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[godot] Fix v4 macOS template binary names.

Mario Zechner 2 years ago
parent
commit
f6ed158e29
1 changed files with 2 additions and 2 deletions
  1. 2 2
      spine-godot/build/build-templates-v4.sh

+ 2 - 2
spine-godot/build/build-templates-v4.sh

@@ -58,8 +58,8 @@ elif [ "$platform" = "macos" ]; then
 	pushd bin
 	cp -r ../misc/dist/macos_template.app .
 	mkdir -p macos_template.app/Contents/MacOS
-	cp godot.macos.universal macos_template.app/Contents/MacOS/godot_macos_release.64
-	cp godot.macos.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.64
+	cp godot.macos.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
+	cp godot.macos.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
 	chmod +x macos_template.app/Contents/MacOS/godot_macos*		
 	rm -rf macos.zip
 	zip -q -9 -r macos.zip macos_template.app