提交历史

作者 SHA1 备注 提交日期
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. 6 年之前
  badlogic 990ccc4606 Merge branch '3.7-beta' into 3.7-beta-cpp 6 年之前
  badlogic c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 6 年之前
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp 6 年之前
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) 6 年之前
  badlogic 218d3b4737 [cpp][sfml][cocos2dx] skip rendering of skeletons/slots/attachment with alpha equal 0. 7 年之前
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 7 年之前
  badlogic b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. 8 年之前
  badlogic 7fc9d1a26a [c] fixed bug in spAnimationState_addPropertyID, didn't keep track of #properties. Closes #774 8 年之前
  badlogic a7fe570148 [ts] Ported AnimationState changes 8 年之前
  NathanSweet 36000e3c55 Updated to v3.5 (merge dev branch). 8 年之前
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 年之前
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 年之前
  badlogic 89d9ee00dc [cocos2d-x] Cleaned up #716, added #712 manually to fix shared data rendering 8 年之前
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 年之前
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 11 年之前
  sbrednikhin 0dd179b4b4 vector and matrix names fixed 11 年之前
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. 11 年之前