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spine-runtimes
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https://github.com/EsotericSoftware/spine-runtimes.git
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Branch:
ts-webgl-custom-shader
Branches
Tags
3.5
3.6
3.7
3.7-c
3.8
4.0
4.1
4.2
4.2-luke-spinebonenode-experimental
4.3-beta
4.3-beta-luke-godot-fix
c3
canvaskit-fix-clipping
gdextension
spine-android
ts-webgl-custom-shader
ts-webgl-overlay
spine-libgdx-4.2.1
spine-libgdx-4.2.0
spine-libgdx-4.1.0
4.1.00
4.0.64
4.0.31
spine-libgdx-4.0.18.1
4.0.02.1
spine-libgdx-3.8.99.1
3.8.95
spine-libgdx-3.7.94.1
spine-libgdx-3.8.55.1
3.7.94
spine-libgdx-3.7.83.1
3.7.83
spine-libgdx-3.7.0.1
3.6.53
spine-libgdx-3.6.53.1
spine-libgdx-3.6.52.1
spine-libgdx-3.6.51.1
3.6.39
spine-libgdx-3.6.34.0
3.6.32
3.5.51
spine-libgdx-3.5.51.1
3.5.35
3.4.02
3.1.07
2.1.25
2.1.08
2.0.18
1.7.08
1.6.13
Commit History
Find
Author
SHA1
Message
Date
Nicholas Rodine
45e300bbfc
Upgraded to VS2010. Removed XNA dependency.
12 years ago
Calvin Rien
3dd401b342
Made Unity project directory structure more plugin compliant.
12 years ago