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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8" />
  5. <meta http-equiv="X-UA-Compatible" content="IE=edge" />
  6. <title>spine-ts Examples</title>
  7. <meta name="viewport" content="width=device-width, initial-scale=1" />
  8. </head>
  9. <body>
  10. <h1>spine-ts Examples</h1>
  11. <ul>
  12. <li>Canvas</li>
  13. <ul>
  14. <li><a href="/spine-canvas/example">Example</a></li>
  15. <li>
  16. <a href="/spine-canvas/example/mouse-click.html">Mouse click</a>
  17. </li>
  18. </ul>
  19. <li>Pixi</li>
  20. <ul>
  21. <li><a href="/spine-pixi/example/index.html">Basic example</a></li>
  22. <li>
  23. <a href="/spine-pixi/example/events-example.html">Events example</a>
  24. </li>
  25. </ul>
  26. <li>Phaser</li>
  27. <ul>
  28. <li>
  29. <a href="/spine-phaser/example/basic-example.html">Basic example</a>
  30. </li>
  31. <li>
  32. <a href="/spine-phaser/example/events-example.html">Events example</a>
  33. </li>
  34. <li>
  35. <a href="/spine-phaser/example/mix-and-match-example.html"
  36. >Mix and match example</a
  37. >
  38. </li>
  39. <li>
  40. <a href="/spine-phaser/example/arcade-physics-example.html"
  41. >Arcade physics example</a
  42. >
  43. </li>
  44. <li>
  45. <a href="/spine-phaser/example/control-bones-example.html"
  46. >Control bones example</a
  47. >
  48. </li>
  49. <li>
  50. <a href="/spine-phaser/example/batching-test.html">Batching test</a>
  51. </li>
  52. <li>
  53. <a href="/spine-phaser/example/multi-scene-test.html"
  54. >Multi-scene test</a
  55. >
  56. </li>
  57. <li>
  58. <a href="/spine-phaser/example/bounds-test.html">Bounds test</a>
  59. </li>
  60. <li>
  61. <a href="/spine-phaser/example/visibility-test.html"
  62. >Visibility test</a
  63. >
  64. </li>
  65. <li>
  66. <a href="/spine-phaser/example/visibility-test-container.html"
  67. >Visibility test (container)</a
  68. >
  69. </li>
  70. <li><a href="/spine-phaser/example/blend-test.html">Blend test</a></li>
  71. <li>
  72. <a href="/spine-phaser/example/camera-pipeline-test.html"
  73. >Camera pipeline test</a
  74. >
  75. </li>
  76. <li>
  77. <a href="/spine-phaser/example/extended-class-test.html"
  78. >Extended class</a
  79. >
  80. </li>
  81. <li>
  82. <a href="/spine-phaser/example/canvas-test.html">Canvas test</a>
  83. </li>
  84. <li><a href="/spine-phaser/example/depth-test.html">Depth test</a></li>
  85. <li>
  86. <a href="/spine-phaser/example/render-to-texture-test.html"
  87. >Render to texture test</a
  88. >
  89. </li>
  90. <li>
  91. <a href="/spine-phaser/example/custom-spine-object-type.html">Custom object factory name</a>
  92. </li>
  93. <li>
  94. <a href="/spine-phaser/example/add-existing.html">Add existing object</a>
  95. </li>
  96. </ul>
  97. <li>Player</li>
  98. <ul>
  99. <li><a href="/spine-player/example/example.html">Example</a></li>
  100. <li><a href="/spine-player/example/physics.html">Physics</a></li>
  101. <li>
  102. <a href="/spine-player/example/embedding-binary-example.html"
  103. >Embedding binary</a
  104. >
  105. </li>
  106. <li>
  107. <a href="/spine-player/example/embedding-json-example.html"
  108. >Embedding JSON</a
  109. >
  110. </li>
  111. <li>
  112. <a href="/spine-player/example/dispose.html">Disposing a player</a>
  113. </li>
  114. </ul>
  115. <li>WebGL</li>
  116. <ul>
  117. <li><a href="/spine-webgl/example">Example</a></li>
  118. <li><a href="/spine-webgl/example/barebones.html">Barebones</a></li>
  119. <li><a href="/spine-webgl/example/physics.html">Physics</a></li>
  120. <li><a href="/spine-webgl/example/physics2.html">Physics II</a></li>
  121. <li>
  122. <a href="/spine-webgl/example/mix-and-match.html">Mix &amp; match</a>
  123. </li>
  124. <li>
  125. <a href="/spine-webgl/example/custom-attachment.html"
  126. >Custom attachment</a
  127. >
  128. </li>
  129. <li>
  130. <a href="/spine-webgl/example/drag-and-drop.html">Drag &amp; drop</a>
  131. </li>
  132. <li><a href="/spine-webgl/example/dress-up.html">Dress-up</a></li>
  133. <li>
  134. <a href="/spine-webgl/example/bone-dragging.html">Bone dragging</a>
  135. </li>
  136. <li>
  137. <a href="/spine-webgl/demos/additiveblending.html"
  138. >Additive blending</a
  139. >
  140. </li>
  141. <li><a href="/spine-webgl/demos/clipping.html">Clipping</a></li>
  142. <li><a href="/spine-webgl/demos/hoverboard.html">Hoverboard</a></li>
  143. <li>
  144. <a href="/spine-webgl/demos/imagechanges.html">Image changes</a>
  145. </li>
  146. <li><a href="/spine-webgl/demos/meshes.html">Meshes</a></li>
  147. <li><a href="/spine-webgl/demos/skins.html">Skins</a></li>
  148. <li><a href="/spine-webgl/demos/spritesheets.html">Spritesheets</a></li>
  149. <li><a href="/spine-webgl/demos/stretchyman.html">Stretchyman</a></li>
  150. <li><a href="/spine-webgl/demos/tank.html">Tank</a></li>
  151. <li><a href="/spine-webgl/demos/transforms.html">Transforms</a></li>
  152. <li><a href="/spine-webgl/demos/transitions.html">Transitions</a></li>
  153. <li><a href="/spine-webgl/demos/vine.html">Vine</a></li>
  154. </ul>
  155. <li>THREE.JS</li>
  156. <ul>
  157. <li><a href="/spine-threejs/example/index.html">Example</a></li>
  158. <li>
  159. <a href="/spine-threejs/example/coordinate-transform.html"
  160. >Coordinate transform</a
  161. >
  162. </li>
  163. <li>
  164. <a href="/spine-threejs/example/logarithmic-depth-buffer.html"
  165. >Logarithmic depth buffer</a
  166. >
  167. </li>
  168. </ul>
  169. </ul>
  170. </body>
  171. </html>