badlogic
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7f7e5f0fec
Updated license headers and LICENSE files.
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6 年之前 |
badlogic
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bb1bdd7046
Merge branch '3.7-beta' into 3.7-beta-cpp
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6 年之前 |
sp-stefano-lanza
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7183e3b0bd
Feature/new skeleton culling (#1196)
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6 年之前 |
badlogic
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878a6e6435
Refactored C++ runtime, added cocos2d-x cpp runtime.
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7 年之前 |
badlogic
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7488383b15
[cocos2dx] Added support for vertex effects. See #898
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8 年之前 |
badlogic
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b443e6e609
[Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples.
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8 年之前 |
badlogic
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676b740269
[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
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8 年之前 |
badlogic
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137f95a20f
[cocos2dx] Added debug meshes rendering.
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8 年之前 |
NathanSweet
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c0fdc454a2
Fixed inconsistent newlines.
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8 年之前 |
badlogic
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5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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8 年之前 |
badlogic
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89d9ee00dc
[cocos2d-x] Cleaned up #716, added #712 manually to fix shared data rendering
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8 年之前 |
Mario Zechner
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eb540387e6
[c][sfml][cocos2d-x][cocos2d-objc] Updated to 3.3.07 (#629)
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9 年之前 |
John
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b9bd66b36b
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
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9 年之前 |