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The spine-as3 runtime provides functionality to load and manipulate Spine skeletal animation data using Adobe's ActionScript 3.0 (AS3). The spine.flash package can be used to render Spine animations using Flash. spine-as3 can be extended to enable Spine animations for other AS3 projects, such as Starling.
This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.
The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.
spine-as3 works with data exported from Spine 3.5.xx.
spine-as3 supports all Spine features, including meshes. If using the spine.flash classes for rendering, meshes are not supported.
spine-as3 does not yet support loading the binary format.
git clone https://github.com/esotericsoftware/spine-runtimes) or download it as a zipspine-as3/spine-as3/src/ to your projectThe Spine AS3 example works on Windows, Linux and Mac OS X. This guide assumes you are using FDT Free as your development environment.
flex_sdk.flex_sdk folder. This will replace the Adobe AIR version shipped with Flex.Preferences -> FDT -> Installed SDKsAdd and browse to flex_sdkFile -> Import -> General -> Existing Projects into Workspacespine-as3/. You should see both the spine-as3 and spine-as3-example project in the import dialog. Click FinishMain.as file in spine-as3-example/src/spine in the FDT explorer and select Debug As -> FDT SWF ApplicationNote: FDT Free does not allow project dependencies. If you modify the sources of spine-as3, you will have to compile the project to an .swc and place it in spine-as3-example/libs.