physics_constraint_inertia_timeline.dart 2.5 KB

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  1. //
  2. // Spine Runtimes License Agreement
  3. // Last updated April 5, 2025. Replaces all prior versions.
  4. //
  5. // Copyright (c) 2013-2025, Esoteric Software LLC
  6. //
  7. // Integration of the Spine Runtimes into software or otherwise creating
  8. // derivative works of the Spine Runtimes is permitted under the terms and
  9. // conditions of Section 2 of the Spine Editor License Agreement:
  10. // http://esotericsoftware.com/spine-editor-license
  11. //
  12. // Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. // or otherwise create derivative works of the Spine Runtimes (collectively,
  14. // "Products"), provided that each user of the Products must obtain their own
  15. // Spine Editor license and redistribution of the Products in any form must
  16. // include this license and copyright notice.
  17. //
  18. // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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  20. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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  24. // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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  26. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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  29. // AUTO GENERATED FILE, DO NOT EDIT.
  30. import 'dart:ffi';
  31. import 'spine_dart_bindings_generated.dart';
  32. import '../spine_bindings.dart';
  33. import 'physics_constraint_timeline.dart';
  34. /// PhysicsConstraintInertiaTimeline wrapper
  35. class PhysicsConstraintInertiaTimeline extends PhysicsConstraintTimeline {
  36. final Pointer<spine_physics_constraint_inertia_timeline_wrapper> _ptr;
  37. PhysicsConstraintInertiaTimeline.fromPointer(this._ptr) : super.fromPointer(_ptr.cast());
  38. /// Get the native pointer for FFI calls
  39. @override
  40. Pointer get nativePtr => _ptr;
  41. factory PhysicsConstraintInertiaTimeline(int frameCount, int bezierCount, int physicsConstraintIndex) {
  42. final ptr = SpineBindings.bindings
  43. .spine_physics_constraint_inertia_timeline_create(frameCount, bezierCount, physicsConstraintIndex);
  44. return PhysicsConstraintInertiaTimeline.fromPointer(ptr);
  45. }
  46. void dispose() {
  47. SpineBindings.bindings.spine_physics_constraint_inertia_timeline_dispose(_ptr);
  48. }
  49. }