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@@ -57,7 +57,7 @@ namespace Spine.Unity {
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/// <summary>If a bone isn't set in code, boneName is used to find the bone at the beginning. For runtime switching by name, use SetBoneByName. You can also set the BoneFollower.bone field directly.</summary>
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[SpineBone(dataField: "skeletonGraphic")]
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- [SerializeField] public string boneName;
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+ public string boneName;
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public bool followBoneRotation = true;
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[Tooltip("Follows the skeleton's flip state by controlling this Transform's local scale.")]
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