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- /*****************************************************************************
- * Basic Platformer Controller created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
- *****************************************************************************/
- using UnityEngine;
- using Spine.Unity;
- public class Chimera : MonoBehaviour {
- public SkeletonDataAsset skeletonDataSource;
- [SpineAttachment(currentSkinOnly: false, returnAttachmentPath: true, dataField: "skeletonDataSource")]
- public string attachmentPath;
- [SpineSlot]
- public string targetSlot;
- void Start() {
- GetComponent<SkeletonRenderer>().skeleton.FindSlot(targetSlot).Attachment = SpineAttachment.GetAttachment(attachmentPath, skeletonDataSource);
- }
- }
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