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- using UnityEngine;
- using System.Collections;
- using Spine.Unity;
- using Spine.Unity.Modules;
- public class SpineboyPole : MonoBehaviour {
- public SkeletonAnimation skeletonAnimation;
- public SkeletonRenderSeparator separator;
- [Space]
- [SpineAnimation]
- public string run;
- [SpineAnimation]
- public string pole;
- public float startX;
- public float endX;
- const float Speed = 18f;
- const float RunTimeScale = 1.5f;
- IEnumerator Start () {
- var state = skeletonAnimation.state;
- while (true) {
- // Run phase
- SetXPosition(startX);
- separator.enabled = false; // Disable Separator during run.
- state.SetAnimation(0, run, true);
- state.TimeScale = RunTimeScale;
- while (transform.localPosition.x < endX) {
- transform.Translate(Vector3.right * Speed * Time.deltaTime);
- yield return null;
- }
- // Hit phase
- SetXPosition(endX);
- separator.enabled = true; // Enable Separator when hit
- var poleTrack = state.SetAnimation(0, pole, false);
- yield return new WaitForSpineAnimationComplete(poleTrack);
- yield return new WaitForSeconds(1f);
- }
- }
- void SetXPosition (float x) {
- var tp = transform.localPosition;
- tp.x = x;
- transform.localPosition = tp;
- }
- }
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