@@ -267,7 +267,7 @@ void _spRotateTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton,
bone = skeleton->bones[self->boneIndex];
if (time >= self->frames[self->framesCount - 2]) { /* Time is after last frame. */
- float amount = bone->data->rotation + self->frames[self->framesCount - 1] - bone->rotation;
+ amount = bone->data->rotation + self->frames[self->framesCount - 1] - bone->rotation;
while (amount > 180)
amount -= 360;
while (amount < -180)