|
@@ -254,13 +254,12 @@ namespace spine {
|
|
|
|
|
|
void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
|
|
|
// Early exit if the skeleton is invisible
|
|
|
- if (getDisplayedOpacity() == 0 || _skeleton->getColor().a == 0){
|
|
|
+ if (getDisplayedOpacity() == 0 || _skeleton->getColor().a == 0) {
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
const int coordCount = computeTotalCoordCount(*_skeleton, _startSlotIndex, _endSlotIndex);
|
|
|
- if (coordCount == 0)
|
|
|
- {
|
|
|
+ if (coordCount == 0) {
|
|
|
return;
|
|
|
}
|
|
|
assert(coordCount % 2 == 0);
|
|
@@ -273,8 +272,7 @@ namespace spine {
|
|
|
const cocos2d::Rect brect = computeBoundingRect(worldCoords, coordCount / 2);
|
|
|
_boundingRect = brect;
|
|
|
|
|
|
- if (camera && cullRectangle(transform, brect, *camera))
|
|
|
- {
|
|
|
+ if (camera && cullRectangle(transform, brect, *camera)) {
|
|
|
VLA_FREE(worldCoords);
|
|
|
return;
|
|
|
}
|
|
@@ -726,7 +724,13 @@ namespace spine {
|
|
|
}
|
|
|
|
|
|
cocos2d::Rect SkeletonRenderer::getBoundingBox () const {
|
|
|
- return _boundingRect;
|
|
|
+ const int coordCount = computeTotalCoordCount(*_skeleton, _startSlotIndex, _endSlotIndex);
|
|
|
+ if (coordCount == 0) return { 0, 0, 0, 0 };
|
|
|
+ VLA(float, worldCoords, coordCount);
|
|
|
+ transformWorldVertices(worldCoords, coordCount, *_skeleton, _startSlotIndex, _endSlotIndex);
|
|
|
+ const cocos2d::Rect bb = computeBoundingRect(worldCoords, coordCount / 2);
|
|
|
+ VLA_FREE(worldCoords);
|
|
|
+ return bb;
|
|
|
}
|
|
|
|
|
|
// --- Convenience methods for Skeleton_* functions.
|
|
@@ -862,8 +866,7 @@ namespace spine {
|
|
|
}
|
|
|
|
|
|
namespace {
|
|
|
- cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount)
|
|
|
- {
|
|
|
+ cocos2d::Rect computeBoundingRect(const float* coords, int vertexCount) {
|
|
|
assert(coords);
|
|
|
assert(vertexCount > 0);
|
|
|
|
|
@@ -872,8 +875,7 @@ namespace spine {
|
|
|
float minY = v[1];
|
|
|
float maxX = minX;
|
|
|
float maxY = minY;
|
|
|
- for (int i = 1; i < vertexCount; ++i)
|
|
|
- {
|
|
|
+ for (int i = 1; i < vertexCount; ++i) {
|
|
|
v += 2;
|
|
|
float x = v[0];
|
|
|
float y = v[1];
|
|
@@ -885,37 +887,30 @@ namespace spine {
|
|
|
return { minX, minY, maxX - minX, maxY - minY };
|
|
|
}
|
|
|
|
|
|
- bool slotIsOutRange(Slot& slot, int startSlotIndex, int endSlotIndex)
|
|
|
- {
|
|
|
+ bool slotIsOutRange(Slot& slot, int startSlotIndex, int endSlotIndex) {
|
|
|
const int index = slot.getData().getIndex();
|
|
|
return startSlotIndex > index || endSlotIndex < index;
|
|
|
}
|
|
|
|
|
|
- int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex)
|
|
|
- {
|
|
|
+ int computeTotalCoordCount(Skeleton& skeleton, int startSlotIndex, int endSlotIndex) {
|
|
|
int coordCount = 0;
|
|
|
- for (size_t i = 0; i < skeleton.getSlots().size(); ++i)
|
|
|
- {
|
|
|
+ for (size_t i = 0; i < skeleton.getSlots().size(); ++i) {
|
|
|
Slot& slot = *skeleton.getSlots()[i];
|
|
|
Attachment* const attachment = slot.getAttachment();
|
|
|
- if (!attachment)
|
|
|
- {
|
|
|
+ if (!attachment) {
|
|
|
continue;
|
|
|
}
|
|
|
- if (slotIsOutRange(slot, startSlotIndex, endSlotIndex))
|
|
|
- {
|
|
|
+ if (slotIsOutRange(slot, startSlotIndex, endSlotIndex)) {
|
|
|
continue;
|
|
|
}
|
|
|
// Early exit if slot is invisible
|
|
|
if (slot.getColor().a == 0) {
|
|
|
continue;
|
|
|
}
|
|
|
- if (attachment->getRTTI().isExactly(RegionAttachment::rtti))
|
|
|
- {
|
|
|
+ if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
|
|
|
coordCount += 8;
|
|
|
}
|
|
|
- else if (attachment->getRTTI().isExactly(MeshAttachment::rtti))
|
|
|
- {
|
|
|
+ else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
|
|
|
MeshAttachment* const mesh = static_cast<MeshAttachment*>(attachment);
|
|
|
coordCount += mesh->getWorldVerticesLength();
|
|
|
}
|
|
@@ -924,36 +919,29 @@ namespace spine {
|
|
|
}
|
|
|
|
|
|
|
|
|
- void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex)
|
|
|
- {
|
|
|
+ void transformWorldVertices(float* dstCoord, int coordCount, Skeleton& skeleton, int startSlotIndex, int endSlotIndex) {
|
|
|
float* dstPtr = dstCoord;
|
|
|
#ifndef NDEBUG
|
|
|
float* const dstEnd = dstCoord + coordCount;
|
|
|
#endif
|
|
|
- for (size_t i = 0; i < skeleton.getSlots().size(); ++i)
|
|
|
- {
|
|
|
+ for (size_t i = 0; i < skeleton.getSlots().size(); ++i) {
|
|
|
/*const*/ Slot& slot = *skeleton.getDrawOrder()[i]; // match the draw order of SkeletonRenderer::Draw
|
|
|
Attachment* const attachment = slot.getAttachment();
|
|
|
- if (!attachment)
|
|
|
- {
|
|
|
+ if (!attachment) {
|
|
|
continue;
|
|
|
}
|
|
|
- if (slotIsOutRange(slot, startSlotIndex, endSlotIndex))
|
|
|
- {
|
|
|
+ if (slotIsOutRange(slot, startSlotIndex, endSlotIndex)) {
|
|
|
continue;
|
|
|
}
|
|
|
- if (slot.getColor().a == 0) {
|
|
|
+ if (slot.getColor().a == 0) {
|
|
|
continue;
|
|
|
}
|
|
|
- if (attachment->getRTTI().isExactly(RegionAttachment::rtti))
|
|
|
- {
|
|
|
+ if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) {
|
|
|
RegionAttachment* const regionAttachment = static_cast<RegionAttachment*>(attachment);
|
|
|
assert(dstPtr + 8 <= dstEnd);
|
|
|
regionAttachment->computeWorldVertices(slot.getBone(), dstPtr, 0, 2);
|
|
|
dstPtr += 8;
|
|
|
- }
|
|
|
- else if (attachment->getRTTI().isExactly(MeshAttachment::rtti))
|
|
|
- {
|
|
|
+ } else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) {
|
|
|
MeshAttachment* const mesh = static_cast<MeshAttachment*>(attachment);
|
|
|
assert(dstPtr + mesh->getWorldVerticesLength() <= dstEnd);
|
|
|
mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), dstPtr, 0, 2);
|
|
@@ -963,16 +951,11 @@ namespace spine {
|
|
|
assert(dstPtr == dstEnd);
|
|
|
}
|
|
|
|
|
|
- void interleaveCoordinates(float* dst, const float* src, int count, int dstStride)
|
|
|
- {
|
|
|
- if (dstStride == 2)
|
|
|
- {
|
|
|
+ void interleaveCoordinates(float* dst, const float* src, int count, int dstStride) {
|
|
|
+ if (dstStride == 2) {
|
|
|
memcpy(dst, src, sizeof(float) * count * 2);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- for (int i = 0; i < count; ++i)
|
|
|
- {
|
|
|
+ } else {
|
|
|
+ for (int i = 0; i < count; ++i) {
|
|
|
dst[0] = src[0];
|
|
|
dst[1] = src[1];
|
|
|
dst += dstStride;
|
|
@@ -982,8 +965,7 @@ namespace spine {
|
|
|
|
|
|
}
|
|
|
|
|
|
- BlendFunc makeBlendFunc(int blendMode, bool premultipliedAlpha)
|
|
|
- {
|
|
|
+ BlendFunc makeBlendFunc(int blendMode, bool premultipliedAlpha) {
|
|
|
BlendFunc blendFunc;
|
|
|
switch (blendMode) {
|
|
|
case BlendMode_Additive:
|
|
@@ -1007,8 +989,7 @@ namespace spine {
|
|
|
}
|
|
|
|
|
|
|
|
|
- bool cullRectangle(const Mat4& transform, const cocos2d::Rect& rect, const Camera& camera)
|
|
|
- {
|
|
|
+ bool cullRectangle(const Mat4& transform, const cocos2d::Rect& rect, const Camera& camera) {
|
|
|
// Compute rectangle center and half extents in local space
|
|
|
// TODO: Pass the bounding rectangle with this representation directly
|
|
|
const float halfRectWidth = rect.size.width * 0.5f;
|
|
@@ -1042,26 +1023,22 @@ namespace spine {
|
|
|
// e.g. left culling <==> (c_cx + c_ex) / cw < -1 <==> (c_cx + c_ex) < -cw
|
|
|
|
|
|
// Left
|
|
|
- if (c_cx + c_ex < -c_w)
|
|
|
- {
|
|
|
+ if (c_cx + c_ex < -c_w) {
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
// Right
|
|
|
- if (c_cx - c_ex > c_w)
|
|
|
- {
|
|
|
+ if (c_cx - c_ex > c_w) {
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
// Bottom
|
|
|
- if (c_cy + c_ey < -c_w)
|
|
|
- {
|
|
|
+ if (c_cy + c_ey < -c_w) {
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
// Top
|
|
|
- if (c_cy - c_ey > c_w)
|
|
|
- {
|
|
|
+ if (c_cy - c_ey > c_w) {
|
|
|
return true;
|
|
|
}
|
|
|
|
|
@@ -1069,8 +1046,7 @@ namespace spine {
|
|
|
}
|
|
|
|
|
|
|
|
|
- Color4B ColorToColor4B(const Color& color)
|
|
|
- {
|
|
|
+ Color4B ColorToColor4B(const Color& color) {
|
|
|
return { (GLubyte)(color.r * 255.f), (GLubyte)(color.g * 255.f), (GLubyte)(color.b * 255.f), (GLubyte)(color.a * 255.f) };
|
|
|
}
|
|
|
}
|