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@@ -41,7 +41,7 @@ using std::max;
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namespace spine {
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-static const int quadTriangles[6] = {0, 1, 2, 2, 3, 0};
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+static const unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};
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SkeletonRenderer* SkeletonRenderer::createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData) {
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SkeletonRenderer* node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
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@@ -148,7 +148,7 @@ void SkeletonRenderer::draw () {
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ccColor4B color;
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const float* uvs = nullptr;
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int verticesCount = 0;
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- const int* triangles = nullptr;
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+ const unsigned short* triangles = nullptr;
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int trianglesCount = 0;
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float r = 0, g = 0, b = 0, a = 0;
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for (int i = 0, n = skeleton->slotsCount; i < n; i++) {
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