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return skin.Attachments.Remove(new Skin.AttachmentKeyTuple(slotIndex, keyName));
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return skin.Attachments.Remove(new Skin.AttachmentKeyTuple(slotIndex, keyName));
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public static void Append (this Skin destination, Skin source, bool overwrite, bool cloneAttachments, bool cloneMeshesAsLinked = true) {
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public static void Append (this Skin destination, Skin source, bool overwrite, bool cloneAttachments, bool cloneMeshesAsLinked = true) {
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source.CopyTo(destination, overwrite, cloneAttachments, cloneMeshesAsLinked);
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source.CopyTo(destination, overwrite, cloneAttachments, cloneMeshesAsLinked);
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