Harald Csaszar
|
580a91d8ee
[unity] Minor code adjustments following PR. (see #2461).
|
1 year ago |
Marllon Vilano
|
acd994d00a
Add logic to disable TextureImporter overrides for every platform and enable them again after persisting the new texture size
|
1 year ago |
Marllon Vilano
|
12e424bee1
Fix for ArgumentException: Texture2D.SetPixels: texture uses an unsupported format
|
1 year ago |
Marllon Vilano
|
0a3b5dbb31
Fix for IndexOutOfRangeException: Index was outside the bounds of the array
|
1 year ago |
Harald Csaszar
|
7eea8ce8b3
[unity] On-demand loading: Fixed a bug of editor not always resetting textures when exiting play mode.
|
2 years ago |
Harald Csaszar
|
8bc1201b83
[unity] On-demand loading of Atlas Textures now supports SkeletonGraphic. Added method `RequestLoadTexture` and TextureRequested delegate to OnDemandTextureLoader. Fixed missing loader asset name suffix. See #1890.
|
2 years ago |
Harald Csaszar
|
e4721a8cf3
[unity] Minor: Formatting changes of last commit 76e8538. See #1890.
|
2 years ago |
Harald Csaszar
|
76e85387d1
[unity] Implemented first experimental preview package version of delayed on-demand loading of Atlas assets. See #1890.
|
2 years ago |