Commit History

Author SHA1 Message Date
  badlogic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 years ago
  badlogic 015de8ed4c [cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532. 5 years ago
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. 6 years ago
  badlogic 9bd1153518 Updated examples and runtime demo code 8 years ago
  badlogic 0e9cb8ee26 [cocos2d-objc] Fixed signature of SkeletonAnimation addAnimationForTrack, samples 8 years ago
  badlogic c746da940f [cocos2d-objc] More two color tinting work, shader appears broken 8 years ago
  badlogic 3a18868d8d [cocos2d-objc] added new listeners for interrupt and dispose event, fixed up samples 8 years ago
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. 8 years ago
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 8 years ago
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 9 years ago