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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated July 28, 2023. Replaces all prior versions.
- *
- * Copyright (c) 2013-2023, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software or
- * otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
- * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SpineAtlasImportFactory.h"
- #include "AssetToolsModule.h"
- #include "SpineAtlasAsset.h"
- #include "Editor.h"
- #define LOCTEXT_NAMESPACE "Spine"
- using namespace spine;
- USpineAtlasAssetFactory::USpineAtlasAssetFactory(const FObjectInitializer &objectInitializer) : Super(objectInitializer) {
- bCreateNew = false;
- bEditAfterNew = true;
- bEditorImport = true;
- SupportedClass = USpineAtlasAsset::StaticClass();
- Formats.Add(TEXT("atlas;Spine Atlas file"));
- }
- FText USpineAtlasAssetFactory::GetToolTip() const {
- return LOCTEXT("SpineAtlasAssetFactory", "Animations exported from Spine");
- }
- bool USpineAtlasAssetFactory::FactoryCanImport(const FString &Filename) {
- return true;
- }
- UObject *USpineAtlasAssetFactory::FactoryCreateFile(UClass *InClass, UObject *InParent, FName InName, EObjectFlags Flags, const FString &Filename, const TCHAR *Parms, FFeedbackContext *Warn, bool &bOutOperationCanceled) {
- FString FileExtension = FPaths::GetExtension(Filename);
- GEditor->GetEditorSubsystem<UImportSubsystem>()->BroadcastAssetPreImport(this, InClass, InParent, InName, *FileExtension);
- FString rawString;
- if (!FFileHelper::LoadFileToString(rawString, *Filename)) {
- return nullptr;
- }
- FString currentSourcePath, filenameNoExtension, unusedExtension;
- const FString longPackagePath = FPackageName::GetLongPackagePath(InParent->GetOutermost()->GetPathName());
- FPaths::Split(UFactory::GetCurrentFilename(), currentSourcePath, filenameNoExtension, unusedExtension);
- USpineAtlasAsset *asset = NewObject<USpineAtlasAsset>(InParent, InClass, InName, Flags);
- asset->SetRawData(rawString);
- asset->SetAtlasFileName(FName(*Filename));
- LoadAtlas(asset, currentSourcePath, longPackagePath);
- GEditor->GetEditorSubsystem<UImportSubsystem>()->BroadcastAssetPostImport(this, asset);
- return asset;
- }
- bool USpineAtlasAssetFactory::CanReimport(UObject *Obj, TArray<FString> &OutFilenames) {
- USpineAtlasAsset *asset = Cast<USpineAtlasAsset>(Obj);
- if (!asset) return false;
- FString filename = asset->GetAtlasFileName().ToString();
- if (!filename.IsEmpty())
- OutFilenames.Add(filename);
- return true;
- }
- void USpineAtlasAssetFactory::SetReimportPaths(UObject *Obj, const TArray<FString> &NewReimportPaths) {
- USpineAtlasAsset *asset = Cast<USpineAtlasAsset>(Obj);
- if (asset && ensure(NewReimportPaths.Num() == 1))
- asset->SetAtlasFileName(FName(*NewReimportPaths[0]));
- }
- EReimportResult::Type USpineAtlasAssetFactory::Reimport(UObject *Obj) {
- USpineAtlasAsset *asset = Cast<USpineAtlasAsset>(Obj);
- FString rawString;
- if (!FFileHelper::LoadFileToString(rawString, *asset->GetAtlasFileName().ToString())) return EReimportResult::Failed;
- asset->SetRawData(rawString);
- FString currentSourcePath, filenameNoExtension, unusedExtension;
- const FString longPackagePath = FPackageName::GetLongPackagePath(asset->GetOutermost()->GetPathName());
- FString currentFileName = asset->GetAtlasFileName().ToString();
- FPaths::Split(currentFileName, currentSourcePath, filenameNoExtension, unusedExtension);
- LoadAtlas(asset, currentSourcePath, longPackagePath);
- if (Obj->GetOuter()) Obj->GetOuter()->MarkPackageDirty();
- else
- Obj->MarkPackageDirty();
- GEditor->GetEditorSubsystem<UImportSubsystem>()->BroadcastAssetReimport(asset);
- return EReimportResult::Succeeded;
- }
- UTexture2D *resolveTexture(USpineAtlasAsset *Asset, const FString &PageFileName, const FString &TargetSubPath) {
- FAssetToolsModule &AssetToolsModule = FModuleManager::GetModuleChecked<FAssetToolsModule>("AssetTools");
- TArray<FString> fileNames;
- fileNames.Add(PageFileName);
- TArray<UObject *> importedAsset = AssetToolsModule.Get().ImportAssets(fileNames, TargetSubPath);
- UTexture2D *texture = (importedAsset.Num() > 0) ? Cast<UTexture2D>(importedAsset[0]) : nullptr;
- return texture;
- }
- void USpineAtlasAssetFactory::LoadAtlas(USpineAtlasAsset *Asset, const FString &CurrentSourcePath, const FString &LongPackagePath) {
- Atlas *atlas = Asset->GetAtlas();
- Asset->atlasPages.Empty();
- const FString targetTexturePath = LongPackagePath / TEXT("Textures");
- Vector<AtlasPage *> &pages = atlas->getPages();
- for (size_t i = 0, n = pages.size(); i < n; i++) {
- AtlasPage *page = pages[i];
- const FString sourceTextureFilename = FPaths::Combine(*CurrentSourcePath, UTF8_TO_TCHAR(page->name.buffer()));
- UTexture2D *texture = resolveTexture(Asset, sourceTextureFilename, targetTexturePath);
- Asset->atlasPages.Add(texture);
- }
- }
- #undef LOCTEXT_NAMESPACE
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