Commit Verlauf

Autor SHA1 Nachricht Datum
  Mario Zechner 97d49b37b7 License header update vor 2 Monaten
  Mario Zechner 4047f1ba07 Updated license headers. vor 2 Jahren
  Nathan Sweet 96a998b82d Spine Runtimes License Agreement update (September 24, 2021). vor 3 Jahren
  badlogic 87658c7d31 [c][cpp] Spotless formatter vor 4 Jahren
  badlogic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. vor 5 Jahren
  badlogic 7f7e5f0fec Updated license headers and LICENSE files. vor 6 Jahren
  badlogic bb1bdd7046 Merge branch '3.7-beta' into 3.7-beta-cpp vor 6 Jahren
  sp-stefano-lanza 7183e3b0bd Feature/new skeleton culling (#1196) vor 6 Jahren
  badlogic 878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. vor 7 Jahren
  badlogic b443e6e609 [Lua] Fixed path constraint sorting and type check in case attachment of target is null. [cocos2dx] Fixed samples. vor 8 Jahren
  NathanSweet c0fdc454a2 Fixed inconsistent newlines. vor 8 Jahren
  badlogic 5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... vor 8 Jahren
  badlogic 89d9ee00dc [cocos2d-x] Cleaned up #716, added #712 manually to fix shared data rendering vor 8 Jahren
  badlogic eb3cb8a700 Cleaned up assets in runtime examples, runtimes.sh now copies all assets to the required locations, except for spine-unity. vor 9 Jahren
  John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01 vor 9 Jahren
  NathanSweet e68c830876 cocos2d-x support for: 2.2.4, 3.0, 3.1alpha1 vor 11 Jahren
  sbrednikhin 0dd179b4b4 vector and matrix names fixed vor 11 Jahren
  NathanSweet df959cb646 Meshes, FFD and skinning for cocos2d-x. vor 11 Jahren