Commit History

Autor SHA1 Mensaxe Data
  Mario Zechner 97d49b37b7 License header update hai 2 meses
  Mario Zechner 4047f1ba07 Updated license headers. %!s(int64=2) %!d(string=hai) anos
  Mario Zechner 927fd637f0 [cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166. %!s(int64=2) %!d(string=hai) anos
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). %!s(int64=3) %!d(string=hai) anos
  badlogic 87658c7d31 [c][cpp] Spotless formatter %!s(int64=4) %!d(string=hai) anos
  badlogic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
  badlogic 656b08a32e [cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener(). %!s(int64=5) %!d(string=hai) anos
  unknown 99c08fced6 Port more features %!s(int64=6) %!d(string=hai) anos
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. %!s(int64=6) %!d(string=hai) anos
  badlogic 691cb23218 Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
  badlogic 990ccc4606 Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
  badlogic c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. %!s(int64=6) %!d(string=hai) anos
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=6) %!d(string=hai) anos
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) %!s(int64=6) %!d(string=hai) anos
  badlogic cb22d5dab9 Merge branch '3.7-beta' into 3.7-beta-cpp %!s(int64=7) %!d(string=hai) anos
  badlogic 162ce9f5aa Fixed meshes. %!s(int64=7) %!d(string=hai) anos
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. %!s(int64=7) %!d(string=hai) anos
  badlogic b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. %!s(int64=8) %!d(string=hai) anos
  badlogic 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. %!s(int64=8) %!d(string=hai) anos
  badlogic 8c6a91c2a1 [cocos2dx] Batching of adjacent two color tinted skeletons. See README.md for rules on what does and doesn't break batching %!s(int64=8) %!d(string=hai) anos
  badlogic bc8ac2e379 [cococs2dx] Reverted temporary changes to samples %!s(int64=8) %!d(string=hai) anos
  badlogic ca23700db0 [cocos2dx] Fixed formatting, removed printf... %!s(int64=8) %!d(string=hai) anos
  badlogic 6c581880b0 [cocos2d-x] Fixed up scaling factor in BatchingExample %!s(int64=8) %!d(string=hai) anos
  badlogic 38c3687e85 [cocos2dx] Fixed mesh rendering %!s(int64=8) %!d(string=hai) anos
  badlogic aa33f980d2 [cocos2dx] First try at optimizing renderer by removing allocation. Meshes temporarily broken %!s(int64=8) %!d(string=hai) anos
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. %!s(int64=8) %!d(string=hai) anos
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... %!s(int64=8) %!d(string=hai) anos
  badlogic 48c5b06676 [cocos2dx] Closes #611, cocos2d-x v3 auto-batcher does it's work, makes SkeletonBatch a lot simpler %!s(int64=9) %!d(string=hai) anos
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 %!s(int64=9) %!d(string=hai) anos