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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #ifndef Spine_SkeletonData_h
- #define Spine_SkeletonData_h
- #include <spine/Vector.h>
- #include <spine/SpineString.h>
- namespace spine {
- class BoneData;
- class SlotData;
- class Skin;
- class EventData;
- class Animation;
- class IkConstraintData;
- class TransformConstraintData;
- class PathConstraintData;
- /// Stores the setup pose and all of the stateless data for a skeleton.
- class SP_API SkeletonData : public SpineObject {
- friend class SkeletonBinary;
- friend class SkeletonJson;
- friend class Skeleton;
- public:
- SkeletonData();
- ~SkeletonData();
- /// Finds a bone by comparing each bone's name.
- /// It is more efficient to cache the results of this method than to call it multiple times.
- /// @return May be NULL.
- BoneData *findBone(const String &boneName);
- /// @return -1 if the bone was not found.
- int findBoneIndex(const String &boneName);
- /// @return May be NULL.
- SlotData *findSlot(const String &slotName);
- /// @return -1 if the slot was not found.
- int findSlotIndex(const String &slotName);
- /// @return May be NULL.
- Skin *findSkin(const String &skinName);
- /// @return May be NULL.
- spine::EventData *findEvent(const String &eventDataName);
- /// @return May be NULL.
- Animation *findAnimation(const String &animationName);
- /// @return May be NULL.
- IkConstraintData *findIkConstraint(const String &constraintName);
- /// @return May be NULL.
- TransformConstraintData *findTransformConstraint(const String &constraintName);
- /// @return May be NULL.
- PathConstraintData *findPathConstraint(const String &constraintName);
- /// @return -1 if the path constraint was not found.
- int findPathConstraintIndex(const String &pathConstraintName);
- const String &getName();
- void setName(const String &inValue);
- /// The skeleton's bones, sorted parent first. The root bone is always the first bone.
- Vector<BoneData *> &getBones();
- Vector<SlotData *> &getSlots();
- /// All skins, including the default skin.
- Vector<Skin *> &getSkins();
- /// The skeleton's default skin.
- /// By default this skin contains all attachments that were not in a skin in Spine.
- ///
- /// @return May be NULL.
- Skin *getDefaultSkin();
- void setDefaultSkin(Skin *inValue);
- Vector<spine::EventData *> &getEvents();
- Vector<Animation *> &getAnimations();
- Vector<IkConstraintData *> &getIkConstraints();
- Vector<TransformConstraintData *> &getTransformConstraints();
- Vector<PathConstraintData *> &getPathConstraints();
- float getWidth();
- void setWidth(float inValue);
- float getHeight();
- void setHeight(float inValue);
- /// The Spine version used to export this data, or NULL.
- const String &getVersion();
- void setVersion(const String &inValue);
- const String &getHash();
- void setHash(const String &inValue);
- const String &getImagesPath();
- void setImagesPath(const String &inValue);
- /// The dopesheet FPS in Spine. Available only when nonessential data was exported.
- float getFps();
- void setFps(float inValue);
- private:
- String _name;
- Vector<BoneData *> _bones; // Ordered parents first
- Vector<SlotData *> _slots; // Setup pose draw order.
- Vector<Skin *> _skins;
- Skin *_defaultSkin;
- Vector<EventData *> _events;
- Vector<Animation *> _animations;
- Vector<IkConstraintData *> _ikConstraints;
- Vector<TransformConstraintData *> _transformConstraints;
- Vector<PathConstraintData *> _pathConstraints;
- float _width, _height;
- String _version;
- String _hash;
- // Nonessential.
- float _fps;
- String _imagesPath;
- };
- }
- #endif /* Spine_SkeletonData_h */
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