1 The Spine GameObject.unity 16 KB

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  263. m_Text: '"Spine GameObjects" are GameObjects with
  264. a SkeletonAnimation
  265. (or SkeletonRenderer, SkeletonGraphic or SkeletonAnimator)
  266. and its requisite Components.
  267. <b>SkeletonAnimation</b>
  268. is the Spine component you''ll likely be using most often.
  269. It uses a Skeleton Data Asset.
  270. <b>SkeletonData Asset</b>
  271. (the asset files with the Spine icon)
  272. SkeletonDataAssets ties together your Spine exports (.json, .png and .atlas.txt)
  273. See the Spine-Unity Documentation to learn more about the asset files.
  274. Take a look at the SkeletonAnimation''s Inspector to see your basic options.'
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  477. m_Text: Welcome to using the Spine-Unity runtime!
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