main.cpp 17 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502
  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated May 1, 2019. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2019, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
  19. * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
  20. * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
  21. * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
  22. * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  23. * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
  24. * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
  25. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  26. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
  27. * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #include <iostream>
  30. #include <string.h>
  31. #define SPINE_SHORT_NAMES
  32. #include <spine/spine-sfml.h>
  33. #include <SFML/Graphics.hpp>
  34. #include <SFML/Window/Mouse.hpp>
  35. using namespace std;
  36. using namespace spine;
  37. #include <stdio.h>
  38. #include <stdlib.h>
  39. void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
  40. const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
  41. switch (type) {
  42. case ANIMATION_START:
  43. printf("%d start: %s\n", entry->trackIndex, animationName);
  44. break;
  45. case ANIMATION_INTERRUPT:
  46. printf("%d interrupt: %s\n", entry->trackIndex, animationName);
  47. break;
  48. case ANIMATION_END:
  49. printf("%d end: %s\n", entry->trackIndex, animationName);
  50. break;
  51. case ANIMATION_COMPLETE:
  52. printf("%d complete: %s\n", entry->trackIndex, animationName);
  53. break;
  54. case ANIMATION_DISPOSE:
  55. printf("%d dispose: %s\n", entry->trackIndex, animationName);
  56. break;
  57. case ANIMATION_EVENT:
  58. printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->trackIndex, animationName, event->data->name, event->intValue, event->floatValue,
  59. event->stringValue, event->volume, event->balance);
  60. break;
  61. }
  62. fflush(stdout);
  63. }
  64. SkeletonData* readSkeletonJsonData (const char* filename, Atlas* atlas, float scale) {
  65. SkeletonJson* json = SkeletonJson_create(atlas);
  66. json->scale = scale;
  67. SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, filename);
  68. if (!skeletonData) {
  69. printf("%s\n", json->error);
  70. exit(0);
  71. }
  72. SkeletonJson_dispose(json);
  73. return skeletonData;
  74. }
  75. SkeletonData* readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) {
  76. SkeletonBinary* binary = SkeletonBinary_create(atlas);
  77. binary->scale = scale;
  78. SkeletonData *skeletonData = SkeletonBinary_readSkeletonDataFile(binary, filename);
  79. if (!skeletonData) {
  80. printf("%s\n", binary->error);
  81. exit(0);
  82. }
  83. SkeletonBinary_dispose(binary);
  84. return skeletonData;
  85. }
  86. void testcase (void func(SkeletonData* skeletonData, Atlas* atlas),
  87. const char* jsonName, const char* binaryName, const char* atlasName,
  88. float scale) {
  89. Atlas* atlas = Atlas_createFromFile(atlasName, 0);
  90. SkeletonData* skeletonData = readSkeletonJsonData(jsonName, atlas, scale);
  91. func(skeletonData, atlas);
  92. SkeletonData_dispose(skeletonData);
  93. skeletonData = readSkeletonBinaryData(binaryName, atlas, scale);
  94. func(skeletonData, atlas);
  95. SkeletonData_dispose(skeletonData);
  96. Atlas_dispose(atlas);
  97. }
  98. void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
  99. SkeletonBounds* bounds = SkeletonBounds_create();
  100. // Configure mixing.
  101. AnimationStateData* stateData = AnimationStateData_create(skeletonData);
  102. AnimationStateData_setMixByName(stateData, "walk", "jump", 0.2f);
  103. AnimationStateData_setMixByName(stateData, "jump", "run", 0.2f);
  104. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
  105. drawable->timeScale = 1;
  106. drawable->setUsePremultipliedAlpha(true);
  107. Skeleton* skeleton = drawable->skeleton;
  108. Skeleton_setToSetupPose(skeleton);
  109. skeleton->x = 320;
  110. skeleton->y = 590;
  111. Skeleton_updateWorldTransform(skeleton);
  112. Slot* headSlot = Skeleton_findSlot(skeleton, "head");
  113. drawable->state->listener = callback;
  114. AnimationState_addAnimationByName(drawable->state, 0, "walk", true, 0);
  115. AnimationState_addAnimationByName(drawable->state, 0, "jump", false, 3);
  116. AnimationState_addAnimationByName(drawable->state, 0, "run", true, 0);
  117. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
  118. window.setFramerateLimit(60);
  119. sf::Event event;
  120. sf::Clock deltaClock;
  121. while (window.isOpen()) {
  122. while (window.pollEvent(event))
  123. if (event.type == sf::Event::Closed) window.close();
  124. float delta = deltaClock.getElapsedTime().asSeconds();
  125. deltaClock.restart();
  126. SkeletonBounds_update(bounds, skeleton, true);
  127. sf::Vector2i position = sf::Mouse::getPosition(window);
  128. if (SkeletonBounds_containsPoint(bounds, (float)position.x, (float)position.y)) {
  129. headSlot->color.g = 0;
  130. headSlot->color.b = 0;
  131. } else {
  132. headSlot->color.g = 1;
  133. headSlot->color.b = 1;
  134. }
  135. drawable->update(delta);
  136. window.clear();
  137. window.draw(*drawable);
  138. window.display();
  139. }
  140. SkeletonBounds_dispose(bounds);
  141. }
  142. void goblins (SkeletonData* skeletonData, Atlas* atlas) {
  143. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  144. drawable->timeScale = 1;
  145. drawable->setUsePremultipliedAlpha(true);
  146. Skeleton* skeleton = drawable->skeleton;
  147. Skeleton_setSkinByName(skeleton, "goblin");
  148. Skeleton_setSlotsToSetupPose(skeleton);
  149. //Skeleton_setAttachment(skeleton, "left hand item", "dagger");
  150. skeleton->x = 320;
  151. skeleton->y = 590;
  152. Skeleton_updateWorldTransform(skeleton);
  153. AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
  154. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
  155. window.setFramerateLimit(60);
  156. sf::Event event;
  157. sf::Clock deltaClock;
  158. while (window.isOpen()) {
  159. while (window.pollEvent(event))
  160. if (event.type == sf::Event::Closed) window.close();
  161. float delta = deltaClock.getElapsedTime().asSeconds();
  162. deltaClock.restart();
  163. drawable->update(delta);
  164. window.clear();
  165. window.draw(*drawable);
  166. window.display();
  167. }
  168. }
  169. void raptor (SkeletonData* skeletonData, Atlas* atlas) {
  170. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  171. drawable->timeScale = 1;
  172. drawable->setUsePremultipliedAlpha(true);
  173. spSwirlVertexEffect* effect = spSwirlVertexEffect_create(400);
  174. effect->centerY = -200;
  175. drawable->vertexEffect = &effect->super;
  176. Skeleton* skeleton = drawable->skeleton;
  177. skeleton->x = 320;
  178. skeleton->y = 590;
  179. Skeleton_updateWorldTransform(skeleton);
  180. AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
  181. AnimationState_addAnimationByName(drawable->state, 1, "gun-grab", false, 2);
  182. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
  183. window.setFramerateLimit(60);
  184. sf::Event event;
  185. sf::Clock deltaClock;
  186. float swirlTime = 0;
  187. while (window.isOpen()) {
  188. while (window.pollEvent(event))
  189. if (event.type == sf::Event::Closed) window.close();
  190. float delta = deltaClock.getElapsedTime().asSeconds();
  191. deltaClock.restart();
  192. swirlTime += delta;
  193. float percent = (float)fmod(swirlTime, 2);
  194. if (percent > 1) percent = 1 - (percent - 1);
  195. effect->angle = _spMath_interpolate(_spMath_pow2_apply, -60, 60, percent);
  196. drawable->update(delta);
  197. window.clear();
  198. window.draw(*drawable);
  199. window.display();
  200. }
  201. spSwirlVertexEffect_dispose(effect);
  202. }
  203. void tank (SkeletonData* skeletonData, Atlas* atlas) {
  204. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  205. drawable->timeScale = 1;
  206. drawable->setUsePremultipliedAlpha(true);
  207. Skeleton* skeleton = drawable->skeleton;
  208. skeleton->x = 500;
  209. skeleton->y = 590;
  210. Skeleton_updateWorldTransform(skeleton);
  211. AnimationState_setAnimationByName(drawable->state, 0, "drive", true);
  212. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
  213. window.setFramerateLimit(60);
  214. sf::Event event;
  215. sf::Clock deltaClock;
  216. while (window.isOpen()) {
  217. while (window.pollEvent(event))
  218. if (event.type == sf::Event::Closed) window.close();
  219. float delta = deltaClock.getElapsedTime().asSeconds();
  220. deltaClock.restart();
  221. drawable->update(delta);
  222. window.clear();
  223. window.draw(*drawable);
  224. window.display();
  225. }
  226. }
  227. void vine (SkeletonData* skeletonData, Atlas* atlas) {
  228. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  229. drawable->timeScale = 1;
  230. drawable->setUsePremultipliedAlpha(true);
  231. Skeleton* skeleton = drawable->skeleton;
  232. skeleton->x = 320;
  233. skeleton->y = 590;
  234. Skeleton_updateWorldTransform(skeleton);
  235. AnimationState_setAnimationByName(drawable->state, 0, "grow", true);
  236. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
  237. window.setFramerateLimit(60);
  238. sf::Event event;
  239. sf::Clock deltaClock;
  240. while (window.isOpen()) {
  241. while (window.pollEvent(event))
  242. if (event.type == sf::Event::Closed) window.close();
  243. float delta = deltaClock.getElapsedTime().asSeconds();
  244. deltaClock.restart();
  245. drawable->update(delta);
  246. window.clear();
  247. window.draw(*drawable);
  248. window.display();
  249. }
  250. }
  251. void stretchyman (SkeletonData* skeletonData, Atlas* atlas) {
  252. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  253. drawable->timeScale = 1;
  254. drawable->setUsePremultipliedAlpha(true);
  255. Skeleton* skeleton = drawable->skeleton;
  256. skeleton->x = 100;
  257. skeleton->y = 590;
  258. Skeleton_updateWorldTransform(skeleton);
  259. AnimationState_setAnimationByName(drawable->state, 0, "sneak", true);
  260. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
  261. window.setFramerateLimit(60);
  262. sf::Event event;
  263. sf::Clock deltaClock;
  264. while (window.isOpen()) {
  265. while (window.pollEvent(event))
  266. if (event.type == sf::Event::Closed) window.close();
  267. float delta = deltaClock.getElapsedTime().asSeconds();
  268. deltaClock.restart();
  269. drawable->update(delta);
  270. window.clear();
  271. window.draw(*drawable);
  272. window.display();
  273. }
  274. }
  275. void coin (SkeletonData* skeletonData, Atlas* atlas) {
  276. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  277. drawable->timeScale = 1;
  278. drawable->setUsePremultipliedAlpha(true);
  279. Skeleton* skeleton = drawable->skeleton;
  280. skeleton->x = 320;
  281. skeleton->y = 320;
  282. Skeleton_updateWorldTransform(skeleton);
  283. AnimationState_setAnimationByName(drawable->state, 0, "animation", true);
  284. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
  285. window.setFramerateLimit(60);
  286. sf::Event event;
  287. sf::Clock deltaClock;
  288. float swirlTime = 0;
  289. while (window.isOpen()) {
  290. while (window.pollEvent(event))
  291. if (event.type == sf::Event::Closed) window.close();
  292. float delta = deltaClock.getElapsedTime().asSeconds();
  293. deltaClock.restart();
  294. drawable->update(delta);
  295. window.clear();
  296. window.draw(*drawable);
  297. window.display();
  298. }
  299. }
  300. void owl (SkeletonData* skeletonData, Atlas* atlas) {
  301. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  302. drawable->timeScale = 1;
  303. drawable->setUsePremultipliedAlpha(true);
  304. Skeleton* skeleton = drawable->skeleton;
  305. skeleton->x = 320;
  306. skeleton->y = 400;
  307. Skeleton_updateWorldTransform(skeleton);
  308. AnimationState_setAnimationByName(drawable->state, 0, "idle", true);
  309. AnimationState_setAnimationByName(drawable->state, 1, "blink", true);
  310. spTrackEntry* left = AnimationState_setAnimationByName(drawable->state, 2, "left", true);
  311. spTrackEntry* right = AnimationState_setAnimationByName(drawable->state, 3, "right", true);
  312. spTrackEntry* up = AnimationState_setAnimationByName(drawable->state, 4, "up", true);
  313. spTrackEntry* down = AnimationState_setAnimationByName(drawable->state, 5, "down", true);
  314. left->alpha = 0;
  315. right->alpha = 0;
  316. right->mixBlend = SP_MIX_BLEND_ADD;
  317. up->alpha = 0;
  318. up->mixBlend = SP_MIX_BLEND_ADD;
  319. down->alpha = 0;
  320. down->mixBlend = SP_MIX_BLEND_ADD;
  321. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
  322. window.setFramerateLimit(60);
  323. sf::Event event;
  324. sf::Clock deltaClock;
  325. while (window.isOpen()) {
  326. while (window.pollEvent(event)) {
  327. if (event.type == sf::Event::Closed) window.close();
  328. if (event.type == sf::Event::MouseMoved) {
  329. float x = event.mouseMove.x / 640.0f;
  330. left->alpha = (MAX(x, 0.5f) - 0.5f) * 2;
  331. right->alpha = (0.5f - MIN(x, 0.5f)) * 2;
  332. float y = event.mouseMove.y / 640.0f;
  333. down->alpha = (MAX(y, 0.5f) - 0.5f) * 2;
  334. up->alpha = (0.5f - MIN(y, 0.5f)) * 2;
  335. }
  336. }
  337. float delta = deltaClock.getElapsedTime().asSeconds();
  338. deltaClock.restart();
  339. drawable->update(delta);
  340. window.clear();
  341. window.draw(*drawable);
  342. window.display();
  343. }
  344. }
  345. /**
  346. * Used for debugging purposes during runtime development
  347. */
  348. void test (SkeletonData* skeletonData, Atlas* atlas) {
  349. spSkeleton* skeleton = Skeleton_create(skeletonData);
  350. spAnimationStateData* animData = spAnimationStateData_create(skeletonData);
  351. spAnimationState* animState = spAnimationState_create(animData);
  352. spAnimationState_setAnimationByName(animState, 0, "drive", true);
  353. float d = 3;
  354. for (int i = 0; i < 1; i++) {
  355. spSkeleton_update(skeleton, d);
  356. spAnimationState_update(animState, d);
  357. spAnimationState_apply(animState, skeleton);
  358. spSkeleton_updateWorldTransform(skeleton);
  359. for (int ii = 0; ii < skeleton->bonesCount; ii++) {
  360. spBone* bone = skeleton->bones[ii];
  361. printf("%s %f %f %f %f %f %f\n", bone->data->name, bone->a, bone->b, bone->c, bone->d, bone->worldX, bone->worldY);
  362. }
  363. printf("========================================\n");
  364. d += 0.1f;
  365. }
  366. Skeleton_dispose(skeleton);
  367. }
  368. void testSkinsApi(SkeletonData* skeletonData, Atlas* atlas) {
  369. SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData);
  370. drawable->timeScale = 1;
  371. drawable->setUsePremultipliedAlpha(true);
  372. Skeleton* skeleton = drawable->skeleton;
  373. spSkin* skin = spSkin_create("test-skin");
  374. spSkin_addSkin(skin, spSkeletonData_findSkin(skeletonData, "goblingirl"));
  375. spSkeleton_setSkin(skeleton, skin);
  376. spSkeleton_setSlotsToSetupPose(skeleton);
  377. skeleton->x = 320;
  378. skeleton->y = 590;
  379. Skeleton_updateWorldTransform(skeleton);
  380. AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
  381. sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - skins api");
  382. window.setFramerateLimit(60);
  383. sf::Event event;
  384. sf::Clock deltaClock;
  385. while (window.isOpen()) {
  386. while (window.pollEvent(event))
  387. if (event.type == sf::Event::Closed) window.close();
  388. float delta = deltaClock.getElapsedTime().asSeconds();
  389. deltaClock.restart();
  390. drawable->update(delta);
  391. window.clear();
  392. window.draw(*drawable);
  393. window.display();
  394. }
  395. spSkin_clear(skin);
  396. spSkin_dispose(skin);
  397. }
  398. int main () {
  399. testcase(testSkinsApi, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins-pma.atlas", 1.4f);
  400. testcase(test, "data/tank-pro.json", "data/tank-pro.skel", "data/tank-pma.atlas", 1.0f);
  401. testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
  402. testcase(stretchyman, "data/stretchyman-stretchy-ik-pro.json", "data/stretchyman-stretchy-ik-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
  403. testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl-pma.atlas", 0.5f);
  404. testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin-pma.atlas", 0.5f);
  405. testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine-pma.atlas", 0.5f);
  406. testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank-pma.atlas", 0.2f);
  407. testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
  408. testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins-pma.atlas", 1.4f);
  409. testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
  410. return 0;
  411. }