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@@ -2,19 +2,25 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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--- !u!21 &2100000
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Material:
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Material:
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- serializedVersion: 6
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+ serializedVersion: 8
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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- m_PrefabParentObject: {fileID: 0}
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- m_PrefabInternal: {fileID: 0}
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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m_Name: SkeletonGraphicTintBlackOutline
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m_Name: SkeletonGraphicTintBlackOutline
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m_Shader: {fileID: 4800000, guid: d55d64dd09c46af40a319933a62fa1b2, type: 3}
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m_Shader: {fileID: 4800000, guid: d55d64dd09c46af40a319933a62fa1b2, type: 3}
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- m_ShaderKeywords: _USE8NEIGHBOURHOOD_ON
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+ m_Parent: {fileID: 0}
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+ m_ModifiedSerializedProperties: 0
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+ m_ValidKeywords:
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+ - _USE8NEIGHBOURHOOD_ON
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+ m_InvalidKeywords: []
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m_LightmapFlags: 5
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m_LightmapFlags: 5
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses: []
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disabledShaderPasses: []
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+ m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
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@@ -54,9 +60,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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+ m_Ints: []
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m_Floats:
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m_Floats:
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- _BumpScale: 1
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- _BumpScale: 1
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- - _CanvasGroupCompatible: 1
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+ - _CanvasGroupCompatible: 0
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- _ColorMask: 15
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- _ColorMask: 15
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- _Cutoff: 0.5
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DetailNormalMapScale: 1
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@@ -66,6 +73,7 @@ Material:
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- _Mode: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _OcclusionStrength: 1
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- _OutlineMipLevel: 0
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- _OutlineMipLevel: 0
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+ - _OutlineOpaqueAlpha: 1
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- _OutlineReferenceTexWidth: 1024
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- _OutlineReferenceTexWidth: 1024
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- _OutlineSmoothness: 1
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- _OutlineSmoothness: 1
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- _OutlineWidth: 3
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- _OutlineWidth: 3
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@@ -87,3 +95,4 @@ Material:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
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- _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
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+ m_BuildTextureStacks: []
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