badlogic
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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5 years ago |
badlogic
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015de8ed4c
[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532.
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5 years ago |
badlogic
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7f7e5f0fec
Updated license headers and LICENSE files.
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6 years ago |
badlogic
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9bd1153518
Updated examples and runtime demo code
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8 years ago |
badlogic
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0e9cb8ee26
[cocos2d-objc] Fixed signature of SkeletonAnimation addAnimationForTrack, samples
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8 years ago |
badlogic
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c746da940f
[cocos2d-objc] More two color tinting work, shader appears broken
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8 years ago |
badlogic
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3a18868d8d
[cocos2d-objc] added new listeners for interrupt and dispose event, fixed up samples
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8 years ago |
NathanSweet
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c0fdc454a2
Fixed inconsistent newlines.
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8 years ago |
badlogic
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5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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8 years ago |
John
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b9bd66b36b
Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
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9 years ago |