spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic 0ff14743f5 [c] Ported holdPrevious in AnimationState. See #1169. 7 年之前
examples 751c6e23db [lua] Added event volume and balance, see #1171. 7 年之前
spine-as3 018d3a9e3d [as3] Ported holdPrevious in AnimationState. See #1169. 7 年之前
spine-c 0ff14743f5 [c] Ported holdPrevious in AnimationState. See #1169. 7 年之前
spine-cocos2d-objc a4584a1a1c [ts] Added event volume and balance, see #1171. 7 年之前
spine-cocos2dx a4584a1a1c [ts] Added event volume and balance, see #1171. 7 年之前
spine-corona 751c6e23db [lua] Added event volume and balance, see #1171. 7 年之前
spine-cpp 454ecf0c2c [cpp] Added event volume and balance, see #1171. 7 年之前
spine-csharp 053456d893 [csharp] AnimationState holdPrevious (fixed). 7 年之前
spine-js 6e4784232f [spine-js] Deprecated, updated README.md 9 年之前
spine-libgdx 18bd64f657 Added BoneTimeline and SlotTimeline interfaces. 7 年之前
spine-love 751c6e23db [lua] Added event volume and balance, see #1171. 7 年之前
spine-lua 751c6e23db [lua] Added event volume and balance, see #1171. 7 年之前
spine-monogame 77014b9f46 [monogame] Fixed tint black, see #1003. 8 年之前
spine-sfml 454ecf0c2c [cpp] Added event volume and balance, see #1171. 7 年之前
spine-starling 018d3a9e3d [as3] Ported holdPrevious in AnimationState. See #1169. 7 年之前
spine-threejs d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 8 年之前
spine-tk2d d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 8 年之前
spine-ts 4202fd1363 [ts] Fixes reference cycle in animation state. See #1174. 7 年之前
spine-ue4 51f73fab6e [ue4] Fixed flipx/flipy in samples. 7 年之前
spine-unity c741ed18c9 [unity] SkeletonDataModifierAsset 7 年之前
spine-xna a4584a1a1c [ts] Added event volume and balance, see #1171. 7 年之前
.gitignore 13924a04e9 Final ignores. 7 年之前
.npmignore a8a20fce13 Add npm support (#793) 8 年之前
CHANGELOG.md 97c978a749 Updated CHANGELOG. 7 年之前
CMakeLists.txt 2bd8dc7326 Clean up Clang warnings, refactor more size_t related code. 7 年之前
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 9 年之前
README.md d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 8 年之前
package.json a8a20fce13 Add npm support (#793) 8 年之前
update-readmes.sh ec2393d61f Added update-readmes.sh to change .zip links in README.mds. 8 年之前

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.