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Merge branch '4.1' into 4.2-beta

Harald Csaszar 1 年之前
父節點
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f9cd75a0db

+ 77 - 0
spine-haxe/example/src/Test.hx

@@ -0,0 +1,77 @@
+/******************************************************************************
+ * Spine Runtimes License Agreement
+ * Last updated July 28, 2023. Replaces all prior versions.
+ *
+ * Copyright (c) 2013-2023, Esoteric Software LLC
+ *
+ * Integration of the Spine Runtimes into software or otherwise creating
+ * derivative works of the Spine Runtimes is permitted under the terms and
+ * conditions of Section 2 of the Spine Editor License Agreement:
+ * http://esotericsoftware.com/spine-editor-license
+ *
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software or
+ * otherwise create derivative works of the Spine Runtimes (collectively,
+ * "Products"), provided that each user of the Products must obtain their own
+ * Spine Editor license and redistribution of the Products in any form must
+ * include this license and copyright notice.
+ *
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
+ * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*****************************************************************************/
+
+import Scene.SceneManager;
+import openfl.utils.Assets;
+import spine.SkeletonData;
+import spine.animation.AnimationStateData;
+import spine.atlas.TextureAtlas;
+import spine.starling.SkeletonSprite;
+import spine.starling.StarlingTextureLoader;
+import starling.core.Starling;
+import starling.events.TouchEvent;
+import starling.events.TouchPhase;
+
+class Test extends Scene {
+	var loadBinary = true;
+
+	public function load():Void {
+		background.color = 0xaaaaaaff;
+
+		var atlas = new TextureAtlas(Assets.getText("assets/avatar.spine_atlas"), new StarlingTextureLoader("assets/avatar.spine_atlas"));
+		var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/avatar.skel") : Assets.getText("assets/avatar.json"), atlas);
+		var animationStateData = new AnimationStateData(skeletondata);
+		animationStateData.defaultMix = 0.25;
+
+		var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
+		var bounds = skeletonSprite.skeleton.getBounds();
+		skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width * 0.2;
+		skeletonSprite.x = Starling.current.stage.stageWidth / 2;
+		skeletonSprite.y = Starling.current.stage.stageHeight * 0.9;
+
+		for (i in 0...skeletondata.animations.length) {
+			skeletonSprite.state.addAnimation(0, skeletondata.animations[i], false, 0);
+		}
+
+		addChild(skeletonSprite);
+		juggler.add(skeletonSprite);
+
+		addText("Click anywhere for next scene");
+
+		addEventListener(TouchEvent.TOUCH, onTouch);
+	}
+
+	public function onTouch(e:TouchEvent) {
+		var touch = e.getTouch(this);
+		trace(touch);
+		if (touch != null && touch.phase == TouchPhase.ENDED) {
+			SceneManager.getInstance().switchScene(new SequenceExample());
+		}
+	}
+}

+ 2 - 2
spine-haxe/spine-haxe/spine/SkeletonBinary.hx

@@ -1055,14 +1055,14 @@ class SkeletonBinary {
 								if (end == 0) {
 									if (weighted) {
 										deform = new Array<Float>();
-										deform.resize(deformLength);
+										ArrayUtils.resize(deform, deformLength, 0);
 									} else {
 										deform = vertices;
 									}
 								} else {
 									var v:Int, vn:Int;
 									deform = new Array<Float>();
-									deform.resize(deformLength);
+									ArrayUtils.resize(deform, deformLength, 0);
 									var start:Int = input.readInt(true);
 									end += start;
 									if (scale == 1) {

+ 2 - 2
spine-haxe/spine-haxe/spine/SkeletonJson.hx

@@ -979,13 +979,13 @@ class SkeletonJson {
 								if (verticesValue == null) {
 									if (weighted) {
 										deform = new Array<Float>();
-										deform.resize(deformLength);
+										ArrayUtils.resize(deform, deformLength, 0);
 									} else {
 										deform = vertices;
 									}
 								} else {
 									deform = new Array<Float>();
-									deform.resize(deformLength);
+									ArrayUtils.resize(deform, deformLength, 0);
 									var start:Int = getInt(keyMap, "offset");
 									var temp:Array<Float> = getFloatArray(keyMap, "vertices");
 									for (i in 0...temp.length) {

+ 2 - 2
spine-haxe/spine-haxe/spine/animation/DeformTimeline.hx

@@ -156,7 +156,7 @@ class DeformTimeline extends CurveTimeline implements SlotTimeline {
 						deform.resize(0);
 						return;
 					}
-					deform.resize(vertexCount);
+					ArrayUtils.resize(deform, vertexCount, 0);
 					var vertexAttachment:VertexAttachment = cast(slotAttachment, VertexAttachment);
 					if (vertexAttachment.bones == null) {
 						// Unweighted vertex positions.
@@ -175,7 +175,7 @@ class DeformTimeline extends CurveTimeline implements SlotTimeline {
 			return;
 		}
 
-		deform.resize(vertexCount);
+		ArrayUtils.resize(deform, vertexCount, 0);
 		var setup:Float;
 		if (time >= frames[frames.length - 1]) // Time is after last frame.
 		{

+ 2 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs

@@ -604,6 +604,8 @@ namespace Spine.Unity {
 				SetRectTransformSize(submeshGraphic, size);
 				submeshGraphic.rectTransform.pivot = p;
 			}
+
+			this.referenceSize = size;
 		}
 
 		public static void SetRectTransformSize (Graphic target, Vector2 size) {

+ 1 - 1
spine-unity/Assets/Spine/package.json

@@ -2,7 +2,7 @@
 	"name": "com.esotericsoftware.spine.spine-unity",
 	"displayName": "spine-unity Runtime",
 	"description": "This plugin provides the spine-unity runtime core.",
-	"version": "4.2.29",
+	"version": "4.2.30",
 	"unity": "2018.3",
 	"author": {
 		"name": "Esoteric Software",