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Fixed TK2D type name

pharan před 9 roky
rodič
revize
fab469dbf3

+ 9 - 0
spine-unity/Assets/spine-unity/Modules/TK2D.meta

@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e70d3026a0242e5418232b2015be29f7
+folderAsset: yes
+timeCreated: 1456509301
+licenseType: Free
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2 - 2
spine-unity/Assets/spine-unity/Modules/SpriteCollectionAttachmentLoader.cs → spine-unity/Assets/spine-unity/Modules/TK2D/SpriteCollectionAttachmentLoader.cs

@@ -138,10 +138,10 @@ public class SpriteCollectionAttachmentLoader : AttachmentLoader {
 		return mesh;
 		return mesh;
 	}
 	}
 	
 	
-	public SkinnedMeshAttachment NewSkinnedMeshAttachment (Skin skin, String name, String path) {
+	public WeightedMeshAttachment NewWeightedMeshAttachment (Skin skin, String name, String path) {
 		ProcessSpriteDefinition(path);
 		ProcessSpriteDefinition(path);
 		
 		
-		SkinnedMeshAttachment mesh = new SkinnedMeshAttachment(name);
+		WeightedMeshAttachment mesh = new WeightedMeshAttachment(name);
 		mesh.Path = path;
 		mesh.Path = path;
 		mesh.RendererObject = material;
 		mesh.RendererObject = material;
 		mesh.RegionU = u;
 		mesh.RegionU = u;

+ 0 - 0
spine-unity/Assets/spine-unity/Modules/SpriteCollectionAttachmentLoader.cs.meta → spine-unity/Assets/spine-unity/Modules/TK2D/SpriteCollectionAttachmentLoader.cs.meta