AttackSpineboy.cs 2.7 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. using UnityEngine;
  31. using UnityEngine.UI;
  32. namespace Spine.Unity.Examples {
  33. public class AttackSpineboy : MonoBehaviour {
  34. public SkeletonAnimation spineboy;
  35. public SpineGauge gauge;
  36. public Text healthText;
  37. int currentHealth = 100;
  38. const int maxHealth = 100;
  39. public UnityEngine.Events.UnityEvent onAttack;
  40. void Update () {
  41. if (Input.GetKeyDown(KeyCode.Space)) {
  42. currentHealth -= 10;
  43. healthText.text = currentHealth + "/" + maxHealth;
  44. if (currentHealth > 0) {
  45. spineboy.AnimationState.SetAnimation(0, "hit", false);
  46. spineboy.AnimationState.AddAnimation(0, "idle", true, 0);
  47. gauge.fillPercent = (float)currentHealth/(float)maxHealth;
  48. onAttack.Invoke();
  49. } else {
  50. if (currentHealth >= 0) {
  51. gauge.fillPercent = 0;
  52. spineboy.AnimationState.SetAnimation(0, "death", false).TrackEnd = float.PositiveInfinity;
  53. }
  54. }
  55. }
  56. }
  57. }
  58. }