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+/******************************************************************************
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+ * Spine Runtimes License Agreement
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+ * Last updated July 28, 2023. Replaces all prior versions.
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+ *
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+ * Copyright (c) 2013-2024, Esoteric Software LLC
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+ *
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+ * Integration of the Spine Runtimes into software or otherwise creating
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+ * derivative works of the Spine Runtimes is permitted under the terms and
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+ * conditions of Section 2 of the Spine Editor License Agreement:
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+ * http://esotericsoftware.com/spine-editor-license
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+ *
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+ * Otherwise, it is permitted to integrate the Spine Runtimes into software or
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+ * otherwise create derivative works of the Spine Runtimes (collectively,
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+ * "Products"), provided that each user of the Products must obtain their own
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+ * Spine Editor license and redistribution of the Products in any form must
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+ * include this license and copyright notice.
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+ *
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+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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+ * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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+
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+using System;
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+using System.Collections.Generic;
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+using System.Linq;
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+using UnityEditor;
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+
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+namespace Spine.Unity.Editor {
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+
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+ /// <summary>
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+ /// Utility class for working with TextureImporter.
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+ /// </summary>
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+ public static class TextureImporterUtility {
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+
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+ private static IEnumerable<string> GetAllPlatforms () {
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+ BuildTarget[] buildTargets = (BuildTarget[])Enum.GetValues(typeof(BuildTarget));
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+ var platformNames = buildTargets.Select(x => x.ToString()).ToList();
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+
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+ // Add additional platforms that are not part of BuildTarget enum.
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+ platformNames.Add("Server");
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+
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+ return platformNames.ToArray();
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+ }
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+
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+ /// <summary>Disables Texture Import settings platform overrides for all platforms.</summary>
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+ /// <param name="importer">The TextureImporter wrapper of the target texture asset.</param>
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+ /// <param name="disabledPlatforms">A list populated with platforms where overrides were previously enabled and
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+ /// which have now been disabled.</param>
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+ /// <returns>True if an override has been disabled for any platform, false otherwise.</returns>
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+ public static bool DisableOverrides (TextureImporter importer, out List<string> disabledPlatforms) {
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+ IEnumerable<string> platforms = GetAllPlatforms();
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+ disabledPlatforms = new List<string>();
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+
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+ foreach (string platform in platforms) {
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+ var platformSettings = importer.GetPlatformTextureSettings(platform);
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+ if (!platformSettings.overridden)
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+ continue;
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+
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+ disabledPlatforms.Add(platform);
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+ platformSettings.overridden = false;
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+ importer.SetPlatformTextureSettings(platformSettings);
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+ }
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+
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+ if (disabledPlatforms.Count <= 0)
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+ return false;
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+
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+ importer.SaveAndReimport();
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+ return true;
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+ }
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+
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+ /// <summary>Enables Texture Import settings platform overrides for given platforms.</summary>
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+ /// <param name="importer">The TextureImporter wrapper of the target texture asset.</param>
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+ /// <param name="platformsToEnable">A list of platforms for which overrides shall be enabled.</param>
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+ public static void EnableOverrides (TextureImporter importer, List<string> platformsToEnable) {
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+ if (platformsToEnable.Count == 0)
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+ return;
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+
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+ foreach (string platform in platformsToEnable) {
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+ TextureImporterPlatformSettings platformSettings = importer.GetPlatformTextureSettings(platform);
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+ platformSettings.overridden = true;
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+ importer.SetPlatformTextureSettings(platformSettings);
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+ }
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+ importer.SaveAndReimport();
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+ }
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+ }
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+}
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