|
@@ -94,24 +94,29 @@ namespace Spine.Unity.Examples {
|
|
|
skeletonRenderer.OnMeshAndMaterialsUpdated += UpdateOnCallback;
|
|
|
updateViaSkeletonCallback = true;
|
|
|
}
|
|
|
- var skeletonGraphic = referenceRenderer.GetComponent<SkeletonGraphic>();
|
|
|
- if (skeletonGraphic) {
|
|
|
- skeletonGraphic.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
|
|
|
- skeletonGraphic.OnMeshAndMaterialsUpdated += UpdateOnCallback;
|
|
|
- updateViaSkeletonCallback = true;
|
|
|
- }
|
|
|
-
|
|
|
referenceMeshFilter = referenceRenderer.GetComponent<MeshFilter>();
|
|
|
ownRenderer = this.GetComponent<MeshRenderer>();
|
|
|
ownMeshFilter = this.GetComponent<MeshFilter>();
|
|
|
|
|
|
- for (int i = 0; i < replacementMaterials.Length; ++i) {
|
|
|
- var entry = replacementMaterials[i];
|
|
|
- replacementMaterialDict[entry.originalMaterial] = entry.replacementMaterial;
|
|
|
+ InitializeDict();
|
|
|
+ }
|
|
|
+
|
|
|
+ #if UNITY_EDITOR
|
|
|
+ private void Update () {
|
|
|
+ if (!Application.isPlaying) {
|
|
|
+ InitializeDict();
|
|
|
}
|
|
|
}
|
|
|
+ #endif
|
|
|
|
|
|
void LateUpdate () {
|
|
|
+ #if UNITY_EDITOR
|
|
|
+ if (!Application.isPlaying) {
|
|
|
+ UpdateMaterials();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ #endif
|
|
|
+
|
|
|
if (updateViaSkeletonCallback)
|
|
|
return;
|
|
|
UpdateMaterials();
|
|
@@ -121,10 +126,6 @@ namespace Spine.Unity.Examples {
|
|
|
UpdateMaterials();
|
|
|
}
|
|
|
|
|
|
- void UpdateOnCallback (SkeletonGraphic r) {
|
|
|
- UpdateMaterials();
|
|
|
- }
|
|
|
-
|
|
|
void UpdateMaterials () {
|
|
|
ownMeshFilter.sharedMesh = referenceMeshFilter.sharedMesh;
|
|
|
|
|
@@ -140,5 +141,12 @@ namespace Spine.Unity.Examples {
|
|
|
}
|
|
|
ownRenderer.sharedMaterials = sharedMaterials;
|
|
|
}
|
|
|
+
|
|
|
+ void InitializeDict () {
|
|
|
+ for (int i = 0; i < replacementMaterials.Length; ++i) {
|
|
|
+ var entry = replacementMaterials[i];
|
|
|
+ replacementMaterialDict[entry.originalMaterial] = entry.replacementMaterial;
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
}
|