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- using System;
- using System.IO;
- namespace UnrealBuildTool.Rules
- {
- public class SpinePlugin : ModuleRules
- {
- public SpinePlugin(ReadOnlyTargetRules target) : base(target)
- {
- PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
- PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
- PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
- PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
- PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
- PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
- PublicDefinitions.Add("SPINE_UE4");
- }
- }
- }
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