debug_rendering.dart 3.0 KB

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  1. ///
  2. /// Spine Runtimes License Agreement
  3. /// Last updated July 28, 2023. Replaces all prior versions.
  4. ///
  5. /// Copyright (c) 2013-2023, Esoteric Software LLC
  6. ///
  7. /// Integration of the Spine Runtimes into software or otherwise creating
  8. /// derivative works of the Spine Runtimes is permitted under the terms and
  9. /// conditions of Section 2 of the Spine Editor License Agreement:
  10. /// http://esotericsoftware.com/spine-editor-license
  11. ///
  12. /// Otherwise, it is permitted to integrate the Spine Runtimes into software or
  13. /// otherwise create derivative works of the Spine Runtimes (collectively,
  14. /// "Products"), provided that each user of the Products must obtain their own
  15. /// Spine Editor license and redistribution of the Products in any form must
  16. /// include this license and copyright notice.
  17. ///
  18. /// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. /// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. /// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. /// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. /// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. /// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. /// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. /// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. /// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
  27. /// SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. ///
  29. import 'package:spine_flutter/spine_flutter.dart';
  30. import 'package:flutter/material.dart';
  31. class DebugRendering extends StatelessWidget {
  32. const DebugRendering({Key? key}) : super(key: key);
  33. @override
  34. Widget build(BuildContext context) {
  35. reportLeaks();
  36. const debugRenderer = DebugRenderer();
  37. final controller = SpineWidgetController(onInitialized: (controller) {
  38. controller.animationState.setAnimationByName(0, "walk", true);
  39. }, onBeforePaint: (controller, canvas) {
  40. // Save the current transform and other canvas state
  41. canvas.save();
  42. // Get the current canvas transform an invert it, so we can work in the
  43. // canvas coordinate system.
  44. final currentMatrix = canvas.getTransform();
  45. final invertedMatrix = Matrix4.tryInvert(Matrix4.fromFloat64List(currentMatrix));
  46. if (invertedMatrix != null) {
  47. canvas.transform(invertedMatrix.storage);
  48. }
  49. // Draw something.
  50. final Paint paint = Paint()
  51. ..color = Colors.black
  52. ..strokeWidth = 2.0;
  53. canvas.drawLine(
  54. Offset(0, 0),
  55. Offset(canvas.getLocalClipBounds().width, canvas.getLocalClipBounds().height),
  56. paint,
  57. );
  58. // Restore the old transform and canvas state
  59. canvas.restore();
  60. }, onAfterPaint: (controller, canvas, commands) {
  61. debugRenderer.render(controller.drawable, canvas, commands);
  62. });
  63. return Scaffold(
  64. appBar: AppBar(title: const Text('Debug Renderer')),
  65. body: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller),
  66. );
  67. }
  68. }