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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #include "SimpleCommand.h"
- USING_NS_CC;
- using namespace std;
- Scene* SimpleCommand::scene () {
- Scene *scene = Scene::create();
- scene->addChild(SimpleCommand::create());
- return scene;
- }
- bool SimpleCommand::init () {
- if (!Node::init()) return false;
- setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP));
- _texture = _director->getTextureCache()->addImage("sprite.png");
-
- setPosition(100, 100);
- return true;
- }
- void SimpleCommand::draw (Renderer* renderer, const Mat4& transform, uint32_t transformFlags) {
- TrianglesCommand::Triangles* triangles = new TrianglesCommand::Triangles();
-
- float x = 0, y = 0;
- float w = 80, h = 80;
- triangles->vertCount = 4;
- triangles->verts = new V3F_C4B_T2F[4];
- triangles->verts[0].colors = Color4B::WHITE;
- triangles->verts[0].texCoords.u = 0;
- triangles->verts[0].texCoords.v = 1;
- triangles->verts[0].vertices.x = 0;
- triangles->verts[0].vertices.y = 0;
- triangles->verts[0].vertices.z = 0;
- triangles->verts[1].colors = Color4B::WHITE;
- triangles->verts[1].texCoords.u = 0;
- triangles->verts[1].texCoords.v = 0;
- triangles->verts[1].vertices.x = 0;
- triangles->verts[1].vertices.y = h;
- triangles->verts[1].vertices.z = 0;
- triangles->verts[2].colors = Color4B::WHITE;
- triangles->verts[2].texCoords.u = 1;
- triangles->verts[2].texCoords.v = 1;
- triangles->verts[2].vertices.x = w;
- triangles->verts[2].vertices.y = 0;
- triangles->verts[2].vertices.z = 0;
- triangles->verts[3].colors = Color4B::WHITE;
- triangles->verts[3].texCoords.u = 1;
- triangles->verts[3].texCoords.v = 0;
- triangles->verts[3].vertices.x = w;
- triangles->verts[3].vertices.y = h;
- triangles->verts[3].vertices.z = 0;
- triangles->indexCount = 6;
- triangles->indices = new GLushort[6];
- triangles->indices[0] = 0;
- triangles->indices[1] = 1;
- triangles->indices[2] = 2;
- triangles->indices[3] = 3;
- triangles->indices[4] = 2;
- triangles->indices[5] = 1;
- TrianglesCommand* trianglesCommand = new TrianglesCommand();
- trianglesCommand->init(_globalZOrder, _texture->getName(), getGLProgramState(), BlendFunc::ALPHA_PREMULTIPLIED, *triangles, transform, transformFlags);
- renderer->addCommand(trianglesCommand);
- }
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