARED_OPEN,
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- SQUARED_CLOSE,
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- COLON,
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- COMMA,
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- STRING,
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- NUMBER,
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- TRUE,
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- FALSE,
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- NULL
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- };
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-
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- TextReader json;
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-
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- Parser (TextReader reader) {
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- json = reader;
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- }
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-
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- public static object Parse (TextReader reader) {
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- using (var instance = new Parser(reader)) {
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- return instance.ParseValue();
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- }
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- }
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-
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- public void Dispose () {
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- json.Dispose();
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- json = null;
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- }
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-
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- Dictionary<string, object> ParseObject () {
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- Dictionary<string, object> table = new Dictionary<string, object>();
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-
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- // ditch opening brace
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- json.Read();
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-
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- // {
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- while (true) {
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- switch (NextToken) {
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- case TOKEN.NONE:
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- return null;
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- case TOKEN.COMMA:
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- continue;
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- case TOKEN.CURLY_CLOSE:
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- return table;
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- default:
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- // name
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- string name = ParseString();
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- if (name == null) {
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- return null;
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- }
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-
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- // :
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- if (NextToken != TOKEN.COLON) {
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- return null;
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- }
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- // ditch the colon
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- json.Read();
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-
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- // value
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- table[name] = ParseValue();
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- break;
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- }
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- }
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- }
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-
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- List<object> ParseArray () {
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- List<object> array = new List<object>();
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-
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- // ditch opening bracket
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- json.Read();
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-
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- // [
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- var parsing = true;
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- while (parsing) {
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- TOKEN nextToken = NextToken;
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-
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- switch (nextToken) {
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- case TOKEN.NONE:
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- return null;
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- case TOKEN.COMMA:
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- continue;
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- case TOKEN.SQUARED_CLOSE:
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- parsing = false;
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- break;
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- default:
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- object value = ParseByToken(nextToken);
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-
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- array.Add(value);
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- break;
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- }
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- }
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-
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- return array;
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- }
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-
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- object ParseValue () {
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- TOKEN nextToken = NextToken;
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- return ParseByToken(nextToken);
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- }
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-
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- object ParseByToken (TOKEN token) {
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- switch (token) {
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- case TOKEN.STRING:
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- return ParseString();
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- case TOKEN.NUMBER:
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- return ParseNumber();
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- case TOKEN.CURLY_OPEN:
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- return ParseObject();
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- case TOKEN.SQUARED_OPEN:
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- return ParseArray();
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- case TOKEN.TRUE:
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- return true;
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- case TOKEN.FALSE:
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- return false;
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- case TOKEN.NULL:
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- return null;
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- default:
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- return null;
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- }
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- }
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-
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- string ParseString () {
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- StringBuilder s = new StringBuilder();
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- char c;
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-
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- // ditch opening quote
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- json.Read();
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-
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- bool parsing = true;
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- while (parsing) {
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-
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- if (json.Peek() == -1) {
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- parsing = false;
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- break;
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- }
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-
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- c = NextChar;
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- switch (c) {
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- case '"':
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- parsing = false;
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- break;
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- case '\\':
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- if (json.Peek() == -1) {
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- parsing = false;
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- break;
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- }
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-
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- c = NextChar;
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- switch (c) {
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- case '"':
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- case '\\':
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- case '/':
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- s.Append(c);
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- break;
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- case 'b':
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- s.Append('\b');
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- break;
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- case 'f':
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- s.Append('\f');
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- break;
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- case 'n':
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- s.Append('\n');
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- break;
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- case 'r':
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- s.Append('\r');
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- break;
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- case 't':
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- s.Append('\t');
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- break;
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- case 'u':
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- var hex = new StringBuilder();
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-
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- for (int i = 0; i < 4; i++) {
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- hex.Append(NextChar);
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- }
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-
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- s.Append((char)Convert.ToInt32(hex.ToString(), 16));
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- break;
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- }
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- break;
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- default:
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- s.Append(c);
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- break;
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- }
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- }
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-
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- return s.ToString();
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- }
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-
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- object ParseNumber () {
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- string number = NextWord;
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- float parsedFloat;
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- float.TryParse(number, NumberStyles.Float, CultureInfo.InvariantCulture, out parsedFloat);
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- return parsedFloat;
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- }
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-
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- void EatWhitespace () {
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- while (WHITE_SPACE.IndexOf(PeekChar) != -1) {
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- json.Read();
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-
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- if (json.Peek() == -1) {
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- break;
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- }
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- }
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- }
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-
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- char PeekChar {
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- get {
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- return Convert.ToChar(json.Peek());
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- }
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- }
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-
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- char NextChar {
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- get {
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- return Convert.ToChar(json.Read());
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- }
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- }
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+
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+ static readonly SharpJson.JsonDecoder parser;
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- string NextWord {
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- get {
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- StringBuilder word = new StringBuilder();
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-
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- while (WORD_BREAK.IndexOf(PeekChar) == -1) {
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- word.Append(NextChar);
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-
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- if (json.Peek() == -1) {
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- break;
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- }
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- }
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-
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- return word.ToString();
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- }
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- }
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-
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- TOKEN NextToken {
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- get {
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- EatWhitespace();
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-
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- if (json.Peek() == -1) {
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- return TOKEN.NONE;
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- }
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-
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- char c = PeekChar;
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- switch (c) {
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- case '{':
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- return TOKEN.CURLY_OPEN;
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- case '}':
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- json.Read();
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- return TOKEN.CURLY_CLOSE;
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- case '[':
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- return TOKEN.SQUARED_OPEN;
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- case ']':
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- json.Read();
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- return TOKEN.SQUARED_CLOSE;
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- case ',':
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- json.Read();
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- return TOKEN.COMMA;
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- case '"':
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- return TOKEN.STRING;
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- case ':':
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- return TOKEN.COLON;
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- case '0':
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- case '1':
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- case '2':
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- case '3':
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- case '4':
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- case '5':
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- case '6':
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- case '7':
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- case '8':
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- case '9':
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- case '-':
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- return TOKEN.NUMBER;
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- }
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-
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- string word = NextWord;
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-
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- switch (word) {
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- case "false":
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- return TOKEN.FALSE;
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- case "true":
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- return TOKEN.TRUE;
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- case "null":
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- return TOKEN.NULL;
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- }
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-
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- return TOKEN.NONE;
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- }
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- }
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+ static Json () {
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+ parser = new SharpJson.JsonDecoder();
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+ parser.parseNumbersAsFloat = true;
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}
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- /// <summary>
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- /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
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- /// </summary>
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- /// <param name="json">A Dictionary<string, object> / List<object></param>
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- /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
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- public static string Serialize (object obj) {
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- return Serializer.Serialize(obj);
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- }
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-
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- sealed class Serializer {
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- StringBuilder builder;
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-
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- Serializer () {
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- builder = new StringBuilder();
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- }
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-
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- public static string Serialize (object obj) {
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- var instance = new Serializer();
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-
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- instance.SerializeValue(obj);
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-
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- return instance.builder.ToString();
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- }
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-
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- void SerializeValue (object value) {
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- IList asList;
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- IDictionary asDict;
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- string asStr;
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-
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- if (value == null) {
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- builder.Append("null");
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- } else if ((asStr = value as string) != null) {
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- SerializeString(asStr);
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- } else if (value is bool) {
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- builder.Append(value.ToString().ToLower());
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- } else if ((asList = value as IList) != null) {
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- SerializeArray(asList);
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- } else if ((asDict = value as IDictionary) != null) {
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- SerializeObject(asDict);
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- } else if (value is char) {
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- SerializeString(value.ToString());
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- } else {
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- SerializeOther(value);
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- }
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- }
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-
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- void SerializeObject (IDictionary obj) {
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- bool first = true;
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-
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- builder.Append('{');
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-
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- foreach (object e in obj.Keys) {
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- if (!first) {
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- builder.Append(',');
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- }
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-
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- SerializeString(e.ToString());
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- builder.Append(':');
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-
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- SerializeValue(obj[e]);
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-
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- first = false;
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- }
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-
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- builder.Append('}');
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- }
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-
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- void SerializeArray (IList anArray) {
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- builder.Append('[');
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-
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- bool first = true;
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-
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- foreach (object obj in anArray) {
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- if (!first) {
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- builder.Append(',');
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- }
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-
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|
- SerializeValue(obj);
|
|
|
-
|
|
|
- first = false;
|
|
|
- }
|
|
|
-
|
|
|
- builder.Append(']');
|
|
|
- }
|
|
|
-
|
|
|
- void SerializeString (string str) {
|
|
|
- builder.Append('\"');
|
|
|
-
|
|
|
- char[] charArray = str.ToCharArray();
|
|
|
- foreach (var c in charArray) {
|
|
|
- switch (c) {
|
|
|
- case '"':
|
|
|
- builder.Append("\\\"");
|
|
|
- break;
|
|
|
- case '\\':
|
|
|
- builder.Append("\\\\");
|
|
|
- break;
|
|
|
- case '\b':
|
|
|
- builder.Append("\\b");
|
|
|
- break;
|
|
|
- case '\f':
|
|
|
- builder.Append("\\f");
|
|
|
- break;
|
|
|
- case '\n':
|
|
|
- builder.Append("\\n");
|
|
|
- break;
|
|
|
- case '\r':
|
|
|
- builder.Append("\\r");
|
|
|
- break;
|
|
|
- case '\t':
|
|
|
- builder.Append("\\t");
|
|
|
- break;
|
|
|
- default:
|
|
|
- int codepoint = Convert.ToInt32(c);
|
|
|
- if ((codepoint >= 32) && (codepoint <= 126)) {
|
|
|
- builder.Append(c);
|
|
|
- } else {
|
|
|
- builder.Append("\\u" + Convert.ToString(codepoint, 16).PadLeft(4, '0'));
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- builder.Append('\"');
|
|
|
- }
|
|
|
-
|
|
|
- void SerializeOther (object value) {
|
|
|
- if (value is float
|
|
|
- || value is int
|
|
|
- || value is uint
|
|
|
- || value is long
|
|
|
- || value is float
|
|
|
- || value is sbyte
|
|
|
- || value is byte
|
|
|
- || value is short
|
|
|
- || value is ushort
|
|
|
- || value is ulong
|
|
|
- || value is decimal) {
|
|
|
- builder.Append(value.ToString());
|
|
|
- } else {
|
|
|
- SerializeString(value.ToString());
|
|
|
- }
|
|
|
- }
|
|
|
+ public static object Deserialize (TextReader text) {
|
|
|
+ return parser.Decode(text.ReadToEnd());
|
|
|
}
|
|
|
}
|
|
|
}
|