|
@@ -251,9 +251,12 @@ namespace Spine {
|
|
|
}
|
|
|
|
|
|
float[] frames = rotateTimeline.frames;
|
|
|
- if (time < frames[0]) return; // Time is before first frame.
|
|
|
|
|
|
Bone bone = skeleton.bones.Items[rotateTimeline.boneIndex];
|
|
|
+ if (time < frames[0]) {
|
|
|
+ if (setupPose) bone.rotation = bone.data.rotation;
|
|
|
+ return;
|
|
|
+ }
|
|
|
|
|
|
float r2;
|
|
|
if (time >= frames[frames.Length - RotateTimeline.ENTRIES]) // Time is after last frame.
|