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- ///
- /// Spine Runtimes License Agreement
- /// Last updated July 28, 2023. Replaces all prior versions.
- ///
- /// Copyright (c) 2013-2023, Esoteric Software LLC
- ///
- /// Integration of the Spine Runtimes into software or otherwise creating
- /// derivative works of the Spine Runtimes is permitted under the terms and
- /// conditions of Section 2 of the Spine Editor License Agreement:
- /// http://esotericsoftware.com/spine-editor-license
- ///
- /// Otherwise, it is permitted to integrate the Spine Runtimes into software or
- /// otherwise create derivative works of the Spine Runtimes (collectively,
- /// "Products"), provided that each user of the Products must obtain their own
- /// Spine Editor license and redistribution of the Products in any form must
- /// include this license and copyright notice.
- ///
- /// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- /// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- /// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- /// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- /// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- /// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- /// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- /// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- /// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
- /// SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ///
- import 'package:spine_flutter/spine_flutter.dart';
- import 'package:flutter/material.dart';
- class DebugRendering extends StatelessWidget {
- const DebugRendering({Key? key}) : super(key: key);
- @override
- Widget build(BuildContext context) {
- reportLeaks();
- const debugRenderer = DebugRenderer();
- final controller = SpineWidgetController(onInitialized: (controller) {
- controller.animationState.setAnimationByName(0, "walk", true);
- }, onBeforePaint: (controller, canvas) {
- // Save the current transform and other canvas state
- canvas.save();
- // Get the current canvas transform an invert it, so we can work in the
- // canvas coordinate system.
- final currentMatrix = canvas.getTransform();
- final invertedMatrix = Matrix4.tryInvert(Matrix4.fromFloat64List(currentMatrix));
- if (invertedMatrix != null) {
- canvas.transform(invertedMatrix.storage);
- }
- // Draw something.
- final Paint paint = Paint()
- ..color = Colors.black
- ..strokeWidth = 2.0;
- canvas.drawLine(
- Offset(0, 0),
- Offset(canvas.getLocalClipBounds().width, canvas.getLocalClipBounds().height),
- paint,
- );
- // Restore the old transform and canvas state
- canvas.restore();
- }, onAfterPaint: (controller, canvas, commands) {
- debugRenderer.render(controller.drawable, canvas, commands);
- });
- return Scaffold(
- appBar: AppBar(title: const Text('Debug Renderer')),
- body: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller),
- );
- }
- }
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