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- //
- // Spine Runtimes License Agreement
- // Last updated April 5, 2025. Replaces all prior versions.
- //
- // Copyright (c) 2013-2025, Esoteric Software LLC
- //
- // Integration of the Spine Runtimes into software or otherwise creating
- // derivative works of the Spine Runtimes is permitted under the terms and
- // conditions of Section 2 of the Spine Editor License Agreement:
- // http://esotericsoftware.com/spine-editor-license
- //
- // Otherwise, it is permitted to integrate the Spine Runtimes into software
- // or otherwise create derivative works of the Spine Runtimes (collectively,
- // "Products"), provided that each user of the Products must obtain their own
- // Spine Editor license and redistribution of the Products in any form must
- // include this license and copyright notice.
- //
- // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // AUTO GENERATED FILE, DO NOT EDIT.
- import 'dart:ffi';
- import 'spine_dart_bindings_generated.dart';
- import '../spine_bindings.dart';
- import 'physics_constraint_timeline.dart';
- /// PhysicsConstraintInertiaTimeline wrapper
- class PhysicsConstraintInertiaTimeline extends PhysicsConstraintTimeline {
- final Pointer<spine_physics_constraint_inertia_timeline_wrapper> _ptr;
- PhysicsConstraintInertiaTimeline.fromPointer(this._ptr) : super.fromPointer(_ptr.cast());
- /// Get the native pointer for FFI calls
- @override
- Pointer get nativePtr => _ptr;
- factory PhysicsConstraintInertiaTimeline(int frameCount, int bezierCount, int physicsConstraintIndex) {
- final ptr = SpineBindings.bindings
- .spine_physics_constraint_inertia_timeline_create(frameCount, bezierCount, physicsConstraintIndex);
- return PhysicsConstraintInertiaTimeline.fromPointer(ptr);
- }
- void dispose() {
- SpineBindings.bindings.spine_physics_constraint_inertia_timeline_dispose(_ptr);
- }
- }
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