|
@@ -29,10 +29,7 @@
|
|
|
|
|
|
package com.esotericsoftware.spine;
|
|
|
|
|
|
-import static com.esotericsoftware.spine.Animation.RotateTimeline.ENTRIES;
|
|
|
-import static com.esotericsoftware.spine.Animation.RotateTimeline.PREV_ROTATION;
|
|
|
-import static com.esotericsoftware.spine.Animation.RotateTimeline.PREV_TIME;
|
|
|
-import static com.esotericsoftware.spine.Animation.RotateTimeline.ROTATION;
|
|
|
+import static com.esotericsoftware.spine.Animation.RotateTimeline.*;
|
|
|
|
|
|
import com.badlogic.gdx.utils.Array;
|
|
|
import com.badlogic.gdx.utils.FloatArray;
|
|
@@ -40,6 +37,7 @@ import com.badlogic.gdx.utils.IntArray;
|
|
|
import com.badlogic.gdx.utils.IntSet;
|
|
|
import com.badlogic.gdx.utils.Pool;
|
|
|
import com.badlogic.gdx.utils.Pool.Poolable;
|
|
|
+
|
|
|
import com.esotericsoftware.spine.Animation.AttachmentTimeline;
|
|
|
import com.esotericsoftware.spine.Animation.DrawOrderTimeline;
|
|
|
import com.esotericsoftware.spine.Animation.EventTimeline;
|
|
@@ -1097,6 +1095,9 @@ public class AnimationState {
|
|
|
/** Seconds for mixing from the previous animation to this animation. Defaults to the value provided by AnimationStateData
|
|
|
* {@link AnimationStateData#getMix(Animation, Animation)} based on the animation before this animation (if any).
|
|
|
* <p>
|
|
|
+ * A mix duration of 0 still mixes out over one frame to provide the track entry being mixed out a chance to revert the
|
|
|
+ * properties it was animating.
|
|
|
+ * <p>
|
|
|
* The <code>mixDuration</code> can be set manually rather than use the value from
|
|
|
* {@link AnimationStateData#getMix(Animation, Animation)}. In that case, the <code>mixDuration</code> can be set for a new
|
|
|
* track entry only before {@link AnimationState#update(float)} is first called.
|