Sfoglia il codice sorgente

[unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283.

Harald Csaszar 6 anni fa
parent
commit
f811b535a9
1 ha cambiato i file con 1 aggiunte e 0 eliminazioni
  1. 1 0
      CHANGELOG.md

+ 1 - 0
CHANGELOG.md

@@ -151,6 +151,7 @@
     * `CompareFunction.Disabled` for `Mask Interaction - None`
     * `CompareFunction.LessEqual` for `Mask Interaction - Visible Inside Mask`
     * `CompareFunction.Greater` for `Mask Interaction - Visible Outside Mask`
+* **RectMask2D Support for SkeletonGraphic** Both `SkeletonGraphic` shaders '`Spine/SkeletonGraphic`' and '`Spine/SkeletonGraphic Tint Black`' now respect masking areas defined via Unity's `RectMask2D` component.
 
 ### XNA/MonoGame
 * Added support for any `Effect` to be used by `SkeletonRenderer`