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@@ -696,11 +696,8 @@ namespace Spine.Unity.Editor {
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SkeletonAnimation skeletonAnimation;
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SkeletonAnimation skeletonAnimation;
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GameObject previewGameObject;
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GameObject previewGameObject;
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internal bool requiresRefresh;
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internal bool requiresRefresh;
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-
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- #if !SPINE_UNITY_2018_PREVIEW_API
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float animationLastTime;
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float animationLastTime;
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- #endif
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-
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+
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static float CurrentTime { get { return (float)EditorApplication.timeSinceStartup; } }
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static float CurrentTime { get { return (float)EditorApplication.timeSinceStartup; } }
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Action Repaint;
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Action Repaint;
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@@ -793,10 +790,8 @@ namespace Spine.Unity.Editor {
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if (previewRenderUtility == null) {
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if (previewRenderUtility == null) {
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previewRenderUtility = new PreviewRenderUtility(true);
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previewRenderUtility = new PreviewRenderUtility(true);
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- #if !SPINE_UNITY_2018_PREVIEW_API
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animationLastTime = CurrentTime;
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animationLastTime = CurrentTime;
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- #endif
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-
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+
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const int PreviewLayer = 30;
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const int PreviewLayer = 30;
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const int PreviewCameraCullingMask = 1 << PreviewLayer;
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const int PreviewCameraCullingMask = 1 << PreviewLayer;
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@@ -885,12 +880,10 @@ namespace Spine.Unity.Editor {
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if (!EditorApplication.isPlaying) {
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if (!EditorApplication.isPlaying) {
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- #if !SPINE_UNITY_2018_PREVIEW_API
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float current = CurrentTime;
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float current = CurrentTime;
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float deltaTime = (current - animationLastTime);
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float deltaTime = (current - animationLastTime);
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skeletonAnimation.Update(deltaTime);
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skeletonAnimation.Update(deltaTime);
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animationLastTime = current;
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animationLastTime = current;
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- #endif
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skeletonAnimation.LateUpdate();
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skeletonAnimation.LateUpdate();
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}
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}
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