Mario Zechner
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1976a3e6ca
[cpp] Fix sequence timeline not setting renderer object correctly., formatting
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3 years ago |
Mario Zechner
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1ac6c6bd35
[cpp] Initial port of sequences
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3 years ago |
Nathan Sweet
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96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
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3 years ago |
badlogic
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87658c7d31
[c][cpp] Spotless formatter
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4 years ago |
Mario Zechner
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857b2b64d8
[cpp] port of constraint application oder, see #1896
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4 years ago |
Mario Zechner
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4715608108
[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
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4 years ago |
Mario Zechner
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a71d73928d
[c] Fix frame and curve array initialization in timelines, add debugging methods.
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4 years ago |
badlogic
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d37854e12d
[sfml] Fixes #1786, sfml-cpp example must keep debug extension alive.
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4 years ago |
badlogic
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b4548b9166
[c][cpp] Closes #1742, incorrect rotation value applied for 2 bone IK.
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5 years ago |
badlogic
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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5 years ago |
badlogic
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0f401bfb44
[sfml] Added IK demo. See #1532.
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5 years ago |
badlogic
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e039625430
Removed stretchyman-stretchy-ik from all examples.
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6 years ago |
badlogic
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f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
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6 years ago |
badlogic
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f5632c4ef1
[c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391.
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6 years ago |
badlogic
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76af7851dc
[sfml] Added mix-and-match example. See #1375.
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6 years ago |
badlogic
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29322c5c51
[cpp] Ported skin bones/constraints changes. See #1346.
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6 years ago |
badlogic
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64852ddc96
[cpp] Ported all skin API changes, see #841.
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6 years ago |
badlogic
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7f7e5f0fec
Updated license headers and LICENSE files.
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6 years ago |
badlogic
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3093f3a79e
[sfml-cpp] Fix for owl sample.
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6 years ago |
badlogic
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0e0ed6ef3a
[c][cpp] Port of additive blending fix, see #1322.
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6 years ago |
badlogic
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688b661c12
Revert "[c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries."
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6 years ago |
badlogic
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f5709a7bbc
[c] Fixes #1282, animation state was missing a null check when iterating mixed out track entries.
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6 years ago |
badlogic
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7a803f8b1b
Updated example project exports.
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6 years ago |
badlogic
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c95af40579
Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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6 years ago |
badlogic
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94eec340c4
[ts][player] Fixed text selection on speed slider modification in FF, added snapping to speed slider, added hiding timeline if mouse doesn't move for 1 second except when popup is active or mouse is over controls, decided against popup centered over button, removed Show prefix from debug popup, added hiding buttons if there is only one skin/animation, fixed control bone not moving when paused.
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6 years ago |
badlogic
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02c6f9cc63
[cpp][sfml] Backported changes from 3.7-beta-cpp branch. See #1192.
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6 years ago |
badlogic
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454ecf0c2c
[cpp] Added event volume and balance, see #1171.
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7 years ago |
badlogic
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4b66fffcd7
[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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7 years ago |
badlogic
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5087cd0373
[cpp] Closes #1149, C++ EventTimeline had a bug that prevented it from firing events.
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7 years ago |
badlogic
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5aab588928
[c][cpp] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
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7 years ago |