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[unity] Fix mesh generator submesh buffer starting too large.

pharan %!s(int64=6) %!d(string=hai) anos
pai
achega
fdb7902ca7

+ 4 - 0
spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs

@@ -159,6 +159,10 @@ namespace Spine.Unity {
 		[NonSerialized] ExposedList<Vector2> uv3;
 		#endregion
 
+		public MeshGenerator () {
+			submeshes.TrimExcess();
+		}
+
 		public int VertexCount { get { return vertexBuffer.Count; } }
 
 		public MeshGeneratorBuffers Buffers {