physics_constraint_reset_timeline.dart 2.9 KB

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  1. //
  2. // Spine Runtimes License Agreement
  3. // Last updated April 5, 2025. Replaces all prior versions.
  4. //
  5. // Copyright (c) 2013-2025, Esoteric Software LLC
  6. //
  7. // Integration of the Spine Runtimes into software or otherwise creating
  8. // derivative works of the Spine Runtimes is permitted under the terms and
  9. // conditions of Section 2 of the Spine Editor License Agreement:
  10. // http://esotericsoftware.com/spine-editor-license
  11. //
  12. // Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. // or otherwise create derivative works of the Spine Runtimes (collectively,
  14. // "Products"), provided that each user of the Products must obtain their own
  15. // Spine Editor license and redistribution of the Products in any form must
  16. // include this license and copyright notice.
  17. //
  18. // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. //
  29. // AUTO GENERATED FILE, DO NOT EDIT.
  30. import 'dart:ffi';
  31. import 'spine_dart_bindings_generated.dart';
  32. import '../spine_bindings.dart';
  33. import 'constraint_timeline.dart';
  34. import 'timeline.dart';
  35. /// PhysicsConstraintResetTimeline wrapper
  36. class PhysicsConstraintResetTimeline extends Timeline implements ConstraintTimeline {
  37. final Pointer<spine_physics_constraint_reset_timeline_wrapper> _ptr;
  38. PhysicsConstraintResetTimeline.fromPointer(this._ptr) : super.fromPointer(_ptr.cast());
  39. /// Get the native pointer for FFI calls
  40. @override
  41. Pointer get nativePtr => _ptr;
  42. factory PhysicsConstraintResetTimeline(int frameCount, int constraintIndex) {
  43. final ptr = SpineBindings.bindings.spine_physics_constraint_reset_timeline_create(frameCount, constraintIndex);
  44. return PhysicsConstraintResetTimeline.fromPointer(ptr);
  45. }
  46. void dispose() {
  47. SpineBindings.bindings.spine_physics_constraint_reset_timeline_dispose(_ptr);
  48. }
  49. @override
  50. int get constraintIndex {
  51. final result = SpineBindings.bindings.spine_physics_constraint_reset_timeline_get_constraint_index(_ptr);
  52. return result;
  53. }
  54. @override
  55. set constraintIndex(int value) {
  56. SpineBindings.bindings.spine_physics_constraint_reset_timeline_set_constraint_index(_ptr, value);
  57. }
  58. void setFrame(int frame, double time) {
  59. SpineBindings.bindings.spine_physics_constraint_reset_timeline_set_frame(_ptr, frame, time);
  60. }
  61. }