SpineEditorPlugin.cpp 3.6 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated July 28, 2023. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2023, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software or
  13. * otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
  27. * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #include "SpineEditorPlugin.h"
  30. #include "AssetTypeActions_Base.h"
  31. #include "SpineAtlasAsset.h"
  32. #include "SpineSkeletonDataAsset.h"
  33. class FSpineAtlasAssetTypeActions : public FAssetTypeActions_Base {
  34. public:
  35. UClass *GetSupportedClass() const override { return USpineAtlasAsset::StaticClass(); };
  36. FText GetName() const override { return INVTEXT("Spine atlas asset"); };
  37. FColor GetTypeColor() const override { return FColor::Red; };
  38. uint32 GetCategories() override { return EAssetTypeCategories::Misc; };
  39. };
  40. class FSpineSkeletonDataAssetTypeActions : public FAssetTypeActions_Base {
  41. public:
  42. UClass *GetSupportedClass() const override { return USpineSkeletonDataAsset::StaticClass(); };
  43. FText GetName() const override { return INVTEXT("Spine data asset"); };
  44. FColor GetTypeColor() const override { return FColor::Red; };
  45. uint32 GetCategories() override { return EAssetTypeCategories::Misc; };
  46. };
  47. class FSpineEditorPlugin : public ISpineEditorPlugin {
  48. virtual void StartupModule() override;
  49. virtual void ShutdownModule() override;
  50. TSharedPtr<FSpineAtlasAssetTypeActions> SpineAtlasAssetTypeActions;
  51. TSharedPtr<FSpineSkeletonDataAssetTypeActions> SpineSkeletonDataAssetTypeActions;
  52. };
  53. IMPLEMENT_MODULE(FSpineEditorPlugin, SpineEditorPlugin)
  54. void FSpineEditorPlugin::StartupModule() {
  55. SpineAtlasAssetTypeActions = MakeShared<FSpineAtlasAssetTypeActions>();
  56. FAssetToolsModule::GetModule().Get().RegisterAssetTypeActions(SpineAtlasAssetTypeActions.ToSharedRef());
  57. SpineSkeletonDataAssetTypeActions = MakeShared<FSpineSkeletonDataAssetTypeActions>();
  58. FAssetToolsModule::GetModule().Get().RegisterAssetTypeActions(SpineSkeletonDataAssetTypeActions.ToSharedRef());
  59. }
  60. void FSpineEditorPlugin::ShutdownModule() {
  61. if (!FModuleManager::Get().IsModuleLoaded("AssetTools")) return;
  62. FAssetToolsModule::GetModule().Get().UnregisterAssetTypeActions(SpineAtlasAssetTypeActions.ToSharedRef());
  63. FAssetToolsModule::GetModule().Get().UnregisterAssetTypeActions(SpineSkeletonDataAssetTypeActions.ToSharedRef());
  64. }