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[ue4] Revert header order imposed by spotless.

badlogic 4 years ago
parent
commit
fa2dd77305

+ 1 - 1
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineAtlasImportFactory.h

@@ -30,8 +30,8 @@
 #pragma once
 
 #include "SpineAtlasAsset.h"
-#include "SpineAtlasImportFactory.generated.h"
 #include "UnrealEd.h"
+#include "SpineAtlasImportFactory.generated.h"
 
 UCLASS()
 class USpineAtlasAssetFactory : public UFactory, public FReimportHandler {

+ 1 - 1
spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/Public/SpineSkeletonImportFactory.h

@@ -30,8 +30,8 @@
 #pragma once
 
 #include "SpineAtlasAsset.h"
-#include "SpineSkeletonImportFactory.generated.h"
 #include "UnrealEd.h"
+#include "SpineSkeletonImportFactory.generated.h"
 
 UCLASS()
 class USpineSkeletonAssetFactory : public UFactory, public FReimportHandler {

+ 1 - 1
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineAtlasAsset.h

@@ -30,8 +30,8 @@
 #pragma once
 
 #include "Engine.h"
-#include "SpineAtlasAsset.generated.h"
 #include "spine/spine.h"
+#include "SpineAtlasAsset.generated.h"
 
 UCLASS(BlueprintType, ClassGroup = (Spine))
 class SPINEPLUGIN_API USpineAtlasAsset : public UObject {

+ 1 - 1
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h

@@ -30,9 +30,9 @@
 #pragma once
 
 #include "Components/ActorComponent.h"
-#include "SpineSkeletonAnimationComponent.generated.h"
 #include "SpineSkeletonComponent.h"
 #include "spine/spine.h"
+#include "SpineSkeletonAnimationComponent.generated.h"
 
 USTRUCT(BlueprintType, Category = "Spine")
 struct SPINEPLUGIN_API FSpineEvent {

+ 1 - 1
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonComponent.h

@@ -30,9 +30,9 @@
 #pragma once
 
 #include "Components/ActorComponent.h"
-#include "SpineSkeletonComponent.generated.h"
 #include "SpineSkeletonDataAsset.h"
 #include "spine/spine.h"
+#include "SpineSkeletonComponent.generated.h"
 
 class USpineSkeletonComponent;
 

+ 1 - 1
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonDataAsset.h

@@ -30,8 +30,8 @@
 #pragma once
 
 #include "Engine.h"
-#include "SpineSkeletonDataAsset.generated.h"
 #include "spine/spine.h"
+#include "SpineSkeletonDataAsset.generated.h"
 
 USTRUCT(BlueprintType, Category = "Spine")
 struct SPINEPLUGIN_API FSpineAnimationStateMixData {

+ 1 - 1
spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h

@@ -32,8 +32,8 @@
 #include "Runtime/UMG/Public/UMG.h"
 #include "Runtime/UMG/Public/UMGStyle.h"
 #include "SpineSkeletonDataAsset.h"
-#include "SpineWidget.generated.h"
 #include "spine/spine.h"
+#include "SpineWidget.generated.h"
 
 class SSpineWidget;
 

+ 1 - 1
spine-ue4/Source/SpineUE4/MySceneComponent.h

@@ -4,8 +4,8 @@
 
 #include "Components/SceneComponent.h"
 #include "CoreMinimal.h"
-#include "MySceneComponent.generated.h"
 #include "SpineSkeletonRendererComponent.h"
+#include "MySceneComponent.generated.h"
 
 
 UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))