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The spine-monogame runtime provides functionality to load, manipulate and render Spine skeletal animation data using MonoGame. spine-monogame is based on spine-xna and adds MonoGame project files.
This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.
The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.
spine-monogame works with data exported from Spine 3.5.xx.
spine-monogame supports all Spine features.
spine-csharp/src and spine-xna/src directories into your project.spine-monogame-example.sln Solution in either Visual Studio 2015 or Xamarin Studiospine-monogame-example project in the solution explorer and select PropertiesDebug and set the working directory to point to spine-runtimes/spine-xna/example