spine-all.d.ts 59 KB

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  1. declare module spine {
  2. class Animation {
  3. name: string;
  4. timelines: Array<Timeline>;
  5. duration: number;
  6. constructor(name: string, timelines: Array<Timeline>, duration: number);
  7. apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  8. static binarySearch(values: ArrayLike<number>, target: number, step?: number): number;
  9. static linearSearch(values: ArrayLike<number>, target: number, step: number): number;
  10. }
  11. interface Timeline {
  12. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  13. getPropertyId(): number;
  14. }
  15. enum MixBlend {
  16. setup = 0,
  17. first = 1,
  18. replace = 2,
  19. add = 3,
  20. }
  21. enum MixDirection {
  22. mixIn = 0,
  23. mixOut = 1,
  24. }
  25. enum TimelineType {
  26. rotate = 0,
  27. translate = 1,
  28. scale = 2,
  29. shear = 3,
  30. attachment = 4,
  31. color = 5,
  32. deform = 6,
  33. event = 7,
  34. drawOrder = 8,
  35. ikConstraint = 9,
  36. transformConstraint = 10,
  37. pathConstraintPosition = 11,
  38. pathConstraintSpacing = 12,
  39. pathConstraintMix = 13,
  40. twoColor = 14,
  41. }
  42. abstract class CurveTimeline implements Timeline {
  43. static LINEAR: number;
  44. static STEPPED: number;
  45. static BEZIER: number;
  46. static BEZIER_SIZE: number;
  47. private curves;
  48. abstract getPropertyId(): number;
  49. constructor(frameCount: number);
  50. getFrameCount(): number;
  51. setLinear(frameIndex: number): void;
  52. setStepped(frameIndex: number): void;
  53. getCurveType(frameIndex: number): number;
  54. setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
  55. getCurvePercent(frameIndex: number, percent: number): number;
  56. abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  57. }
  58. class RotateTimeline extends CurveTimeline {
  59. static ENTRIES: number;
  60. static PREV_TIME: number;
  61. static PREV_ROTATION: number;
  62. static ROTATION: number;
  63. boneIndex: number;
  64. frames: ArrayLike<number>;
  65. constructor(frameCount: number);
  66. getPropertyId(): number;
  67. setFrame(frameIndex: number, time: number, degrees: number): void;
  68. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  69. }
  70. class TranslateTimeline extends CurveTimeline {
  71. static ENTRIES: number;
  72. static PREV_TIME: number;
  73. static PREV_X: number;
  74. static PREV_Y: number;
  75. static X: number;
  76. static Y: number;
  77. boneIndex: number;
  78. frames: ArrayLike<number>;
  79. constructor(frameCount: number);
  80. getPropertyId(): number;
  81. setFrame(frameIndex: number, time: number, x: number, y: number): void;
  82. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  83. }
  84. class ScaleTimeline extends TranslateTimeline {
  85. constructor(frameCount: number);
  86. getPropertyId(): number;
  87. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  88. }
  89. class ShearTimeline extends TranslateTimeline {
  90. constructor(frameCount: number);
  91. getPropertyId(): number;
  92. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  93. }
  94. class ColorTimeline extends CurveTimeline {
  95. static ENTRIES: number;
  96. static PREV_TIME: number;
  97. static PREV_R: number;
  98. static PREV_G: number;
  99. static PREV_B: number;
  100. static PREV_A: number;
  101. static R: number;
  102. static G: number;
  103. static B: number;
  104. static A: number;
  105. slotIndex: number;
  106. frames: ArrayLike<number>;
  107. constructor(frameCount: number);
  108. getPropertyId(): number;
  109. setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void;
  110. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  111. }
  112. class TwoColorTimeline extends CurveTimeline {
  113. static ENTRIES: number;
  114. static PREV_TIME: number;
  115. static PREV_R: number;
  116. static PREV_G: number;
  117. static PREV_B: number;
  118. static PREV_A: number;
  119. static PREV_R2: number;
  120. static PREV_G2: number;
  121. static PREV_B2: number;
  122. static R: number;
  123. static G: number;
  124. static B: number;
  125. static A: number;
  126. static R2: number;
  127. static G2: number;
  128. static B2: number;
  129. slotIndex: number;
  130. frames: ArrayLike<number>;
  131. constructor(frameCount: number);
  132. getPropertyId(): number;
  133. setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void;
  134. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  135. }
  136. class AttachmentTimeline implements Timeline {
  137. slotIndex: number;
  138. frames: ArrayLike<number>;
  139. attachmentNames: Array<string>;
  140. constructor(frameCount: number);
  141. getPropertyId(): number;
  142. getFrameCount(): number;
  143. setFrame(frameIndex: number, time: number, attachmentName: string): void;
  144. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  145. }
  146. class DeformTimeline extends CurveTimeline {
  147. slotIndex: number;
  148. attachment: VertexAttachment;
  149. frames: ArrayLike<number>;
  150. frameVertices: Array<ArrayLike<number>>;
  151. constructor(frameCount: number);
  152. getPropertyId(): number;
  153. setFrame(frameIndex: number, time: number, vertices: ArrayLike<number>): void;
  154. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  155. }
  156. class EventTimeline implements Timeline {
  157. frames: ArrayLike<number>;
  158. events: Array<Event>;
  159. constructor(frameCount: number);
  160. getPropertyId(): number;
  161. getFrameCount(): number;
  162. setFrame(frameIndex: number, event: Event): void;
  163. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  164. }
  165. class DrawOrderTimeline implements Timeline {
  166. frames: ArrayLike<number>;
  167. drawOrders: Array<Array<number>>;
  168. constructor(frameCount: number);
  169. getPropertyId(): number;
  170. getFrameCount(): number;
  171. setFrame(frameIndex: number, time: number, drawOrder: Array<number>): void;
  172. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  173. }
  174. class IkConstraintTimeline extends CurveTimeline {
  175. static ENTRIES: number;
  176. static PREV_TIME: number;
  177. static PREV_MIX: number;
  178. static PREV_BEND_DIRECTION: number;
  179. static PREV_COMPRESS: number;
  180. static PREV_STRETCH: number;
  181. static MIX: number;
  182. static BEND_DIRECTION: number;
  183. static COMPRESS: number;
  184. static STRETCH: number;
  185. ikConstraintIndex: number;
  186. frames: ArrayLike<number>;
  187. constructor(frameCount: number);
  188. getPropertyId(): number;
  189. setFrame(frameIndex: number, time: number, mix: number, bendDirection: number, compress: boolean, stretch: boolean): void;
  190. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  191. }
  192. class TransformConstraintTimeline extends CurveTimeline {
  193. static ENTRIES: number;
  194. static PREV_TIME: number;
  195. static PREV_ROTATE: number;
  196. static PREV_TRANSLATE: number;
  197. static PREV_SCALE: number;
  198. static PREV_SHEAR: number;
  199. static ROTATE: number;
  200. static TRANSLATE: number;
  201. static SCALE: number;
  202. static SHEAR: number;
  203. transformConstraintIndex: number;
  204. frames: ArrayLike<number>;
  205. constructor(frameCount: number);
  206. getPropertyId(): number;
  207. setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number): void;
  208. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  209. }
  210. class PathConstraintPositionTimeline extends CurveTimeline {
  211. static ENTRIES: number;
  212. static PREV_TIME: number;
  213. static PREV_VALUE: number;
  214. static VALUE: number;
  215. pathConstraintIndex: number;
  216. frames: ArrayLike<number>;
  217. constructor(frameCount: number);
  218. getPropertyId(): number;
  219. setFrame(frameIndex: number, time: number, value: number): void;
  220. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  221. }
  222. class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline {
  223. constructor(frameCount: number);
  224. getPropertyId(): number;
  225. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  226. }
  227. class PathConstraintMixTimeline extends CurveTimeline {
  228. static ENTRIES: number;
  229. static PREV_TIME: number;
  230. static PREV_ROTATE: number;
  231. static PREV_TRANSLATE: number;
  232. static ROTATE: number;
  233. static TRANSLATE: number;
  234. pathConstraintIndex: number;
  235. frames: ArrayLike<number>;
  236. constructor(frameCount: number);
  237. getPropertyId(): number;
  238. setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number): void;
  239. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
  240. }
  241. }
  242. declare module spine {
  243. class AnimationState {
  244. static emptyAnimation: Animation;
  245. static SUBSEQUENT: number;
  246. static FIRST: number;
  247. static HOLD: number;
  248. static HOLD_MIX: number;
  249. static NOT_LAST: number;
  250. data: AnimationStateData;
  251. tracks: TrackEntry[];
  252. events: Event[];
  253. listeners: AnimationStateListener2[];
  254. queue: EventQueue;
  255. propertyIDs: IntSet;
  256. animationsChanged: boolean;
  257. timeScale: number;
  258. trackEntryPool: Pool<TrackEntry>;
  259. constructor(data: AnimationStateData);
  260. update(delta: number): void;
  261. updateMixingFrom(to: TrackEntry, delta: number): boolean;
  262. apply(skeleton: Skeleton): boolean;
  263. applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend): number;
  264. applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
  265. queueEvents(entry: TrackEntry, animationTime: number): void;
  266. clearTracks(): void;
  267. clearTrack(trackIndex: number): void;
  268. setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
  269. setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
  270. setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
  271. addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
  272. addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
  273. setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
  274. addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
  275. setEmptyAnimations(mixDuration: number): void;
  276. expandToIndex(index: number): TrackEntry;
  277. trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
  278. disposeNext(entry: TrackEntry): void;
  279. _animationsChanged(): void;
  280. computeHold(entry: TrackEntry): void;
  281. computeNotLast(entry: TrackEntry): void;
  282. hasTimeline(entry: TrackEntry, id: number): boolean;
  283. getCurrent(trackIndex: number): TrackEntry;
  284. addListener(listener: AnimationStateListener2): void;
  285. removeListener(listener: AnimationStateListener2): void;
  286. clearListeners(): void;
  287. clearListenerNotifications(): void;
  288. }
  289. class TrackEntry {
  290. animation: Animation;
  291. next: TrackEntry;
  292. mixingFrom: TrackEntry;
  293. mixingTo: TrackEntry;
  294. listener: AnimationStateListener2;
  295. trackIndex: number;
  296. loop: boolean;
  297. holdPrevious: boolean;
  298. eventThreshold: number;
  299. attachmentThreshold: number;
  300. drawOrderThreshold: number;
  301. animationStart: number;
  302. animationEnd: number;
  303. animationLast: number;
  304. nextAnimationLast: number;
  305. delay: number;
  306. trackTime: number;
  307. trackLast: number;
  308. nextTrackLast: number;
  309. trackEnd: number;
  310. timeScale: number;
  311. alpha: number;
  312. mixTime: number;
  313. mixDuration: number;
  314. interruptAlpha: number;
  315. totalAlpha: number;
  316. mixBlend: MixBlend;
  317. timelineMode: number[];
  318. timelineHoldMix: TrackEntry[];
  319. timelinesRotation: number[];
  320. reset(): void;
  321. getAnimationTime(): number;
  322. setAnimationLast(animationLast: number): void;
  323. isComplete(): boolean;
  324. resetRotationDirections(): void;
  325. }
  326. class EventQueue {
  327. objects: Array<any>;
  328. drainDisabled: boolean;
  329. animState: AnimationState;
  330. constructor(animState: AnimationState);
  331. start(entry: TrackEntry): void;
  332. interrupt(entry: TrackEntry): void;
  333. end(entry: TrackEntry): void;
  334. dispose(entry: TrackEntry): void;
  335. complete(entry: TrackEntry): void;
  336. event(entry: TrackEntry, event: Event): void;
  337. drain(): void;
  338. clear(): void;
  339. }
  340. enum EventType {
  341. start = 0,
  342. interrupt = 1,
  343. end = 2,
  344. dispose = 3,
  345. complete = 4,
  346. event = 5,
  347. }
  348. interface AnimationStateListener2 {
  349. start(entry: TrackEntry): void;
  350. interrupt(entry: TrackEntry): void;
  351. end(entry: TrackEntry): void;
  352. dispose(entry: TrackEntry): void;
  353. complete(entry: TrackEntry): void;
  354. event(entry: TrackEntry, event: Event): void;
  355. }
  356. abstract class AnimationStateAdapter2 implements AnimationStateListener2 {
  357. start(entry: TrackEntry): void;
  358. interrupt(entry: TrackEntry): void;
  359. end(entry: TrackEntry): void;
  360. dispose(entry: TrackEntry): void;
  361. complete(entry: TrackEntry): void;
  362. event(entry: TrackEntry, event: Event): void;
  363. }
  364. }
  365. declare module spine {
  366. class AnimationStateData {
  367. skeletonData: SkeletonData;
  368. animationToMixTime: Map<number>;
  369. defaultMix: number;
  370. constructor(skeletonData: SkeletonData);
  371. setMix(fromName: string, toName: string, duration: number): void;
  372. setMixWith(from: Animation, to: Animation, duration: number): void;
  373. getMix(from: Animation, to: Animation): number;
  374. }
  375. }
  376. declare module spine {
  377. class AssetManager implements Disposable {
  378. private pathPrefix;
  379. private textureLoader;
  380. private assets;
  381. private errors;
  382. private toLoad;
  383. private loaded;
  384. constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
  385. private static downloadText(url, success, error);
  386. private static downloadBinary(url, success, error);
  387. loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
  388. loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
  389. loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
  390. loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
  391. get(path: string): any;
  392. remove(path: string): void;
  393. removeAll(): void;
  394. isLoadingComplete(): boolean;
  395. getToLoad(): number;
  396. getLoaded(): number;
  397. dispose(): void;
  398. hasErrors(): boolean;
  399. getErrors(): Map<string>;
  400. }
  401. }
  402. declare module spine {
  403. class AtlasAttachmentLoader implements AttachmentLoader {
  404. atlas: TextureAtlas;
  405. constructor(atlas: TextureAtlas);
  406. newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
  407. newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
  408. newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
  409. newPathAttachment(skin: Skin, name: string): PathAttachment;
  410. newPointAttachment(skin: Skin, name: string): PointAttachment;
  411. newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
  412. }
  413. }
  414. declare module spine {
  415. enum BlendMode {
  416. Normal = 0,
  417. Additive = 1,
  418. Multiply = 2,
  419. Screen = 3,
  420. }
  421. }
  422. declare module spine {
  423. class Bone implements Updatable {
  424. data: BoneData;
  425. skeleton: Skeleton;
  426. parent: Bone;
  427. children: Bone[];
  428. x: number;
  429. y: number;
  430. rotation: number;
  431. scaleX: number;
  432. scaleY: number;
  433. shearX: number;
  434. shearY: number;
  435. ax: number;
  436. ay: number;
  437. arotation: number;
  438. ascaleX: number;
  439. ascaleY: number;
  440. ashearX: number;
  441. ashearY: number;
  442. appliedValid: boolean;
  443. a: number;
  444. b: number;
  445. worldX: number;
  446. c: number;
  447. d: number;
  448. worldY: number;
  449. sorted: boolean;
  450. constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
  451. update(): void;
  452. updateWorldTransform(): void;
  453. updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
  454. setToSetupPose(): void;
  455. getWorldRotationX(): number;
  456. getWorldRotationY(): number;
  457. getWorldScaleX(): number;
  458. getWorldScaleY(): number;
  459. updateAppliedTransform(): void;
  460. worldToLocal(world: Vector2): Vector2;
  461. localToWorld(local: Vector2): Vector2;
  462. worldToLocalRotation(worldRotation: number): number;
  463. localToWorldRotation(localRotation: number): number;
  464. rotateWorld(degrees: number): void;
  465. }
  466. }
  467. declare module spine {
  468. class BoneData {
  469. index: number;
  470. name: string;
  471. parent: BoneData;
  472. length: number;
  473. x: number;
  474. y: number;
  475. rotation: number;
  476. scaleX: number;
  477. scaleY: number;
  478. shearX: number;
  479. shearY: number;
  480. transformMode: TransformMode;
  481. constructor(index: number, name: string, parent: BoneData);
  482. }
  483. enum TransformMode {
  484. Normal = 0,
  485. OnlyTranslation = 1,
  486. NoRotationOrReflection = 2,
  487. NoScale = 3,
  488. NoScaleOrReflection = 4,
  489. }
  490. }
  491. declare module spine {
  492. interface Constraint extends Updatable {
  493. getOrder(): number;
  494. }
  495. }
  496. declare module spine {
  497. class Event {
  498. data: EventData;
  499. intValue: number;
  500. floatValue: number;
  501. stringValue: string;
  502. time: number;
  503. volume: number;
  504. balance: number;
  505. constructor(time: number, data: EventData);
  506. }
  507. }
  508. declare module spine {
  509. class EventData {
  510. name: string;
  511. intValue: number;
  512. floatValue: number;
  513. stringValue: string;
  514. audioPath: string;
  515. volume: number;
  516. balance: number;
  517. constructor(name: string);
  518. }
  519. }
  520. declare module spine {
  521. class IkConstraint implements Constraint {
  522. data: IkConstraintData;
  523. bones: Array<Bone>;
  524. target: Bone;
  525. bendDirection: number;
  526. compress: boolean;
  527. stretch: boolean;
  528. mix: number;
  529. constructor(data: IkConstraintData, skeleton: Skeleton);
  530. getOrder(): number;
  531. apply(): void;
  532. update(): void;
  533. apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
  534. apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, alpha: number): void;
  535. }
  536. }
  537. declare module spine {
  538. class IkConstraintData {
  539. name: string;
  540. order: number;
  541. bones: BoneData[];
  542. target: BoneData;
  543. bendDirection: number;
  544. compress: boolean;
  545. stretch: boolean;
  546. uniform: boolean;
  547. mix: number;
  548. constructor(name: string);
  549. }
  550. }
  551. declare module spine {
  552. class PathConstraint implements Constraint {
  553. static NONE: number;
  554. static BEFORE: number;
  555. static AFTER: number;
  556. static epsilon: number;
  557. data: PathConstraintData;
  558. bones: Array<Bone>;
  559. target: Slot;
  560. position: number;
  561. spacing: number;
  562. rotateMix: number;
  563. translateMix: number;
  564. spaces: number[];
  565. positions: number[];
  566. world: number[];
  567. curves: number[];
  568. lengths: number[];
  569. segments: number[];
  570. constructor(data: PathConstraintData, skeleton: Skeleton);
  571. apply(): void;
  572. update(): void;
  573. computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[];
  574. addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
  575. addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
  576. addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
  577. getOrder(): number;
  578. }
  579. }
  580. declare module spine {
  581. class PathConstraintData {
  582. name: string;
  583. order: number;
  584. bones: BoneData[];
  585. target: SlotData;
  586. positionMode: PositionMode;
  587. spacingMode: SpacingMode;
  588. rotateMode: RotateMode;
  589. offsetRotation: number;
  590. position: number;
  591. spacing: number;
  592. rotateMix: number;
  593. translateMix: number;
  594. constructor(name: string);
  595. }
  596. enum PositionMode {
  597. Fixed = 0,
  598. Percent = 1,
  599. }
  600. enum SpacingMode {
  601. Length = 0,
  602. Fixed = 1,
  603. Percent = 2,
  604. }
  605. enum RotateMode {
  606. Tangent = 0,
  607. Chain = 1,
  608. ChainScale = 2,
  609. }
  610. }
  611. declare module spine {
  612. class SharedAssetManager implements Disposable {
  613. private pathPrefix;
  614. private clientAssets;
  615. private queuedAssets;
  616. private rawAssets;
  617. private errors;
  618. constructor(pathPrefix?: string);
  619. private queueAsset(clientId, textureLoader, path);
  620. loadText(clientId: string, path: string): void;
  621. loadJson(clientId: string, path: string): void;
  622. loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
  623. get(clientId: string, path: string): any;
  624. private updateClientAssets(clientAssets);
  625. isLoadingComplete(clientId: string): boolean;
  626. dispose(): void;
  627. hasErrors(): boolean;
  628. getErrors(): Map<string>;
  629. }
  630. }
  631. declare module spine {
  632. class Skeleton {
  633. data: SkeletonData;
  634. bones: Array<Bone>;
  635. slots: Array<Slot>;
  636. drawOrder: Array<Slot>;
  637. ikConstraints: Array<IkConstraint>;
  638. transformConstraints: Array<TransformConstraint>;
  639. pathConstraints: Array<PathConstraint>;
  640. _updateCache: Updatable[];
  641. updateCacheReset: Updatable[];
  642. skin: Skin;
  643. color: Color;
  644. time: number;
  645. scaleX: number;
  646. scaleY: number;
  647. x: number;
  648. y: number;
  649. constructor(data: SkeletonData);
  650. updateCache(): void;
  651. sortIkConstraint(constraint: IkConstraint): void;
  652. sortPathConstraint(constraint: PathConstraint): void;
  653. sortTransformConstraint(constraint: TransformConstraint): void;
  654. sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void;
  655. sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void;
  656. sortBone(bone: Bone): void;
  657. sortReset(bones: Array<Bone>): void;
  658. updateWorldTransform(): void;
  659. setToSetupPose(): void;
  660. setBonesToSetupPose(): void;
  661. setSlotsToSetupPose(): void;
  662. getRootBone(): Bone;
  663. findBone(boneName: string): Bone;
  664. findBoneIndex(boneName: string): number;
  665. findSlot(slotName: string): Slot;
  666. findSlotIndex(slotName: string): number;
  667. setSkinByName(skinName: string): void;
  668. setSkin(newSkin: Skin): void;
  669. getAttachmentByName(slotName: string, attachmentName: string): Attachment;
  670. getAttachment(slotIndex: number, attachmentName: string): Attachment;
  671. setAttachment(slotName: string, attachmentName: string): void;
  672. findIkConstraint(constraintName: string): IkConstraint;
  673. findTransformConstraint(constraintName: string): TransformConstraint;
  674. findPathConstraint(constraintName: string): PathConstraint;
  675. getBounds(offset: Vector2, size: Vector2, temp?: Array<number>): void;
  676. update(delta: number): void;
  677. }
  678. }
  679. declare module spine {
  680. class SkeletonBounds {
  681. minX: number;
  682. minY: number;
  683. maxX: number;
  684. maxY: number;
  685. boundingBoxes: BoundingBoxAttachment[];
  686. polygons: ArrayLike<number>[];
  687. private polygonPool;
  688. update(skeleton: Skeleton, updateAabb: boolean): void;
  689. aabbCompute(): void;
  690. aabbContainsPoint(x: number, y: number): boolean;
  691. aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
  692. aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
  693. containsPoint(x: number, y: number): BoundingBoxAttachment;
  694. containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
  695. intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
  696. intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
  697. getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
  698. getWidth(): number;
  699. getHeight(): number;
  700. }
  701. }
  702. declare module spine {
  703. class SkeletonClipping {
  704. private triangulator;
  705. private clippingPolygon;
  706. private clipOutput;
  707. clippedVertices: number[];
  708. clippedTriangles: number[];
  709. private scratch;
  710. private clipAttachment;
  711. private clippingPolygons;
  712. clipStart(slot: Slot, clip: ClippingAttachment): number;
  713. clipEndWithSlot(slot: Slot): void;
  714. clipEnd(): void;
  715. isClipping(): boolean;
  716. clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
  717. clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
  718. static makeClockwise(polygon: ArrayLike<number>): void;
  719. }
  720. }
  721. declare module spine {
  722. class SkeletonData {
  723. name: string;
  724. bones: BoneData[];
  725. slots: SlotData[];
  726. skins: Skin[];
  727. defaultSkin: Skin;
  728. events: EventData[];
  729. animations: Animation[];
  730. ikConstraints: IkConstraintData[];
  731. transformConstraints: TransformConstraintData[];
  732. pathConstraints: PathConstraintData[];
  733. x: number;
  734. y: number;
  735. width: number;
  736. height: number;
  737. version: string;
  738. hash: string;
  739. fps: number;
  740. imagesPath: string;
  741. findBone(boneName: string): BoneData;
  742. findBoneIndex(boneName: string): number;
  743. findSlot(slotName: string): SlotData;
  744. findSlotIndex(slotName: string): number;
  745. findSkin(skinName: string): Skin;
  746. findEvent(eventDataName: string): EventData;
  747. findAnimation(animationName: string): Animation;
  748. findIkConstraint(constraintName: string): IkConstraintData;
  749. findTransformConstraint(constraintName: string): TransformConstraintData;
  750. findPathConstraint(constraintName: string): PathConstraintData;
  751. findPathConstraintIndex(pathConstraintName: string): number;
  752. }
  753. }
  754. declare module spine {
  755. class SkeletonJson {
  756. attachmentLoader: AttachmentLoader;
  757. scale: number;
  758. private linkedMeshes;
  759. constructor(attachmentLoader: AttachmentLoader);
  760. readSkeletonData(json: string | any): SkeletonData;
  761. readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
  762. readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
  763. readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
  764. readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void;
  765. getValue(map: any, prop: string, defaultValue: any): any;
  766. static blendModeFromString(str: string): BlendMode;
  767. static positionModeFromString(str: string): PositionMode;
  768. static spacingModeFromString(str: string): SpacingMode;
  769. static rotateModeFromString(str: string): RotateMode;
  770. static transformModeFromString(str: string): TransformMode;
  771. }
  772. }
  773. declare module spine {
  774. class Skin {
  775. name: string;
  776. attachments: Map<Attachment>[];
  777. constructor(name: string);
  778. addAttachment(slotIndex: number, name: string, attachment: Attachment): void;
  779. getAttachment(slotIndex: number, name: string): Attachment;
  780. attachAll(skeleton: Skeleton, oldSkin: Skin): void;
  781. }
  782. }
  783. declare module spine {
  784. class Slot {
  785. data: SlotData;
  786. bone: Bone;
  787. color: Color;
  788. darkColor: Color;
  789. private attachment;
  790. private attachmentTime;
  791. deform: number[];
  792. constructor(data: SlotData, bone: Bone);
  793. getAttachment(): Attachment;
  794. setAttachment(attachment: Attachment): void;
  795. setAttachmentTime(time: number): void;
  796. getAttachmentTime(): number;
  797. setToSetupPose(): void;
  798. }
  799. }
  800. declare module spine {
  801. class SlotData {
  802. index: number;
  803. name: string;
  804. boneData: BoneData;
  805. color: Color;
  806. darkColor: Color;
  807. attachmentName: string;
  808. blendMode: BlendMode;
  809. constructor(index: number, name: string, boneData: BoneData);
  810. }
  811. }
  812. declare module spine {
  813. abstract class Texture {
  814. protected _image: HTMLImageElement;
  815. constructor(image: HTMLImageElement);
  816. getImage(): HTMLImageElement;
  817. abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
  818. abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
  819. abstract dispose(): void;
  820. static filterFromString(text: string): TextureFilter;
  821. static wrapFromString(text: string): TextureWrap;
  822. }
  823. enum TextureFilter {
  824. Nearest = 9728,
  825. Linear = 9729,
  826. MipMap = 9987,
  827. MipMapNearestNearest = 9984,
  828. MipMapLinearNearest = 9985,
  829. MipMapNearestLinear = 9986,
  830. MipMapLinearLinear = 9987,
  831. }
  832. enum TextureWrap {
  833. MirroredRepeat = 33648,
  834. ClampToEdge = 33071,
  835. Repeat = 10497,
  836. }
  837. class TextureRegion {
  838. renderObject: any;
  839. u: number;
  840. v: number;
  841. u2: number;
  842. v2: number;
  843. width: number;
  844. height: number;
  845. rotate: boolean;
  846. offsetX: number;
  847. offsetY: number;
  848. originalWidth: number;
  849. originalHeight: number;
  850. }
  851. class FakeTexture extends Texture {
  852. setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
  853. setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
  854. dispose(): void;
  855. }
  856. }
  857. declare module spine {
  858. class TextureAtlas implements Disposable {
  859. pages: TextureAtlasPage[];
  860. regions: TextureAtlasRegion[];
  861. constructor(atlasText: string, textureLoader: (path: string) => any);
  862. private load(atlasText, textureLoader);
  863. findRegion(name: string): TextureAtlasRegion;
  864. dispose(): void;
  865. }
  866. class TextureAtlasPage {
  867. name: string;
  868. minFilter: TextureFilter;
  869. magFilter: TextureFilter;
  870. uWrap: TextureWrap;
  871. vWrap: TextureWrap;
  872. texture: Texture;
  873. width: number;
  874. height: number;
  875. }
  876. class TextureAtlasRegion extends TextureRegion {
  877. page: TextureAtlasPage;
  878. name: string;
  879. x: number;
  880. y: number;
  881. index: number;
  882. rotate: boolean;
  883. degrees: number;
  884. texture: Texture;
  885. }
  886. }
  887. declare module spine {
  888. class TransformConstraint implements Constraint {
  889. data: TransformConstraintData;
  890. bones: Array<Bone>;
  891. target: Bone;
  892. rotateMix: number;
  893. translateMix: number;
  894. scaleMix: number;
  895. shearMix: number;
  896. temp: Vector2;
  897. constructor(data: TransformConstraintData, skeleton: Skeleton);
  898. apply(): void;
  899. update(): void;
  900. applyAbsoluteWorld(): void;
  901. applyRelativeWorld(): void;
  902. applyAbsoluteLocal(): void;
  903. applyRelativeLocal(): void;
  904. getOrder(): number;
  905. }
  906. }
  907. declare module spine {
  908. class TransformConstraintData {
  909. name: string;
  910. order: number;
  911. bones: BoneData[];
  912. target: BoneData;
  913. rotateMix: number;
  914. translateMix: number;
  915. scaleMix: number;
  916. shearMix: number;
  917. offsetRotation: number;
  918. offsetX: number;
  919. offsetY: number;
  920. offsetScaleX: number;
  921. offsetScaleY: number;
  922. offsetShearY: number;
  923. relative: boolean;
  924. local: boolean;
  925. constructor(name: string);
  926. }
  927. }
  928. declare module spine {
  929. class Triangulator {
  930. private convexPolygons;
  931. private convexPolygonsIndices;
  932. private indicesArray;
  933. private isConcaveArray;
  934. private triangles;
  935. private polygonPool;
  936. private polygonIndicesPool;
  937. triangulate(verticesArray: ArrayLike<number>): Array<number>;
  938. decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
  939. private static isConcave(index, vertexCount, vertices, indices);
  940. private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
  941. private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
  942. }
  943. }
  944. declare module spine {
  945. interface Updatable {
  946. update(): void;
  947. }
  948. }
  949. declare module spine {
  950. interface Map<T> {
  951. [key: string]: T;
  952. }
  953. class IntSet {
  954. array: number[];
  955. add(value: number): boolean;
  956. contains(value: number): boolean;
  957. remove(value: number): void;
  958. clear(): void;
  959. }
  960. interface Disposable {
  961. dispose(): void;
  962. }
  963. interface Restorable {
  964. restore(): void;
  965. }
  966. class Color {
  967. r: number;
  968. g: number;
  969. b: number;
  970. a: number;
  971. static WHITE: Color;
  972. static RED: Color;
  973. static GREEN: Color;
  974. static BLUE: Color;
  975. static MAGENTA: Color;
  976. constructor(r?: number, g?: number, b?: number, a?: number);
  977. set(r: number, g: number, b: number, a: number): this;
  978. setFromColor(c: Color): this;
  979. setFromString(hex: string): this;
  980. add(r: number, g: number, b: number, a: number): this;
  981. clamp(): this;
  982. }
  983. class MathUtils {
  984. static PI: number;
  985. static PI2: number;
  986. static radiansToDegrees: number;
  987. static radDeg: number;
  988. static degreesToRadians: number;
  989. static degRad: number;
  990. static clamp(value: number, min: number, max: number): number;
  991. static cosDeg(degrees: number): number;
  992. static sinDeg(degrees: number): number;
  993. static signum(value: number): number;
  994. static toInt(x: number): number;
  995. static cbrt(x: number): number;
  996. static randomTriangular(min: number, max: number): number;
  997. static randomTriangularWith(min: number, max: number, mode: number): number;
  998. }
  999. abstract class Interpolation {
  1000. protected abstract applyInternal(a: number): number;
  1001. apply(start: number, end: number, a: number): number;
  1002. }
  1003. class Pow extends Interpolation {
  1004. protected power: number;
  1005. constructor(power: number);
  1006. applyInternal(a: number): number;
  1007. }
  1008. class PowOut extends Pow {
  1009. constructor(power: number);
  1010. applyInternal(a: number): number;
  1011. }
  1012. class Utils {
  1013. static SUPPORTS_TYPED_ARRAYS: boolean;
  1014. static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
  1015. static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
  1016. static ensureArrayCapacity<T>(array: Array<T>, size: number, value?: any): Array<T>;
  1017. static newArray<T>(size: number, defaultValue: T): Array<T>;
  1018. static newFloatArray(size: number): ArrayLike<number>;
  1019. static newShortArray(size: number): ArrayLike<number>;
  1020. static toFloatArray(array: Array<number>): number[] | Float32Array;
  1021. static toSinglePrecision(value: number): number;
  1022. static webkit602BugfixHelper(alpha: number, blend: MixBlend): void;
  1023. }
  1024. class DebugUtils {
  1025. static logBones(skeleton: Skeleton): void;
  1026. }
  1027. class Pool<T> {
  1028. private items;
  1029. private instantiator;
  1030. constructor(instantiator: () => T);
  1031. obtain(): T;
  1032. free(item: T): void;
  1033. freeAll(items: ArrayLike<T>): void;
  1034. clear(): void;
  1035. }
  1036. class Vector2 {
  1037. x: number;
  1038. y: number;
  1039. constructor(x?: number, y?: number);
  1040. set(x: number, y: number): Vector2;
  1041. length(): number;
  1042. normalize(): this;
  1043. }
  1044. class TimeKeeper {
  1045. maxDelta: number;
  1046. framesPerSecond: number;
  1047. delta: number;
  1048. totalTime: number;
  1049. private lastTime;
  1050. private frameCount;
  1051. private frameTime;
  1052. update(): void;
  1053. }
  1054. interface ArrayLike<T> {
  1055. length: number;
  1056. [n: number]: T;
  1057. }
  1058. class WindowedMean {
  1059. values: Array<number>;
  1060. addedValues: number;
  1061. lastValue: number;
  1062. mean: number;
  1063. dirty: boolean;
  1064. constructor(windowSize?: number);
  1065. hasEnoughData(): boolean;
  1066. addValue(value: number): void;
  1067. getMean(): number;
  1068. }
  1069. }
  1070. declare module spine {
  1071. interface VertexEffect {
  1072. begin(skeleton: Skeleton): void;
  1073. transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
  1074. end(): void;
  1075. }
  1076. }
  1077. interface Math {
  1078. fround(n: number): number;
  1079. }
  1080. declare module spine {
  1081. abstract class Attachment {
  1082. name: string;
  1083. constructor(name: string);
  1084. }
  1085. abstract class VertexAttachment extends Attachment {
  1086. private static nextID;
  1087. id: number;
  1088. bones: Array<number>;
  1089. vertices: ArrayLike<number>;
  1090. worldVerticesLength: number;
  1091. constructor(name: string);
  1092. computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
  1093. applyDeform(sourceAttachment: VertexAttachment): boolean;
  1094. }
  1095. }
  1096. declare module spine {
  1097. interface AttachmentLoader {
  1098. newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
  1099. newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
  1100. newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
  1101. newPathAttachment(skin: Skin, name: string): PathAttachment;
  1102. newPointAttachment(skin: Skin, name: string): PointAttachment;
  1103. newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
  1104. }
  1105. }
  1106. declare module spine {
  1107. enum AttachmentType {
  1108. Region = 0,
  1109. BoundingBox = 1,
  1110. Mesh = 2,
  1111. LinkedMesh = 3,
  1112. Path = 4,
  1113. Point = 5,
  1114. }
  1115. }
  1116. declare module spine {
  1117. class BoundingBoxAttachment extends VertexAttachment {
  1118. color: Color;
  1119. constructor(name: string);
  1120. }
  1121. }
  1122. declare module spine {
  1123. class ClippingAttachment extends VertexAttachment {
  1124. endSlot: SlotData;
  1125. color: Color;
  1126. constructor(name: string);
  1127. }
  1128. }
  1129. declare module spine {
  1130. class MeshAttachment extends VertexAttachment {
  1131. region: TextureRegion;
  1132. path: string;
  1133. regionUVs: ArrayLike<number>;
  1134. uvs: ArrayLike<number>;
  1135. triangles: Array<number>;
  1136. color: Color;
  1137. hullLength: number;
  1138. private parentMesh;
  1139. inheritDeform: boolean;
  1140. tempColor: Color;
  1141. constructor(name: string);
  1142. updateUVs(): void;
  1143. applyDeform(sourceAttachment: VertexAttachment): boolean;
  1144. getParentMesh(): MeshAttachment;
  1145. setParentMesh(parentMesh: MeshAttachment): void;
  1146. }
  1147. }
  1148. declare module spine {
  1149. class PathAttachment extends VertexAttachment {
  1150. lengths: Array<number>;
  1151. closed: boolean;
  1152. constantSpeed: boolean;
  1153. color: Color;
  1154. constructor(name: string);
  1155. }
  1156. }
  1157. declare module spine {
  1158. class PointAttachment extends VertexAttachment {
  1159. x: number;
  1160. y: number;
  1161. rotation: number;
  1162. color: Color;
  1163. constructor(name: string);
  1164. computeWorldPosition(bone: Bone, point: Vector2): Vector2;
  1165. computeWorldRotation(bone: Bone): number;
  1166. }
  1167. }
  1168. declare module spine {
  1169. class RegionAttachment extends Attachment {
  1170. static OX1: number;
  1171. static OY1: number;
  1172. static OX2: number;
  1173. static OY2: number;
  1174. static OX3: number;
  1175. static OY3: number;
  1176. static OX4: number;
  1177. static OY4: number;
  1178. static X1: number;
  1179. static Y1: number;
  1180. static C1R: number;
  1181. static C1G: number;
  1182. static C1B: number;
  1183. static C1A: number;
  1184. static U1: number;
  1185. static V1: number;
  1186. static X2: number;
  1187. static Y2: number;
  1188. static C2R: number;
  1189. static C2G: number;
  1190. static C2B: number;
  1191. static C2A: number;
  1192. static U2: number;
  1193. static V2: number;
  1194. static X3: number;
  1195. static Y3: number;
  1196. static C3R: number;
  1197. static C3G: number;
  1198. static C3B: number;
  1199. static C3A: number;
  1200. static U3: number;
  1201. static V3: number;
  1202. static X4: number;
  1203. static Y4: number;
  1204. static C4R: number;
  1205. static C4G: number;
  1206. static C4B: number;
  1207. static C4A: number;
  1208. static U4: number;
  1209. static V4: number;
  1210. x: number;
  1211. y: number;
  1212. scaleX: number;
  1213. scaleY: number;
  1214. rotation: number;
  1215. width: number;
  1216. height: number;
  1217. color: Color;
  1218. path: string;
  1219. rendererObject: any;
  1220. region: TextureRegion;
  1221. offset: ArrayLike<number>;
  1222. uvs: ArrayLike<number>;
  1223. tempColor: Color;
  1224. constructor(name: string);
  1225. updateOffset(): void;
  1226. setRegion(region: TextureRegion): void;
  1227. computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
  1228. }
  1229. }
  1230. declare module spine {
  1231. class JitterEffect implements VertexEffect {
  1232. jitterX: number;
  1233. jitterY: number;
  1234. constructor(jitterX: number, jitterY: number);
  1235. begin(skeleton: Skeleton): void;
  1236. transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
  1237. end(): void;
  1238. }
  1239. }
  1240. declare module spine {
  1241. class SwirlEffect implements VertexEffect {
  1242. static interpolation: PowOut;
  1243. centerX: number;
  1244. centerY: number;
  1245. radius: number;
  1246. angle: number;
  1247. private worldX;
  1248. private worldY;
  1249. constructor(radius: number);
  1250. begin(skeleton: Skeleton): void;
  1251. transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
  1252. end(): void;
  1253. }
  1254. }
  1255. declare module spine.canvas {
  1256. class AssetManager extends spine.AssetManager {
  1257. constructor(pathPrefix?: string);
  1258. }
  1259. }
  1260. declare module spine.canvas {
  1261. class CanvasTexture extends Texture {
  1262. constructor(image: HTMLImageElement);
  1263. setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
  1264. setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
  1265. dispose(): void;
  1266. }
  1267. }
  1268. declare module spine.canvas {
  1269. class SkeletonRenderer {
  1270. static QUAD_TRIANGLES: number[];
  1271. static VERTEX_SIZE: number;
  1272. private ctx;
  1273. triangleRendering: boolean;
  1274. debugRendering: boolean;
  1275. private vertices;
  1276. private tempColor;
  1277. constructor(context: CanvasRenderingContext2D);
  1278. draw(skeleton: Skeleton): void;
  1279. private drawImages(skeleton);
  1280. private drawTriangles(skeleton);
  1281. private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
  1282. private computeRegionVertices(slot, region, pma);
  1283. private computeMeshVertices(slot, mesh, pma);
  1284. }
  1285. }
  1286. declare module spine.webgl {
  1287. class AssetManager extends spine.AssetManager {
  1288. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string);
  1289. }
  1290. }
  1291. declare module spine.webgl {
  1292. class OrthoCamera {
  1293. position: Vector3;
  1294. direction: Vector3;
  1295. up: Vector3;
  1296. near: number;
  1297. far: number;
  1298. zoom: number;
  1299. viewportWidth: number;
  1300. viewportHeight: number;
  1301. projectionView: Matrix4;
  1302. inverseProjectionView: Matrix4;
  1303. projection: Matrix4;
  1304. view: Matrix4;
  1305. private tmp;
  1306. constructor(viewportWidth: number, viewportHeight: number);
  1307. update(): void;
  1308. screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
  1309. setViewport(viewportWidth: number, viewportHeight: number): void;
  1310. }
  1311. }
  1312. declare module spine.webgl {
  1313. class GLTexture extends Texture implements Disposable, Restorable {
  1314. private context;
  1315. private texture;
  1316. private boundUnit;
  1317. private useMipMaps;
  1318. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement, useMipMaps?: boolean);
  1319. setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
  1320. setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
  1321. update(useMipMaps: boolean): void;
  1322. restore(): void;
  1323. bind(unit?: number): void;
  1324. unbind(): void;
  1325. dispose(): void;
  1326. }
  1327. }
  1328. declare module spine.webgl {
  1329. class Input {
  1330. element: HTMLElement;
  1331. lastX: number;
  1332. lastY: number;
  1333. buttonDown: boolean;
  1334. currTouch: Touch;
  1335. touchesPool: Pool<Touch>;
  1336. private listeners;
  1337. constructor(element: HTMLElement);
  1338. private setupCallbacks(element);
  1339. addListener(listener: InputListener): void;
  1340. removeListener(listener: InputListener): void;
  1341. }
  1342. class Touch {
  1343. identifier: number;
  1344. x: number;
  1345. y: number;
  1346. constructor(identifier: number, x: number, y: number);
  1347. }
  1348. interface InputListener {
  1349. down(x: number, y: number): void;
  1350. up(x: number, y: number): void;
  1351. moved(x: number, y: number): void;
  1352. dragged(x: number, y: number): void;
  1353. }
  1354. }
  1355. declare module spine.webgl {
  1356. class LoadingScreen {
  1357. static FADE_SECONDS: number;
  1358. private static loaded;
  1359. private static spinnerImg;
  1360. private static logoImg;
  1361. private renderer;
  1362. private logo;
  1363. private spinner;
  1364. private angle;
  1365. private fadeOut;
  1366. private timeKeeper;
  1367. backgroundColor: Color;
  1368. private tempColor;
  1369. private firstDraw;
  1370. private static SPINNER_DATA;
  1371. private static SPINE_LOGO_DATA;
  1372. constructor(renderer: SceneRenderer);
  1373. draw(complete?: boolean): void;
  1374. }
  1375. }
  1376. declare module spine.webgl {
  1377. const M00 = 0;
  1378. const M01 = 4;
  1379. const M02 = 8;
  1380. const M03 = 12;
  1381. const M10 = 1;
  1382. const M11 = 5;
  1383. const M12 = 9;
  1384. const M13 = 13;
  1385. const M20 = 2;
  1386. const M21 = 6;
  1387. const M22 = 10;
  1388. const M23 = 14;
  1389. const M30 = 3;
  1390. const M31 = 7;
  1391. const M32 = 11;
  1392. const M33 = 15;
  1393. class Matrix4 {
  1394. temp: Float32Array;
  1395. values: Float32Array;
  1396. private static xAxis;
  1397. private static yAxis;
  1398. private static zAxis;
  1399. private static tmpMatrix;
  1400. constructor();
  1401. set(values: ArrayLike<number>): Matrix4;
  1402. transpose(): Matrix4;
  1403. identity(): Matrix4;
  1404. invert(): Matrix4;
  1405. determinant(): number;
  1406. translate(x: number, y: number, z: number): Matrix4;
  1407. copy(): Matrix4;
  1408. projection(near: number, far: number, fovy: number, aspectRatio: number): Matrix4;
  1409. ortho2d(x: number, y: number, width: number, height: number): Matrix4;
  1410. ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4;
  1411. multiply(matrix: Matrix4): Matrix4;
  1412. multiplyLeft(matrix: Matrix4): Matrix4;
  1413. lookAt(position: Vector3, direction: Vector3, up: Vector3): this;
  1414. static initTemps(): void;
  1415. }
  1416. }
  1417. declare module spine.webgl {
  1418. class Mesh implements Disposable, Restorable {
  1419. private attributes;
  1420. private context;
  1421. private vertices;
  1422. private verticesBuffer;
  1423. private verticesLength;
  1424. private dirtyVertices;
  1425. private indices;
  1426. private indicesBuffer;
  1427. private indicesLength;
  1428. private dirtyIndices;
  1429. private elementsPerVertex;
  1430. getAttributes(): VertexAttribute[];
  1431. maxVertices(): number;
  1432. numVertices(): number;
  1433. setVerticesLength(length: number): void;
  1434. getVertices(): Float32Array;
  1435. maxIndices(): number;
  1436. numIndices(): number;
  1437. setIndicesLength(length: number): void;
  1438. getIndices(): Uint16Array;
  1439. getVertexSizeInFloats(): number;
  1440. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, attributes: VertexAttribute[], maxVertices: number, maxIndices: number);
  1441. setVertices(vertices: Array<number>): void;
  1442. setIndices(indices: Array<number>): void;
  1443. draw(shader: Shader, primitiveType: number): void;
  1444. drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
  1445. bind(shader: Shader): void;
  1446. unbind(shader: Shader): void;
  1447. private update();
  1448. restore(): void;
  1449. dispose(): void;
  1450. }
  1451. class VertexAttribute {
  1452. name: string;
  1453. type: VertexAttributeType;
  1454. numElements: number;
  1455. constructor(name: string, type: VertexAttributeType, numElements: number);
  1456. }
  1457. class Position2Attribute extends VertexAttribute {
  1458. constructor();
  1459. }
  1460. class Position3Attribute extends VertexAttribute {
  1461. constructor();
  1462. }
  1463. class TexCoordAttribute extends VertexAttribute {
  1464. constructor(unit?: number);
  1465. }
  1466. class ColorAttribute extends VertexAttribute {
  1467. constructor();
  1468. }
  1469. class Color2Attribute extends VertexAttribute {
  1470. constructor();
  1471. }
  1472. enum VertexAttributeType {
  1473. Float = 0,
  1474. }
  1475. }
  1476. declare module spine.webgl {
  1477. class PolygonBatcher implements Disposable {
  1478. private context;
  1479. private drawCalls;
  1480. private isDrawing;
  1481. private mesh;
  1482. private shader;
  1483. private lastTexture;
  1484. private verticesLength;
  1485. private indicesLength;
  1486. private srcBlend;
  1487. private dstBlend;
  1488. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean, maxVertices?: number);
  1489. begin(shader: Shader): void;
  1490. setBlendMode(srcBlend: number, dstBlend: number): void;
  1491. draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
  1492. private flush();
  1493. end(): void;
  1494. getDrawCalls(): number;
  1495. dispose(): void;
  1496. }
  1497. }
  1498. declare module spine.webgl {
  1499. class SceneRenderer implements Disposable {
  1500. context: ManagedWebGLRenderingContext;
  1501. canvas: HTMLCanvasElement;
  1502. camera: OrthoCamera;
  1503. batcher: PolygonBatcher;
  1504. private twoColorTint;
  1505. private batcherShader;
  1506. private shapes;
  1507. private shapesShader;
  1508. private activeRenderer;
  1509. skeletonRenderer: SkeletonRenderer;
  1510. skeletonDebugRenderer: SkeletonDebugRenderer;
  1511. private QUAD;
  1512. private QUAD_TRIANGLES;
  1513. private WHITE;
  1514. constructor(canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean);
  1515. begin(): void;
  1516. drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean, slotRangeStart?: number, slotRangeEnd?: number): void;
  1517. drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
  1518. drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
  1519. drawTextureUV(texture: GLTexture, x: number, y: number, width: number, height: number, u: number, v: number, u2: number, v2: number, color?: Color): void;
  1520. drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color, premultipliedAlpha?: boolean): void;
  1521. drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color, premultipliedAlpha?: boolean): void;
  1522. line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
  1523. triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
  1524. quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
  1525. rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
  1526. rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
  1527. polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
  1528. circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
  1529. curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
  1530. end(): void;
  1531. resize(resizeMode: ResizeMode): void;
  1532. private enableRenderer(renderer);
  1533. dispose(): void;
  1534. }
  1535. enum ResizeMode {
  1536. Stretch = 0,
  1537. Expand = 1,
  1538. Fit = 2,
  1539. }
  1540. }
  1541. declare module spine.webgl {
  1542. class Shader implements Disposable, Restorable {
  1543. private vertexShader;
  1544. private fragmentShader;
  1545. static MVP_MATRIX: string;
  1546. static POSITION: string;
  1547. static COLOR: string;
  1548. static COLOR2: string;
  1549. static TEXCOORDS: string;
  1550. static SAMPLER: string;
  1551. private context;
  1552. private vs;
  1553. private vsSource;
  1554. private fs;
  1555. private fsSource;
  1556. private program;
  1557. private tmp2x2;
  1558. private tmp3x3;
  1559. private tmp4x4;
  1560. getProgram(): WebGLProgram;
  1561. getVertexShader(): string;
  1562. getFragmentShader(): string;
  1563. getVertexShaderSource(): string;
  1564. getFragmentSource(): string;
  1565. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
  1566. private compile();
  1567. private compileShader(type, source);
  1568. private compileProgram(vs, fs);
  1569. restore(): void;
  1570. bind(): void;
  1571. unbind(): void;
  1572. setUniformi(uniform: string, value: number): void;
  1573. setUniformf(uniform: string, value: number): void;
  1574. setUniform2f(uniform: string, value: number, value2: number): void;
  1575. setUniform3f(uniform: string, value: number, value2: number, value3: number): void;
  1576. setUniform4f(uniform: string, value: number, value2: number, value3: number, value4: number): void;
  1577. setUniform2x2f(uniform: string, value: ArrayLike<number>): void;
  1578. setUniform3x3f(uniform: string, value: ArrayLike<number>): void;
  1579. setUniform4x4f(uniform: string, value: ArrayLike<number>): void;
  1580. getUniformLocation(uniform: string): WebGLUniformLocation;
  1581. getAttributeLocation(attribute: string): number;
  1582. dispose(): void;
  1583. static newColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
  1584. static newTwoColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
  1585. static newColored(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
  1586. }
  1587. }
  1588. declare module spine.webgl {
  1589. class ShapeRenderer implements Disposable {
  1590. private context;
  1591. private isDrawing;
  1592. private mesh;
  1593. private shapeType;
  1594. private color;
  1595. private shader;
  1596. private vertexIndex;
  1597. private tmp;
  1598. private srcBlend;
  1599. private dstBlend;
  1600. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, maxVertices?: number);
  1601. begin(shader: Shader): void;
  1602. setBlendMode(srcBlend: number, dstBlend: number): void;
  1603. setColor(color: Color): void;
  1604. setColorWith(r: number, g: number, b: number, a: number): void;
  1605. point(x: number, y: number, color?: Color): void;
  1606. line(x: number, y: number, x2: number, y2: number, color?: Color): void;
  1607. triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
  1608. quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
  1609. rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
  1610. rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
  1611. x(x: number, y: number, size: number): void;
  1612. polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
  1613. circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
  1614. curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
  1615. private vertex(x, y, color);
  1616. end(): void;
  1617. private flush();
  1618. private check(shapeType, numVertices);
  1619. dispose(): void;
  1620. }
  1621. enum ShapeType {
  1622. Point = 0,
  1623. Line = 1,
  1624. Filled = 4,
  1625. }
  1626. }
  1627. declare module spine.webgl {
  1628. class SkeletonDebugRenderer implements Disposable {
  1629. boneLineColor: Color;
  1630. boneOriginColor: Color;
  1631. attachmentLineColor: Color;
  1632. triangleLineColor: Color;
  1633. pathColor: Color;
  1634. clipColor: Color;
  1635. aabbColor: Color;
  1636. drawBones: boolean;
  1637. drawRegionAttachments: boolean;
  1638. drawBoundingBoxes: boolean;
  1639. drawMeshHull: boolean;
  1640. drawMeshTriangles: boolean;
  1641. drawPaths: boolean;
  1642. drawSkeletonXY: boolean;
  1643. drawClipping: boolean;
  1644. premultipliedAlpha: boolean;
  1645. scale: number;
  1646. boneWidth: number;
  1647. private context;
  1648. private bounds;
  1649. private temp;
  1650. private vertices;
  1651. private static LIGHT_GRAY;
  1652. private static GREEN;
  1653. constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext);
  1654. draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void;
  1655. dispose(): void;
  1656. }
  1657. }
  1658. declare module spine.webgl {
  1659. class SkeletonRenderer {
  1660. static QUAD_TRIANGLES: number[];
  1661. premultipliedAlpha: boolean;
  1662. vertexEffect: VertexEffect;
  1663. private tempColor;
  1664. private tempColor2;
  1665. private vertices;
  1666. private vertexSize;
  1667. private twoColorTint;
  1668. private renderable;
  1669. private clipper;
  1670. private temp;
  1671. private temp2;
  1672. private temp3;
  1673. private temp4;
  1674. constructor(context: ManagedWebGLRenderingContext, twoColorTint?: boolean);
  1675. draw(batcher: PolygonBatcher, skeleton: Skeleton, slotRangeStart?: number, slotRangeEnd?: number): void;
  1676. }
  1677. }
  1678. declare module spine.webgl {
  1679. class Vector3 {
  1680. x: number;
  1681. y: number;
  1682. z: number;
  1683. constructor(x?: number, y?: number, z?: number);
  1684. setFrom(v: Vector3): Vector3;
  1685. set(x: number, y: number, z: number): Vector3;
  1686. add(v: Vector3): Vector3;
  1687. sub(v: Vector3): Vector3;
  1688. scale(s: number): Vector3;
  1689. normalize(): Vector3;
  1690. cross(v: Vector3): Vector3;
  1691. multiply(matrix: Matrix4): Vector3;
  1692. project(matrix: Matrix4): Vector3;
  1693. dot(v: Vector3): number;
  1694. length(): number;
  1695. distance(v: Vector3): number;
  1696. }
  1697. }
  1698. declare module spine.webgl {
  1699. class ManagedWebGLRenderingContext {
  1700. canvas: HTMLCanvasElement;
  1701. gl: WebGLRenderingContext;
  1702. private restorables;
  1703. constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig?: any);
  1704. addRestorable(restorable: Restorable): void;
  1705. removeRestorable(restorable: Restorable): void;
  1706. }
  1707. class WebGLBlendModeConverter {
  1708. static ZERO: number;
  1709. static ONE: number;
  1710. static SRC_COLOR: number;
  1711. static ONE_MINUS_SRC_COLOR: number;
  1712. static SRC_ALPHA: number;
  1713. static ONE_MINUS_SRC_ALPHA: number;
  1714. static DST_ALPHA: number;
  1715. static ONE_MINUS_DST_ALPHA: number;
  1716. static DST_COLOR: number;
  1717. static getDestGLBlendMode(blendMode: BlendMode): number;
  1718. static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number;
  1719. }
  1720. }
  1721. declare module spine.threejs {
  1722. class AssetManager extends spine.AssetManager {
  1723. constructor(pathPrefix?: string);
  1724. }
  1725. }
  1726. declare module spine.threejs {
  1727. class MeshBatcher extends THREE.Mesh {
  1728. private static VERTEX_SIZE;
  1729. private vertexBuffer;
  1730. private vertices;
  1731. private verticesLength;
  1732. private indices;
  1733. private indicesLength;
  1734. constructor(maxVertices?: number);
  1735. clear(): void;
  1736. begin(): void;
  1737. canBatch(verticesLength: number, indicesLength: number): boolean;
  1738. batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
  1739. end(): void;
  1740. }
  1741. }
  1742. declare module spine.threejs {
  1743. class SkeletonMeshMaterial extends THREE.ShaderMaterial {
  1744. constructor();
  1745. }
  1746. class SkeletonMesh extends THREE.Object3D {
  1747. tempPos: Vector2;
  1748. tempUv: Vector2;
  1749. tempLight: Color;
  1750. tempDark: Color;
  1751. skeleton: Skeleton;
  1752. state: AnimationState;
  1753. zOffset: number;
  1754. vertexEffect: VertexEffect;
  1755. private batches;
  1756. private nextBatchIndex;
  1757. private clipper;
  1758. static QUAD_TRIANGLES: number[];
  1759. static VERTEX_SIZE: number;
  1760. private vertices;
  1761. private tempColor;
  1762. constructor(skeletonData: SkeletonData);
  1763. update(deltaTime: number): void;
  1764. private clearBatches();
  1765. private nextBatch();
  1766. private updateGeometry();
  1767. }
  1768. }
  1769. declare module spine.threejs {
  1770. class ThreeJsTexture extends Texture {
  1771. texture: THREE.Texture;
  1772. constructor(image: HTMLImageElement);
  1773. setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
  1774. setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
  1775. dispose(): void;
  1776. static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
  1777. static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
  1778. }
  1779. }
  1780. declare module spine {
  1781. interface Viewport {
  1782. x: number;
  1783. y: number;
  1784. width: number;
  1785. height: number;
  1786. padLeft: string | number;
  1787. padRight: string | number;
  1788. padTop: string | number;
  1789. padBottom: string | number;
  1790. }
  1791. interface SpinePlayerConfig {
  1792. jsonUrl: string;
  1793. atlasUrl: string;
  1794. animation: string;
  1795. animations: string[];
  1796. defaultMix: number;
  1797. skin: string;
  1798. skins: string[];
  1799. premultipliedAlpha: boolean;
  1800. showControls: boolean;
  1801. debug: {
  1802. bones: boolean;
  1803. regions: boolean;
  1804. meshes: boolean;
  1805. bounds: boolean;
  1806. paths: boolean;
  1807. clipping: boolean;
  1808. points: boolean;
  1809. hulls: boolean;
  1810. };
  1811. viewport: {
  1812. x: number;
  1813. y: number;
  1814. width: number;
  1815. height: number;
  1816. padLeft: string | number;
  1817. padRight: string | number;
  1818. padTop: string | number;
  1819. padBottom: string | number;
  1820. animations: Map<Viewport>;
  1821. debugRender: boolean;
  1822. transitionTime: number;
  1823. };
  1824. alpha: boolean;
  1825. backgroundColor: string;
  1826. backgroundImage: {
  1827. url: string;
  1828. x: number;
  1829. y: number;
  1830. width: number;
  1831. height: number;
  1832. };
  1833. fullScreenBackgroundColor: string;
  1834. controlBones: string[];
  1835. success: (widget: SpinePlayer) => void;
  1836. error: (widget: SpinePlayer, msg: string) => void;
  1837. }
  1838. class SpinePlayer {
  1839. private config;
  1840. static HOVER_COLOR_INNER: Color;
  1841. static HOVER_COLOR_OUTER: Color;
  1842. static NON_HOVER_COLOR_INNER: Color;
  1843. static NON_HOVER_COLOR_OUTER: Color;
  1844. private sceneRenderer;
  1845. private dom;
  1846. private playerControls;
  1847. private canvas;
  1848. private timelineSlider;
  1849. private playButton;
  1850. private skinButton;
  1851. private animationButton;
  1852. private context;
  1853. private loadingScreen;
  1854. private assetManager;
  1855. private loaded;
  1856. private skeleton;
  1857. private animationState;
  1858. private time;
  1859. private paused;
  1860. private playTime;
  1861. private speed;
  1862. private animationViewports;
  1863. private currentViewport;
  1864. private previousViewport;
  1865. private viewportTransitionStart;
  1866. private selectedBones;
  1867. private parent;
  1868. constructor(parent: HTMLElement | string, config: SpinePlayerConfig);
  1869. validateConfig(config: SpinePlayerConfig): SpinePlayerConfig;
  1870. showError(error: string): void;
  1871. render(): HTMLElement;
  1872. private lastPopup;
  1873. showSpeedDialog(speedButton: HTMLElement): void;
  1874. showAnimationsDialog(animationsButton: HTMLElement): void;
  1875. showSkinsDialog(skinButton: HTMLElement): void;
  1876. showSettingsDialog(settingsButton: HTMLElement): void;
  1877. drawFrame(requestNextFrame?: boolean): void;
  1878. scale(sourceWidth: number, sourceHeight: number, targetWidth: number, targetHeight: number): Vector2;
  1879. loadSkeleton(): void;
  1880. private cancelId;
  1881. setupInput(): void;
  1882. private play();
  1883. private pause();
  1884. setAnimation(animation: string): void;
  1885. private percentageToWorldUnit(size, percentageOrAbsolute);
  1886. private calculateAnimationViewport(animationName);
  1887. }
  1888. }
  1889. declare function CodeMirror(el: Element, config: any): void;
  1890. declare module spine {
  1891. class SpinePlayerEditor {
  1892. private static DEFAULT_CODE;
  1893. private prefix;
  1894. private postfix;
  1895. private code;
  1896. private player;
  1897. constructor(parent: HTMLElement);
  1898. private render(parent);
  1899. setPreAndPostfix(prefix: string, postfix: string): void;
  1900. setCode(code: string): void;
  1901. private timerId;
  1902. startPlayer(): void;
  1903. }
  1904. }