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@@ -357,7 +357,7 @@ namespace Spine.Unity {
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state.ApplyEventTimelinesOnly(skeleton, issueEvents: false);
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return;
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}
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- ApplyAnimation(deltaTime);
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+ ApplyAnimation();
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}
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protected void SyncSubmeshGraphicsWithCanvasRenderers () {
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@@ -381,9 +381,10 @@ namespace Spine.Unity {
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protected void UpdateAnimationStatus (float deltaTime) {
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deltaTime *= timeScale;
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state.Update(deltaTime);
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+ skeleton.Update(deltaTime);
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}
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- protected void ApplyAnimation (float deltaTime) {
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+ protected void ApplyAnimation () {
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if (BeforeApply != null)
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BeforeApply(this);
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@@ -392,7 +393,6 @@ namespace Spine.Unity {
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else
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state.ApplyEventTimelinesOnly(skeleton, issueEvents: true);
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- skeleton.Update(deltaTime);
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AfterAnimationApplied();
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}
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