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+/******************************************************************************
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+ * Spine Runtimes Software License
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+ * Version 2.3
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+ *
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+ * Copyright (c) 2013-2015, Esoteric Software
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+ * All rights reserved.
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+ *
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+ * You are granted a perpetual, non-exclusive, non-sublicensable and
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+ * non-transferable license to use, install, execute and perform the Spine
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+ * Runtimes Software (the "Software") and derivative works solely for personal
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+ * or internal use. Without the written permission of Esoteric Software (see
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+ * Section 2 of the Spine Software License Agreement), you may not (a) modify,
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+ * translate, adapt or otherwise create derivative works, improvements of the
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+ * Software or develop new applications using the Software or (b) remove,
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+ * delete, alter or obscure any trademarks or any copyright, trademark, patent
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+ * or other intellectual property or proprietary rights notices on or in the
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+ * Software, including any copy thereof. Redistributions in binary or source
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+ * form must include this license and terms.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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+
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+package com.esotericsoftware.spine;
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+
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+import com.badlogic.gdx.Files.FileType;
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+import com.badlogic.gdx.backends.lwjgl.LwjglFileHandle;
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+import com.badlogic.gdx.utils.Array;
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+import com.esotericsoftware.spine.AnimationState.AnimationStateListener;
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+import com.esotericsoftware.spine.attachments.AttachmentLoader;
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+import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
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+import com.esotericsoftware.spine.attachments.MeshAttachment;
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+import com.esotericsoftware.spine.attachments.RegionAttachment;
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+import com.esotericsoftware.spine.attachments.SkinnedMeshAttachment;
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+
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+public class AnimationStateTest {
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+ final SkeletonJson json = new SkeletonJson(new AttachmentLoader() {
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+ public SkinnedMeshAttachment newSkinnedMeshAttachment (Skin skin, String name, String path) {
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+ return null;
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+ }
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+
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+ public RegionAttachment newRegionAttachment (Skin skin, String name, String path) {
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+ return null;
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+ }
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+
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+ public MeshAttachment newMeshAttachment (Skin skin, String name, String path) {
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+ return null;
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+ }
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+
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+ public BoundingBoxAttachment newBoundingBoxAttachment (Skin skin, String name) {
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+ return null;
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+ }
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+ });
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+
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+ AnimationStateListener stateListener = new AnimationStateListener() {
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+ public void start (int trackIndex) {
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+ actual.add(new Result("start", null));
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+ }
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+
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+ public void event (int trackIndex, Event event) {
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+ actual.add(new Result("event", event.getString()));
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+ }
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+
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+ public void complete (int trackIndex, int loopCount) {
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+ actual.add(new Result("complete", null));
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+ }
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+
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+ public void end (int trackIndex) {
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+ actual.add(new Result("end", null));
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+ }
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+ };
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+
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+ final SkeletonData skeletonData;
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+ final AnimationStateData stateData;
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+ final Array<Result> actual = new Array();
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+
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+ public AnimationStateTest () {
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+ skeletonData = json.readSkeletonData(new LwjglFileHandle("test/test.json", FileType.Internal));
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+ stateData = new AnimationStateData(skeletonData);
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+
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+ AnimationState state;
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+
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+ state = newState();
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+ state.setAnimation(0, "events", false);
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+ test(state, 1 / 60f, 1000, //
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+ new Result("start", null), //
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+ new Result("event", "0"), //
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+ new Result("event", "14"), //
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+ new Result("event", "30"), //
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+ new Result("complete", null), //
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+ new Result("end", null) //
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+ );
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+
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+ state = newState();
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+ state.setAnimation(0, "events", false);
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+ test(state, 30, 1000, //
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+ new Result("start", null), //
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+ new Result("event", "0"), //
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+ new Result("event", "14"), //
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+ new Result("event", "30"), //
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+ new Result("complete", null), //
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+ new Result("end", null) //
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+ );
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+
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+ state = newState();
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+ state.setAnimation(0, "events", false);
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+ test(state, 1, 1.01f, //
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+ new Result("start", null), //
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+ new Result("event", "0"), //
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+ new Result("event", "14"), //
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+ new Result("event", "30"), //
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+ new Result("complete", null), //
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+ new Result("end", null) //
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+ );
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+
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+ state = newState();
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+ state.setAnimation(0, "events", false);
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+ state.addAnimation(0, "events", false, 0);
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+ test(state, 0.1f, 3f, //
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+ new Result("start", null), //
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+ new Result("event", "0"), //
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+ new Result("event", "14"), //
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+ new Result("event", "30"), //
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+ new Result("complete", null), //
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+ new Result("end", null), //
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+ new Result("start", null), //
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+ new Result("event", "0"), //
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+ new Result("event", "14"), //
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+ new Result("event", "30"), //
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+ new Result("complete", null), //
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+ new Result("end", null) //
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+ );
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+ }
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+
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+ private AnimationState newState () {
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+ AnimationState state = new AnimationState(stateData);
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+ state.addListener(stateListener);
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+ return state;
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+ }
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+
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+ private void test (AnimationState state, float incr, float endTime, Result... expectedArray) {
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+ Array expected = new Array(expectedArray);
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+
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+ Skeleton skeleton = new Skeleton(skeletonData);
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+
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+ for (int i = 0; i < endTime; i++) {
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+ skeleton.update(incr);
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+ state.update(incr);
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+ state.apply(skeleton);
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+ }
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+
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+ if (expected.equals(actual)) {
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+ actual.clear();
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+ return;
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+ }
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+ int i = 0;
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+ for (int n = expected.size; i < n; i++) {
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+ System.out.print(expected.get(i) + " == " + (i < actual.size ? actual.get(i) : ""));
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+ if (i >= actual.size || !actual.get(i).equals(expected.get(i)))
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+ System.out.println(" <- FAIL");
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+ else
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+ System.out.println();
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+ }
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+ for (int n = actual.size; i < n; i++)
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+ System.out.print(" == " + actual.get(i) + " <- FAIL");
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+ System.exit(0);
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+ }
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+
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+ static public class Result {
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+ String eventName;
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+ String payload;
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+
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+ public Result (String eventName, String payload) {
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+ this.eventName = eventName;
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+ this.payload = payload;
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+ }
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+
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+ public int hashCode () {
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+ final int prime = 31;
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+ int result = 1;
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+ result = prime * result + ((eventName == null) ? 0 : eventName.hashCode());
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+ result = prime * result + ((payload == null) ? 0 : payload.hashCode());
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+ return result;
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+ }
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+
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+ public boolean equals (Object obj) {
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+ if (this == obj) return true;
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+ if (obj == null) return false;
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+ if (getClass() != obj.getClass()) return false;
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+ Result other = (Result)obj;
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+ if (eventName == null) {
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+ if (other.eventName != null) return false;
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+ } else if (!eventName.equals(other.eventName)) return false;
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+ if (payload == null) {
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+ if (other.payload != null) return false;
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+ } else if (!payload.equals(other.payload)) return false;
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+ return true;
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+ }
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+
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+ public String toString () {
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+ return "[" + eventName + ", " + payload + "]";
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+ }
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+ }
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+
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+ static public void main (String[] args) throws Exception {
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+ new AnimationStateTest();
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+ }
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+}
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