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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class ReloadSceneOnKeyDown : MonoBehaviour {
- public KeyCode reloadKey = KeyCode.R;
- void Update () {
- if (Input.GetKeyDown(reloadKey))
- SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex, LoadSceneMode.Single);
- }
- }
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