Browse Source

[ts][webcomponents] get/createSpineWidget to get/createSkeleton.

Davide Tantillo 3 months ago
parent
commit
f5da0c6f8f

+ 4 - 4
spine-ts/spine-webcomponents/example/app.html

@@ -411,7 +411,7 @@
         (async () => {
         (async () => {
 
 
             /* SECTION 1 */
             /* SECTION 1 */
-            const widget1 = await spine.getSpineWidget("list").whenReady;
+            const widget1 = await spine.getSkeleton("list").whenReady;
 
 
             const setInteractionSectionOne = (itemName, trackNumber) => {
             const setInteractionSectionOne = (itemName, trackNumber) => {
                 const divName = `${itemName}Div`;
                 const divName = `${itemName}Div`;
@@ -501,7 +501,7 @@
             /* SECTION 2 */
             /* SECTION 2 */
             const btnNext2 = document.getElementById("btn-next-2");
             const btnNext2 = document.getElementById("btn-next-2");
 
 
-            const widget2 = await spine.getSpineWidget("pan").whenReady;
+            const widget2 = await spine.getSkeleton("pan").whenReady;
             const foodPiece1 = widget2.skeleton.findSlot(`food-piece-1`);
             const foodPiece1 = widget2.skeleton.findSlot(`food-piece-1`);
             const foodPiece2 = widget2.skeleton.findSlot(`food-piece-2`);
             const foodPiece2 = widget2.skeleton.findSlot(`food-piece-2`);
             const foodPiece3 = widget2.skeleton.findSlot(`food-piece-3`);
             const foodPiece3 = widget2.skeleton.findSlot(`food-piece-3`);
@@ -561,7 +561,7 @@
             /* SECTION 2 */
             /* SECTION 2 */
 
 
             /* SECTION 3 */
             /* SECTION 3 */
-            const widget3 = await spine.getSpineWidget("delivery").whenReady;
+            const widget3 = await spine.getSkeleton("delivery").whenReady;
             const btnNext3 = document.getElementById("btn-next-3");
             const btnNext3 = document.getElementById("btn-next-3");
             const box = widget3.skeleton.findSlot("box");
             const box = widget3.skeleton.findSlot("box");
 
 
@@ -610,7 +610,7 @@
 
 
 
 
             /* SECTION 4 */
             /* SECTION 4 */
-            const widget4 = await spine.getSpineWidget("ready").whenReady;
+            const widget4 = await spine.getSkeleton("ready").whenReady;
 
 
             const slot4Bread = widget4.skeleton.findSlot("salad");
             const slot4Bread = widget4.skeleton.findSlot("salad");
             widget4.addPointerSlotEventCallback(slot4Bread, (slot, event) => {
             widget4.addPointerSlotEventCallback(slot4Bread, (slot, event) => {

+ 2 - 2
spine-ts/spine-webcomponents/example/game.html

@@ -94,8 +94,8 @@
             const containerGame = document.getElementById("container-game");
             const containerGame = document.getElementById("container-game");
 
 
             (async () => {
             (async () => {
-                const spineboy = spine.getSpineWidget("spineboy-game");
-                const windmill = spine.getSpineWidget("windmill-game");
+                const spineboy = spine.getSkeleton("spineboy-game");
+                const windmill = spine.getSkeleton("windmill-game");
                 await Promise.all([spineboy.whenReady, windmill.whenReady]);
                 await Promise.all([spineboy.whenReady, windmill.whenReady]);
 
 
                 spineboy.state.setAnimation(2, "aim", true);
                 spineboy.state.setAnimation(2, "aim", true);

+ 1 - 1
spine-ts/spine-webcomponents/example/gui.html

@@ -57,7 +57,7 @@
 
 
     <script>
     <script>
         (async () => {
         (async () => {
-            const boi = await spine.getSpineWidget("boi").whenReady;
+            const boi = await spine.getSkeleton("boi").whenReady;
 
 
             const animations = boi.skeleton.data.animations.map(({ name }) => name);
             const animations = boi.skeleton.data.animations.map(({ name }) => name);
             animations.push("none");
             animations.push("none");

+ 3 - 3
spine-ts/spine-webcomponents/example/login.html

@@ -88,7 +88,7 @@
     </div>
     </div>
 
 
 	<script type="module">
 	<script type="module">
-		import { getSpineWidget, MixBlend } from '../dist/esm/spine-webcomponents.mjs';
+		import { getSkeleton, MixBlend } from '../dist/esm/spine-webcomponents.mjs';
 
 
 		const mouseX = Smooth(0, 200);
 		const mouseX = Smooth(0, 200);
         const mouseY = Smooth(0, 200);
         const mouseY = Smooth(0, 200);
@@ -96,7 +96,7 @@
         (async () => {
         (async () => {
 
 
             const form = document.getElementById('loginForm');
             const form = document.getElementById('loginForm');
-            const widgetButton = getSpineWidget("button-login");
+            const widgetButton = getSkeleton("button-login");
             await widgetButton.whenReady;
             await widgetButton.whenReady;
 
 
             widgetButton.skeleton.color.set(.85, .85, .85, 1);
             widgetButton.skeleton.color.set(.85, .85, .85, 1);
@@ -134,7 +134,7 @@
 
 
             widgetButton.followSlot("CLICK ME", divText, { followScale: false });
             widgetButton.followSlot("CLICK ME", divText, { followScale: false });
 
 
-            const widget = getSpineWidget("spineboy-login");
+            const widget = getSkeleton("spineboy-login");
             await widget.whenReady;
             await widget.whenReady;
 
 
             // default settings
             // default settings

+ 2 - 2
spine-ts/spine-webcomponents/example/team.html

@@ -23,7 +23,7 @@
     </div>
     </div>
 
 
 	<script type="module">
 	<script type="module">
-		import { createSpineWidget } from '../dist/esm/spine-webcomponents.mjs';
+		import { createSkeleton } from '../dist/esm/spine-webcomponents.mjs';
 
 
 		const container = document.getElementById("team-container");
 		const container = document.getElementById("team-container");
 
 
@@ -69,7 +69,7 @@
             div2.style.height = "150px";
             div2.style.height = "150px";
             div2.style.border = "4px solid #333";
             div2.style.border = "4px solid #333";
 
 
-            const widget = createSpineWidget({
+            const widget = createSkeleton({
                 identifier: member.skin,
                 identifier: member.skin,
                 atlasPath: "/assets/chibi-stickers-pma.atlas",
                 atlasPath: "/assets/chibi-stickers-pma.atlas",
                 skeletonPath: "/assets/chibi-stickers.json",
                 skeletonPath: "/assets/chibi-stickers.json",

+ 40 - 40
spine-ts/spine-webcomponents/example/tutorial.html

@@ -564,7 +564,7 @@
 
 
         <div class="split-top split">
         <div class="split-top split">
             <div class="split-left">
             <div class="split-left">
-                Assign an <code>identifier</code> to your widget to retrieve it using the <code>spine.getSpineWidget</code> function.
+                Assign an <code>identifier</code> to your widget to retrieve it using the <code>spine.getSkeleton</code> function.
                 You can easily access the <code>Skeleton</code> and <code>AnimationState</code> of your character, and use them as if you were working with <code>spine-webgl</code>.
                 You can easily access the <code>Skeleton</code> and <code>AnimationState</code> of your character, and use them as if you were working with <code>spine-webgl</code>.
                 <br>
                 <br>
                 <br>
                 <br>
@@ -582,7 +582,7 @@
 
 
         <script>
         <script>
             (async () => {
             (async () => {
-                const widget = await spine.getSpineWidget("raptor").whenReady;
+                const widget = await spine.getSkeleton("raptor").whenReady;
                 let isRoaring = false;
                 let isRoaring = false;
                 setInterval(() => {
                 setInterval(() => {
                     const newAnimation = isRoaring ? "walk" : "roar";
                     const newAnimation = isRoaring ? "walk" : "roar";
@@ -608,7 +608,7 @@
 
 
 // using js, access the skeleton and the state asynchronously
 // using js, access the skeleton and the state asynchronously
 (async () => {
 (async () => {
-    const widget = await spine.getSpineWidget("raptor").whenReady;
+    const widget = await spine.getSkeleton("raptor").whenReady;
     let isRoaring = false;
     let isRoaring = false;
     setInterval(() => {
     setInterval(() => {
         const newAnimation = isRoaring ? "walk" : "roar";
         const newAnimation = isRoaring ? "walk" : "roar";
@@ -667,7 +667,7 @@
         <script>
         <script>
             (async () => {
             (async () => {
                 {
                 {
-                    const widget = await spine.getSpineWidget("spineboy-change-animation").whenReady;
+                    const widget = await spine.getSkeleton("spineboy-change-animation").whenReady;
                     let toogleAnimation = false;
                     let toogleAnimation = false;
                     setInterval(() => {
                     setInterval(() => {
                         const newAnimation = toogleAnimation ? "jump" : "death";
                         const newAnimation = toogleAnimation ? "jump" : "death";
@@ -677,7 +677,7 @@
                 }
                 }
 
 
                 {
                 {
-                    const widget = await spine.getSpineWidget("spineboy-change-animation2").whenReady;
+                    const widget = await spine.getSkeleton("spineboy-change-animation2").whenReady;
                     let toogleAnimation = false;
                     let toogleAnimation = false;
                     setInterval(() => {
                     setInterval(() => {
                         const newAnimation = toogleAnimation ? "jump" : "death";
                         const newAnimation = toogleAnimation ? "jump" : "death";
@@ -713,7 +713,7 @@
 
 
 // using js, access the skeleton and the state asynchronously
 // using js, access the skeleton and the state asynchronously
 {
 {
-    const widget = await spine.getSpineWidget("spineboy-change-animation").whenReady;
+    const widget = await spine.getSkeleton("spineboy-change-animation").whenReady;
     let toogleAnimation = false;
     let toogleAnimation = false;
     setInterval(() => {
     setInterval(() => {
         const newAnimation = toogleAnimation ? "jump" : "death";
         const newAnimation = toogleAnimation ? "jump" : "death";
@@ -723,7 +723,7 @@
 }
 }
 
 
 {
 {
-    const widget = await spine.getSpineWidget("spineboy-change-animation2").whenReady;
+    const widget = await spine.getSkeleton("spineboy-change-animation2").whenReady;
     let toogleAnimation = false;
     let toogleAnimation = false;
     setInterval(() => {
     setInterval(() => {
         const newAnimation = toogleAnimation ? "jump" : "death";
         const newAnimation = toogleAnimation ? "jump" : "death";
@@ -872,7 +872,7 @@
 
 
         <script>
         <script>
             async function updateCelesteAnimations() {
             async function updateCelesteAnimations() {
-                const celesteAnimations = await spine.getSpineWidget("celeste-animations").whenReady;
+                const celesteAnimations = await spine.getSkeleton("celeste-animations").whenReady;
                 var celesteAnimationsTextArea = document.getElementById("celeste-animations-text-area");
                 var celesteAnimationsTextArea = document.getElementById("celeste-animations-text-area");
                 celesteAnimations.setAttribute("animations", celesteAnimationsTextArea.value)
                 celesteAnimations.setAttribute("animations", celesteAnimationsTextArea.value)
             }
             }
@@ -924,7 +924,7 @@
 ...
 ...
 
 
 async function updateCelesteAnimations() {
 async function updateCelesteAnimations() {
-    const celesteAnimations = await spine.getSpineWidget("celeste-animations").whenReady;
+    const celesteAnimations = await spine.getSkeleton("celeste-animations").whenReady;
     var celesteAnimationsTextArea = document.getElementById("celeste-animations-text-area");
     var celesteAnimationsTextArea = document.getElementById("celeste-animations-text-area");
     celesteAnimations.setAttribute("animations", celesteAnimationsTextArea.value)
     celesteAnimations.setAttribute("animations", celesteAnimationsTextArea.value)
 }`);</script>
 }`);</script>
@@ -1006,7 +1006,7 @@ async function updateCelesteAnimations() {
 
 
                 <script>
                 <script>
                     (async () => {
                     (async () => {
-                        const widget = await spine.getSpineWidget("sack-debug").whenReady;
+                        const widget = await spine.getSkeleton("sack-debug").whenReady;
                         widget.skeleton.getRootBone().x += 50;
                         widget.skeleton.getRootBone().x += 50;
                     })();
                     })();
                 </script>
                 </script>
@@ -1025,7 +1025,7 @@ async function updateCelesteAnimations() {
 ></spine-skeleton>
 ></spine-skeleton>
 ...
 ...
 (async () => {
 (async () => {
-    const widget = await spine.getSpineWidget("sack-debug").whenReady;
+    const widget = await spine.getSkeleton("sack-debug").whenReady;
     widget.skeleton.getRootBone().x += 50;
     widget.skeleton.getRootBone().x += 50;
 })();`
 })();`
 );</script>
 );</script>
@@ -1352,7 +1352,7 @@ function removeDiv() {
         </div>
         </div>
 
 
         <script>
         <script>
-            const widget = spine.getSpineWidget("widget-loading");
+            const widget = spine.getSkeleton("widget-loading");
             async function reloadWidget(element) {
             async function reloadWidget(element) {
                 element.disabled = true;
                 element.disabled = true;
                 await widget.whenReady;
                 await widget.whenReady;
@@ -1384,7 +1384,7 @@ function removeDiv() {
 
 
 ...
 ...
 
 
-const widget = spine.getSpineWidget("widget-loading");
+const widget = spine.getSkeleton("widget-loading");
 async function reloadWidget(element) {
 async function reloadWidget(element) {
     element.disabled = true;
     element.disabled = true;
     await widget.whenReady;
     await widget.whenReady;
@@ -1926,7 +1926,7 @@ function toggleSpinner(element) {
                 Create two arrays, one for the skins and the other for the animations, and loop through them.
                 Create two arrays, one for the skins and the other for the animations, and loop through them.
                 <br>
                 <br>
                 <br>
                 <br>
-                <code>spine.createSpineWidget</code> allows you to create a Spine widget.
+                <code>spine.createSkeleton</code> allows you to create a Spine widget.
                 <br>
                 <br>
                 <br>
                 <br>
                 By default, assets are loaded immediately. You can delay this by setting <code>manual-start="false"</code>.
                 By default, assets are loaded immediately. You can delay this by setting <code>manual-start="false"</code>.
@@ -1952,7 +1952,7 @@ function toggleSpinner(element) {
                         grid.appendChild(gridElement);
                         grid.appendChild(gridElement);
 
 
                         // create the widget
                         // create the widget
-                        const widgetSection = spine.createSpineWidget({
+                        const widgetSection = spine.createSkeleton({
                             atlasPath: "/assets/chibi-stickers-pma.atlas",
                             atlasPath: "/assets/chibi-stickers-pma.atlas",
                             skeletonPath: "/assets/chibi-stickers.json",
                             skeletonPath: "/assets/chibi-stickers.json",
                             animation,
                             animation,
@@ -2000,7 +2000,7 @@ skins.forEach((skin, i) => {
         grid.appendChild(gridElement);
         grid.appendChild(gridElement);
 
 
         // create the widget
         // create the widget
-        const widgetSection = spine.createSpineWidget({
+        const widgetSection = spine.createSkeleton({
             atlasPath: "/assets/chibi-stickers-pma.atlas",
             atlasPath: "/assets/chibi-stickers-pma.atlas",
             skeletonPath: "/assets/chibi-stickers.json",
             skeletonPath: "/assets/chibi-stickers.json",
             animation,
             animation,
@@ -2075,7 +2075,7 @@ skins.forEach((skin, i) => {
 
 
                     <script>
                     <script>
                         (async () => {
                         (async () => {
-                            const raptorWidget = await spine.getSpineWidget("coin-with-raptor").whenReady;
+                            const raptorWidget = await spine.getSkeleton("coin-with-raptor").whenReady;
                             let raptorWalking = true;
                             let raptorWalking = true;
                             raptorWidget.onScreenFunction = widget => {
                             raptorWidget.onScreenFunction = widget => {
                                 raptorWalking = !raptorWalking;
                                 raptorWalking = !raptorWalking;
@@ -2109,7 +2109,7 @@ skins.forEach((skin, i) => {
 
 
 ...
 ...
 
 
-const raptorWidget = await spine.getSpineWidget("coin-with-raptor").whenReady;
+const raptorWidget = await spine.getSkeleton("coin-with-raptor").whenReady;
 let raptorWalking = true;
 let raptorWalking = true;
 raptorWidget.onScreenFunction = widget => {
 raptorWidget.onScreenFunction = widget => {
     raptorWalking = !raptorWalking;
     raptorWalking = !raptorWalking;
@@ -2168,7 +2168,7 @@ raptorWidget.onScreenFunction = widget => {
         </div>
         </div>
 
 
         <script>
         <script>
-            const dragon = spine.getSpineWidget("dragon");
+            const dragon = spine.getSkeleton("dragon");
             function loadPageDragon(pageIndex) {
             function loadPageDragon(pageIndex) {
                 if (!dragon.pages) {
                 if (!dragon.pages) {
                     dragon.pages = [];
                     dragon.pages = [];
@@ -2200,7 +2200,7 @@ raptorWidget.onScreenFunction = widget => {
 
 
 ...
 ...
 
 
-const dragon = spine.getSpineWidget("dragon");
+const dragon = spine.getSkeleton("dragon");
 function loadPageDragon(pageIndex) {
 function loadPageDragon(pageIndex) {
     if (!dragon.pages) {
     if (!dragon.pages) {
         dragon.pages = [];
         dragon.pages = [];
@@ -2265,7 +2265,7 @@ function loadPageDragon(pageIndex) {
             </div>
             </div>
 
 
             <script>
             <script>
-                const stretchyman = spine.getSpineWidget("stretchyman");
+                const stretchyman = spine.getSkeleton("stretchyman");
                 stretchyman.update = (delta, skeleton, state) => {
                 stretchyman.update = (delta, skeleton, state) => {
                     // skin logiv if widget is off screen
                     // skin logiv if widget is off screen
                     if (!stretchyman.onScreen) return;
                     if (!stretchyman.onScreen) return;
@@ -2301,7 +2301,7 @@ function loadPageDragon(pageIndex) {
 
 
 ...
 ...
 
 
-const stretchyman = spine.getSpineWidget("stretchyman");
+const stretchyman = spine.getSkeleton("stretchyman");
 stretchyman.update = (canvas, delta, skeleton, state) => {
 stretchyman.update = (canvas, delta, skeleton, state) => {
     // skin logiv if widget is off screen
     // skin logiv if widget is off screen
     if (!stretchyman.onScreen) return;
     if (!stretchyman.onScreen) return;
@@ -2363,7 +2363,7 @@ stretchyman.update = (canvas, delta, skeleton, state) => {
             <script>
             <script>
                 (async () => {
                 (async () => {
                     const [tank, tank2] = await Promise.all([
                     const [tank, tank2] = await Promise.all([
-                        spine.getSpineWidget("tank").whenReady, spine.getSpineWidget("tank2").whenReady]);
+                        spine.getSkeleton("tank").whenReady, spine.getSkeleton("tank2").whenReady]);
 
 
                     tank.beforeUpdateWorldTransforms = (delta, skeleton, state) => {
                     tank.beforeUpdateWorldTransforms = (delta, skeleton, state) => {
                         if (!tank.onScreen) return;
                         if (!tank.onScreen) return;
@@ -2402,7 +2402,7 @@ stretchyman.update = (canvas, delta, skeleton, state) => {
 ...
 ...
 
 
 const [tank, tank2] = await Promise.all([
 const [tank, tank2] = await Promise.all([
-    spine.getSpineWidget("tank").whenReady, spine.getSpineWidget("tank2").whenReady]);
+    spine.getSkeleton("tank").whenReady, spine.getSkeleton("tank2").whenReady]);
 
 
 tank.beforeUpdateWorldTransforms = (delta, skeleton, state) => {
 tank.beforeUpdateWorldTransforms = (delta, skeleton, state) => {
     if (!tank.onScreen) return;
     if (!tank.onScreen) return;
@@ -2485,7 +2485,7 @@ tank.beforeUpdateWorldTransforms = (delta, skeleton, state) => {
 
 
                     <script>
                     <script>
                         (async () => {
                         (async () => {
-                            const celeste = spine.getSpineWidget("celeste");
+                            const celeste = spine.getSkeleton("celeste");
                             await celeste.whenReady;
                             await celeste.whenReady;
                             celeste.state.setAnimation(0, "swing", true);
                             celeste.state.setAnimation(0, "swing", true);
                         })();
                         })();
@@ -2554,7 +2554,7 @@ tank.beforeUpdateWorldTransforms = (delta, skeleton, state) => {
 ...
 ...
 
 
 (async () => {
 (async () => {
-    const celeste = spine.getSpineWidget("celeste");
+    const celeste = spine.getSkeleton("celeste");
     await celeste.whenReady;
     await celeste.whenReady;
     celeste.state.setAnimation(0, "swing", true);
     celeste.state.setAnimation(0, "swing", true);
 })();`);
 })();`);
@@ -3179,7 +3179,7 @@ const colorPicker = document.getElementById("color-picker");
 const darkPicker = document.getElementById("dark-picker");
 const darkPicker = document.getElementById("dark-picker");
 
 
 [0, 1].forEach(async (i) => {
 [0, 1].forEach(async (i) => {
-    const widget = await spine.getSpineWidget(`interactive${i}`).whenReady;
+    const widget = await spine.getSkeleton(`interactive${i}`).whenReady;
 
 
     widget.pointerEventCallback = (event) => {
     widget.pointerEventCallback = (event) => {
         if (event === "enter") widget.state.setAnimation(0, "emotes/hooray", true).mixDuration = .15;
         if (event === "enter") widget.state.setAnimation(0, "emotes/hooray", true).mixDuration = .15;
@@ -3222,7 +3222,7 @@ const darkPicker = document.getElementById("dark-picker");
 ></spine-skeleton>
 ></spine-skeleton>
 
 
 [0, 1].forEach(async (i) => {
 [0, 1].forEach(async (i) => {
-    const widget = await spine.getSpineWidget(\`interactive\${i}\`).whenReady;
+    const widget = await spine.getSkeleton(\`interactive\${i}\`).whenReady;
 
 
     widget.pointerEventCallback = (event) => {
     widget.pointerEventCallback = (event) => {
         if (event === "enter") widget.state.setAnimation(0, "emotes/hooray", true).mixDuration = .15;
         if (event === "enter") widget.state.setAnimation(0, "emotes/hooray", true).mixDuration = .15;
@@ -3298,7 +3298,7 @@ const darkPicker = document.getElementById("dark-picker");
 
 
         <script>
         <script>
             (async () => {
             (async () => {
-                const widget = await spine.getSpineWidget("potty").whenReady;
+                const widget = await spine.getSkeleton("potty").whenReady;
                 widget.followSlot("rain/rain-color", document.getElementById("rain/rain-color"), { followVisibility: false, hideAttachment: true });
                 widget.followSlot("rain/rain-color", document.getElementById("rain/rain-color"), { followVisibility: false, hideAttachment: true });
                 widget.followSlot("rain/rain-white", document.getElementById("rain/rain-white"), { followVisibility: false, hideAttachment: true });
                 widget.followSlot("rain/rain-white", document.getElementById("rain/rain-white"), { followVisibility: false, hideAttachment: true });
                 widget.followSlot("rain/rain-blue", document.getElementById("rain/rain-blue"), { followVisibility: false, hideAttachment: true });
                 widget.followSlot("rain/rain-blue", document.getElementById("rain/rain-blue"), { followVisibility: false, hideAttachment: true });
@@ -3325,7 +3325,7 @@ const darkPicker = document.getElementById("dark-picker");
 ...
 ...
 
 
 (async () => {
 (async () => {
-    const widget = await spine.getSpineWidget("potty").whenReady;
+    const widget = await spine.getSkeleton("potty").whenReady;
     widget.followSlot("rain/rain-color", document.getElementById("rain/rain-color"), { followVisibility: false, hideAttachment: true });
     widget.followSlot("rain/rain-color", document.getElementById("rain/rain-color"), { followVisibility: false, hideAttachment: true });
     widget.followSlot("rain/rain-white", document.getElementById("rain/rain-white"), { followVisibility: false, hideAttachment: true });
     widget.followSlot("rain/rain-white", document.getElementById("rain/rain-white"), { followVisibility: false, hideAttachment: true });
     widget.followSlot("rain/rain-blue", document.getElementById("rain/rain-blue"), { followVisibility: false, hideAttachment: true });
     widget.followSlot("rain/rain-blue", document.getElementById("rain/rain-blue"), { followVisibility: false, hideAttachment: true });
@@ -3372,11 +3372,11 @@ const darkPicker = document.getElementById("dark-picker");
 
 
         <script>
         <script>
             (async () => {
             (async () => {
-                const widget = await spine.getSpineWidget("potty2").whenReady;
-                widget.followSlot("rain/rain-color", spine.getSpineWidget("potty2-1"), { followVisibility: false, hideAttachment: true });
-                widget.followSlot("rain/rain-white", spine.getSpineWidget("potty2-2"), { followVisibility: false, hideAttachment: true });
-                widget.followSlot("rain/rain-blue", spine.getSpineWidget("potty2-3"), { followVisibility: false, hideAttachment: true });
-                widget.followSlot("rain/rain-green", spine.getSpineWidget("potty2-4"), { followVisibility: false, hideAttachment: true });
+                const widget = await spine.getSkeleton("potty2").whenReady;
+                widget.followSlot("rain/rain-color", spine.getSkeleton("potty2-1"), { followVisibility: false, hideAttachment: true });
+                widget.followSlot("rain/rain-white", spine.getSkeleton("potty2-2"), { followVisibility: false, hideAttachment: true });
+                widget.followSlot("rain/rain-blue", spine.getSkeleton("potty2-3"), { followVisibility: false, hideAttachment: true });
+                widget.followSlot("rain/rain-green", spine.getSkeleton("potty2-4"), { followVisibility: false, hideAttachment: true });
             })();
             })();
         </script>
         </script>
 
 
@@ -3400,11 +3400,11 @@ const darkPicker = document.getElementById("dark-picker");
 ...
 ...
 
 
 (async () => {
 (async () => {
-    const widget = await spine.getSpineWidget("potty2").whenReady;
-    widget.followSlot("rain/rain-color", spine.getSpineWidget("potty2-1"), { followVisibility: false, hideAttachment: true });
-    widget.followSlot("rain/rain-white", spine.getSpineWidget("potty2-2"), { followVisibility: false, hideAttachment: true });
-    widget.followSlot("rain/rain-blue", spine.getSpineWidget("potty2-3"), { followVisibility: false, hideAttachment: true });
-    widget.followSlot("rain/rain-green", spine.getSpineWidget("potty2-4"), { followVisibility: false, hideAttachment: true });
+    const widget = await spine.getSkeleton("potty2").whenReady;
+    widget.followSlot("rain/rain-color", spine.getSkeleton("potty2-1"), { followVisibility: false, hideAttachment: true });
+    widget.followSlot("rain/rain-white", spine.getSkeleton("potty2-2"), { followVisibility: false, hideAttachment: true });
+    widget.followSlot("rain/rain-blue", spine.getSkeleton("potty2-3"), { followVisibility: false, hideAttachment: true });
+    widget.followSlot("rain/rain-green", spine.getSkeleton("potty2-4"), { followVisibility: false, hideAttachment: true });
 })();`);</script>
 })();`);</script>
             </code></pre>
             </code></pre>
         </div>
         </div>

+ 13 - 3
spine-ts/spine-webcomponents/src/SpineWebComponentSkeleton.ts

@@ -475,7 +475,7 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
 	public debug = false;
 	public debug = false;
 
 
 	/**
 	/**
-	 * An identifier to obtain this widget using the {@link getSpineWidget} function.
+	 * An identifier to obtain this widget using the {@link getSkeleton} function.
 	 * This is useful when you need to interact with the widget using js.
 	 * This is useful when you need to interact with the widget using js.
 	 * Connected to `identifier` attribute.
 	 * Connected to `identifier` attribute.
 	 */
 	 */
@@ -1325,11 +1325,21 @@ export class SpineWebComponentSkeleton extends HTMLElement implements Disposable
 
 
 customElements.define("spine-skeleton", SpineWebComponentSkeleton);
 customElements.define("spine-skeleton", SpineWebComponentSkeleton);
 
 
-export function getSpineWidget (identifier: string): SpineWebComponentSkeleton {
+/**
+ * Return the first {@link SpineWebComponentSkeleton} with the given {@link SpineWebComponentSkeleton.identifier}
+ * @param identifier The {@link SpineWebComponentSkeleton.identifier} to search on the DOM
+ * @returns A skeleton web component instance with the given identifier
+ */
+export function getSkeleton (identifier: string): SpineWebComponentSkeleton {
 	return document.querySelector(`spine-skeleton[identifier=${identifier}]`) as SpineWebComponentSkeleton;
 	return document.querySelector(`spine-skeleton[identifier=${identifier}]`) as SpineWebComponentSkeleton;
 }
 }
 
 
-export function createSpineWidget (parameters: WidgetAttributes): SpineWebComponentSkeleton {
+/**
+ * Create a {@link SpineWebComponentSkeleton} with the given {@link WidgetAttributes}.
+ * @param parameters The options to pass to the {@link SpineWebComponentSkeleton}
+ * @returns The skeleton web component instance created
+ */
+export function createSkeleton (parameters: WidgetAttributes): SpineWebComponentSkeleton {
 	const widget = document.createElement("spine-skeleton") as SpineWebComponentSkeleton;
 	const widget = document.createElement("spine-skeleton") as SpineWebComponentSkeleton;
 
 
 	Object.entries(SpineWebComponentSkeleton.attributesDescription).forEach(entry => {
 	Object.entries(SpineWebComponentSkeleton.attributesDescription).forEach(entry => {